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mode 100644 index 0000000..a91e818 --- /dev/null +++ b/Assets/Scripts/PixleArt Rendering/PixelizeFeature.cs @@ -0,0 +1,30 @@ + +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.Rendering.Universal; + +public class PixelizeFeature : ScriptableRendererFeature +{ + [System.Serializable] + public class CustomPassSettings + { + public RenderPassEvent renderPassEvent = RenderPassEvent.BeforeRenderingPostProcessing; + public int screenHeight = 144; + } + + [SerializeField] private CustomPassSettings settings; + private PixelizePass customPass; + + public override void Create() + { + customPass = new PixelizePass(settings); + } + public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) + { + +#if UNITY_EDITOR + if (renderingData.cameraData.isSceneViewCamera) return; +#endif + renderer.EnqueuePass(customPass); + } +} \ No newline at end of file diff --git a/Assets/Scripts/PixleArt Rendering/PixelizeFeature.cs.meta 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Shader.PropertyToID("_PixelBuffer"); + + //private RenderTargetIdentifier pointBuffer; + //private int pointBufferID = Shader.PropertyToID("_PointBuffer"); + + private Material material; + private int pixelScreenHeight, pixelScreenWidth; + + public PixelizePass(PixelizeFeature.CustomPassSettings settings) + { + this.settings = settings; + this.renderPassEvent = settings.renderPassEvent; + if (material == null) material = CoreUtils.CreateEngineMaterial("Hidden/Pixelize"); + } + + public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData) + { + colorBuffer = renderingData.cameraData.renderer.cameraColorTargetHandle; + RenderTextureDescriptor descriptor = renderingData.cameraData.cameraTargetDescriptor; + + //cmd.GetTemporaryRT(pointBufferID, descriptor.width, descriptor.height, 0, FilterMode.Point); + //pointBuffer = new RenderTargetIdentifier(pointBufferID); + + pixelScreenHeight = settings.screenHeight; + pixelScreenWidth = (int)(pixelScreenHeight * renderingData.cameraData.camera.aspect + 0.5f); + + material.SetVector("_BlockCount", new Vector2(pixelScreenWidth, pixelScreenHeight)); + material.SetVector("_BlockSize", new Vector2(1.0f / pixelScreenWidth, 1.0f / pixelScreenHeight)); + material.SetVector("_HalfBlockSize", new Vector2(0.5f / pixelScreenWidth, 0.5f / pixelScreenHeight)); + + descriptor.height = pixelScreenHeight; + descriptor.width = pixelScreenWidth; + + cmd.GetTemporaryRT(pixelBufferID, descriptor, FilterMode.Point); + pixelBuffer = new RenderTargetIdentifier(pixelBufferID); + } + + public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) + { + CommandBuffer cmd = CommandBufferPool.Get(); + using (new ProfilingScope(cmd, new ProfilingSampler("Pixelize Pass"))) + { + // No-shader variant + //Blit(cmd, colorBuffer, pointBuffer); + //Blit(cmd, pointBuffer, pixelBuffer); + //Blit(cmd, pixelBuffer, colorBuffer); + + Blit(cmd, colorBuffer, pixelBuffer, material); + Blit(cmd, 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FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta"); + } + else + { + Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}"); + } + + var readmeAsset = SelectReadme(); + if (readmeAsset != null) + { + var path = AssetDatabase.GetAssetPath(readmeAsset); + FileUtil.DeleteFileOrDirectory(path + ".meta"); + FileUtil.DeleteFileOrDirectory(path); + } + + AssetDatabase.Refresh(); + } + } + + static void SelectReadmeAutomatically() + { + if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false)) + { + var readme = SelectReadme(); + SessionState.SetBool(s_ShowedReadmeSessionStateName, true); + + if (readme && !readme.loadedLayout) + { + LoadLayout(); + readme.loadedLayout = true; + } + } + } + + static void LoadLayout() + { + var assembly = typeof(EditorApplication).Assembly; + var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true); + var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static); + method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false }); + } + + static Readme SelectReadme() + { + var ids = AssetDatabase.FindAssets("Readme t:Readme"); + if (ids.Length == 1) + { + var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0])); + + Selection.objects = new UnityEngine.Object[] { readmeObject }; + + return (Readme)readmeObject; + } + else + { + Debug.Log("Couldn't find a readme"); + return null; + } + } + + protected override void OnHeaderGUI() + { + var readme = (Readme)target; + Init(); + + var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f); + + GUILayout.BeginHorizontal("In BigTitle"); + { + if (readme.icon != null) + { + GUILayout.Space(k_Space); + GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth)); + } + GUILayout.Space(k_Space); + GUILayout.BeginVertical(); + { + + GUILayout.FlexibleSpace(); + GUILayout.Label(readme.title, TitleStyle); + GUILayout.FlexibleSpace(); + } + GUILayout.EndVertical(); + GUILayout.FlexibleSpace(); + } + GUILayout.EndHorizontal(); + } + + public override void OnInspectorGUI() + { + var readme = (Readme)target; + Init(); + + foreach (var section in readme.sections) + { + if (!string.IsNullOrEmpty(section.heading)) + { + GUILayout.Label(section.heading, HeadingStyle); + } + + if (!string.IsNullOrEmpty(section.text)) + { + GUILayout.Label(section.text, BodyStyle); + } + + if (!string.IsNullOrEmpty(section.linkText)) + { + if (LinkLabel(new GUIContent(section.linkText))) + { + Application.OpenURL(section.url); + } + } + + GUILayout.Space(k_Space); + } + + if (GUILayout.Button("Remove Readme Assets", ButtonStyle)) + { + RemoveTutorial(); + } + } + + bool m_Initialized; + + GUIStyle LinkStyle + { + get { return m_LinkStyle; } + } + + [SerializeField] + GUIStyle m_LinkStyle; + + GUIStyle TitleStyle + { + get { return m_TitleStyle; } + } + + [SerializeField] + GUIStyle m_TitleStyle; + + GUIStyle HeadingStyle + { + get { return m_HeadingStyle; } + } + + [SerializeField] + GUIStyle m_HeadingStyle; + + GUIStyle BodyStyle + { + get { return m_BodyStyle; } + } + + [SerializeField] + GUIStyle m_BodyStyle; + + GUIStyle ButtonStyle + { + get { return m_ButtonStyle; } + } + + [SerializeField] + GUIStyle m_ButtonStyle; + + void Init() + { + if (m_Initialized) + return; + m_BodyStyle = new GUIStyle(EditorStyles.label); + m_BodyStyle.wordWrap = true; + m_BodyStyle.fontSize = 14; + m_BodyStyle.richText = true; + + m_TitleStyle = new GUIStyle(m_BodyStyle); + m_TitleStyle.fontSize = 26; + + m_HeadingStyle = new GUIStyle(m_BodyStyle); + m_HeadingStyle.fontStyle = FontStyle.Bold; + m_HeadingStyle.fontSize = 18; + + m_LinkStyle = new GUIStyle(m_BodyStyle); + m_LinkStyle.wordWrap = false; + + // Match selection color which works nicely for both light and dark skins + m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f); + 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