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28 lines
641 B
28 lines
641 B
2 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Bullet : MonoBehaviour
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{
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public Rigidbody2D rb;
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[System.NonSerialized]public int setDmg;
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private int Damage;
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private void Start()
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{
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Damage = setDmg;
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rb.AddForce(Vector2.right * 20);
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}
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private void OnCollisionEnter2D(Collision2D other)
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{
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if(other.collider.CompareTag("Player"))
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{
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return;
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}
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if(other.collider.TryGetComponent<Health>(out Health health))
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{
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health.RemoveHP(Damage);
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}
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GameObject.Destroy(gameObject);
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}
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}
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