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RatAttack2D/Assets/Scripts/Bullet.cs

43 lines
1018 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet : MonoBehaviour
{
public Rigidbody2D rb;
[System.NonSerialized]public int setDmg;
private int Damage;
[System.NonSerialized]public string OwnTag;
private float wait;
private void Start()
{
Damage = setDmg;
rb.AddForce((Vector2)(Quaternion.Euler(0,0,rb.rotation) * Vector2.right) * 100, ForceMode2D.Impulse);
wait = 10;
}
private void FixedUpdate()
{
wait -= Time.deltaTime;
if(wait <= 0)
{
GameObject.Destroy(gameObject);
}
}
private void OnTriggerEnter2D(Collider2D other)
{
if(other.CompareTag(OwnTag))
{
return;
}
if(other.CompareTag("Bullet"))
{
return;
}
if(other.TryGetComponent<Health>(out Health health))
{
health.RemoveHP(Damage);
}
GameObject.Destroy(gameObject);
}
}