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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Bullet : MonoBehaviour
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{
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public Rigidbody2D rb;
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[System.NonSerialized]public int setDmg;
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private int Damage;
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[System.NonSerialized]public string OwnTag;
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private float wait;
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private void Start()
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{
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Damage = setDmg;
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rb.AddForce((Vector2)(Quaternion.Euler(0,0,rb.rotation) * Vector2.right) * 100, ForceMode2D.Impulse);
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wait = 10;
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}
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private void FixedUpdate()
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{
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wait -= Time.deltaTime;
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if(wait <= 0)
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{
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GameObject.Destroy(gameObject);
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}
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}
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private void OnTriggerEnter2D(Collider2D other)
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{
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if(other.CompareTag(OwnTag))
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{
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return;
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}
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if(other.CompareTag("Bullet"))
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{
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return;
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}
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if(other.TryGetComponent<Health>(out Health health))
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{
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health.RemoveHP(Damage);
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}
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GameObject.Destroy(gameObject);
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}
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}
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