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RatAttack2D/Assets/Scripts/Bullet.cs

28 lines
641 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet : MonoBehaviour
{
public Rigidbody2D rb;
[System.NonSerialized]public int setDmg;
private int Damage;
private void Start()
{
Damage = setDmg;
rb.AddForce(Vector2.right * 20);
}
private void OnCollisionEnter2D(Collision2D other)
{
if(other.collider.CompareTag("Player"))
{
return;
}
if(other.collider.TryGetComponent<Health>(out Health health))
{
health.RemoveHP(Damage);
}
GameObject.Destroy(gameObject);
}
}