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@ -0,0 +1,30 @@
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|||||||
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||||||
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using UnityEngine;
|
||||||
|
using UnityEngine.Rendering;
|
||||||
|
using UnityEngine.Rendering.Universal;
|
||||||
|
|
||||||
|
public class PixelizeFeature : ScriptableRendererFeature
|
||||||
|
{
|
||||||
|
[System.Serializable]
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||||||
|
public class CustomPassSettings
|
||||||
|
{
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||||||
|
public RenderPassEvent renderPassEvent = RenderPassEvent.BeforeRenderingPostProcessing;
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||||||
|
public int screenHeight = 144;
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||||||
|
}
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||||||
|
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||||||
|
[SerializeField] private CustomPassSettings settings;
|
||||||
|
private PixelizePass customPass;
|
||||||
|
|
||||||
|
public override void Create()
|
||||||
|
{
|
||||||
|
customPass = new PixelizePass(settings);
|
||||||
|
}
|
||||||
|
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
|
||||||
|
{
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
if (renderingData.cameraData.isSceneViewCamera) return;
|
||||||
|
#endif
|
||||||
|
renderer.EnqueuePass(customPass);
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}
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}
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@ -0,0 +1,72 @@
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|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Rendering;
|
||||||
|
using UnityEngine.Rendering.Universal;
|
||||||
|
|
||||||
|
public class PixelizePass : ScriptableRenderPass
|
||||||
|
{
|
||||||
|
private PixelizeFeature.CustomPassSettings settings;
|
||||||
|
|
||||||
|
private RenderTargetIdentifier colorBuffer, pixelBuffer;
|
||||||
|
private int pixelBufferID = Shader.PropertyToID("_PixelBuffer");
|
||||||
|
|
||||||
|
//private RenderTargetIdentifier pointBuffer;
|
||||||
|
//private int pointBufferID = Shader.PropertyToID("_PointBuffer");
|
||||||
|
|
||||||
|
private Material material;
|
||||||
|
private int pixelScreenHeight, pixelScreenWidth;
|
||||||
|
|
||||||
|
public PixelizePass(PixelizeFeature.CustomPassSettings settings)
|
||||||
|
{
|
||||||
|
this.settings = settings;
|
||||||
|
this.renderPassEvent = settings.renderPassEvent;
|
||||||
|
if (material == null) material = CoreUtils.CreateEngineMaterial("Hidden/Pixelize");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)
|
||||||
|
{
|
||||||
|
colorBuffer = renderingData.cameraData.renderer.cameraColorTargetHandle;
|
||||||
|
RenderTextureDescriptor descriptor = renderingData.cameraData.cameraTargetDescriptor;
|
||||||
|
|
||||||
|
//cmd.GetTemporaryRT(pointBufferID, descriptor.width, descriptor.height, 0, FilterMode.Point);
|
||||||
|
//pointBuffer = new RenderTargetIdentifier(pointBufferID);
|
||||||
|
|
||||||
|
pixelScreenHeight = settings.screenHeight;
|
||||||
|
pixelScreenWidth = (int)(pixelScreenHeight * renderingData.cameraData.camera.aspect + 0.5f);
|
||||||
|
|
||||||
|
material.SetVector("_BlockCount", new Vector2(pixelScreenWidth, pixelScreenHeight));
|
||||||
|
material.SetVector("_BlockSize", new Vector2(1.0f / pixelScreenWidth, 1.0f / pixelScreenHeight));
|
||||||
|
material.SetVector("_HalfBlockSize", new Vector2(0.5f / pixelScreenWidth, 0.5f / pixelScreenHeight));
|
||||||
|
|
||||||
|
descriptor.height = pixelScreenHeight;
|
||||||
|
descriptor.width = pixelScreenWidth;
|
||||||
|
|
||||||
|
cmd.GetTemporaryRT(pixelBufferID, descriptor, FilterMode.Point);
|
||||||
|
pixelBuffer = new RenderTargetIdentifier(pixelBufferID);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||||
|
{
|
||||||
|
CommandBuffer cmd = CommandBufferPool.Get();
|
||||||
|
using (new ProfilingScope(cmd, new ProfilingSampler("Pixelize Pass")))
|
||||||
|
{
|
||||||
|
// No-shader variant
|
||||||
|
//Blit(cmd, colorBuffer, pointBuffer);
|
||||||
|
//Blit(cmd, pointBuffer, pixelBuffer);
|
||||||
|
//Blit(cmd, pixelBuffer, colorBuffer);
|
||||||
|
|
||||||
|
Blit(cmd, colorBuffer, pixelBuffer, material);
|
||||||
|
Blit(cmd, pixelBuffer, colorBuffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
context.ExecuteCommandBuffer(cmd);
|
||||||
|
CommandBufferPool.Release(cmd);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnCameraCleanup(CommandBuffer cmd)
|
||||||
|
{
|
||||||
|
if (cmd == null) throw new System.ArgumentNullException("cmd");
|
||||||
|
cmd.ReleaseTemporaryRT(pixelBufferID);
|
||||||
|
//cmd.ReleaseTemporaryRT(pointBufferID);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,18 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Spin : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
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|
// Update is called once per frame
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|
void Update()
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|
{
|
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|
gameObject.transform.Rotate(0f, 0.2f, 0f);
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}
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}
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|
|||||||
|
{
|
||||||
|
"m_SettingKeys": [
|
||||||
|
"VR Device Disabled",
|
||||||
|
"VR Device User Alert"
|
||||||
|
],
|
||||||
|
"m_SettingValues": [
|
||||||
|
"False",
|
||||||
|
"False"
|
||||||
|
]
|
||||||
|
}
|
Loading…
Reference in new issue