From f3cd1fca043fb704a4863f9b05ddcf608e1cff73 Mon Sep 17 00:00:00 2001 From: GurraE05 <107568710+GurraE05@users.noreply.github.com> Date: Thu, 24 Aug 2023 11:54:19 +0200 Subject: [PATCH] Sheder first --- .vsconfig | 6 + Assets/Materials.meta | 8 + Assets/Materials/IDK.mat | 141 + Assets/Materials/IDK.mat.meta | 8 + Assets/Materials/PixleMat.mat | 147 + Assets/Materials/PixleMat.mat.meta | 8 + Assets/Readme.asset | 34 + Assets/Readme.asset.meta | 8 + Assets/Rendering.meta | 8 + Assets/Rendering/RenderData.asset | 133 + Assets/Rendering/RenderData.asset.meta | 8 + ...niversalRenderPipelineGlobalSettings.asset | 41 + ...salRenderPipelineGlobalSettings.asset.meta | 8 + Assets/Scenes.meta | 8 + Assets/Scenes/SampleScene.unity | 680 ++ Assets/Scenes/SampleScene.unity.meta | 7 + Assets/Scripts.meta | 8 + Assets/Scripts/PixleArt Rendering.meta | 8 + .../PixleArt Rendering/PixelizeFeature.cs | 30 + .../PixelizeFeature.cs.meta | 11 + .../PixleArt Rendering/PixelizePass.cs | 72 + .../PixleArt 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PixelizeFeature.CustomPassSettings settings; + + private RenderTargetIdentifier colorBuffer, pixelBuffer; + private int pixelBufferID = Shader.PropertyToID("_PixelBuffer"); + + //private RenderTargetIdentifier pointBuffer; + //private int pointBufferID = Shader.PropertyToID("_PointBuffer"); + + private Material material; + private int pixelScreenHeight, pixelScreenWidth; + + public PixelizePass(PixelizeFeature.CustomPassSettings settings) + { + this.settings = settings; + this.renderPassEvent = settings.renderPassEvent; + if (material == null) material = CoreUtils.CreateEngineMaterial("Hidden/Pixelize"); + } + + public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData) + { + colorBuffer = renderingData.cameraData.renderer.cameraColorTargetHandle; + RenderTextureDescriptor descriptor = renderingData.cameraData.cameraTargetDescriptor; + + //cmd.GetTemporaryRT(pointBufferID, descriptor.width, descriptor.height, 0, FilterMode.Point); + //pointBuffer = new RenderTargetIdentifier(pointBufferID); + + pixelScreenHeight = settings.screenHeight; + pixelScreenWidth = (int)(pixelScreenHeight * renderingData.cameraData.camera.aspect + 0.5f); + + material.SetVector("_BlockCount", new Vector2(pixelScreenWidth, pixelScreenHeight)); + material.SetVector("_BlockSize", new Vector2(1.0f / pixelScreenWidth, 1.0f / pixelScreenHeight)); + material.SetVector("_HalfBlockSize", new Vector2(0.5f / pixelScreenWidth, 0.5f / pixelScreenHeight)); + + descriptor.height = pixelScreenHeight; + descriptor.width = pixelScreenWidth; + + cmd.GetTemporaryRT(pixelBufferID, descriptor, FilterMode.Point); + pixelBuffer = new RenderTargetIdentifier(pixelBufferID); + } + + public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) + { + CommandBuffer cmd = CommandBufferPool.Get(); + using (new ProfilingScope(cmd, new ProfilingSampler("Pixelize Pass"))) + { + // No-shader variant + //Blit(cmd, colorBuffer, pointBuffer); + //Blit(cmd, 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