You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
43 lines
1018 B
43 lines
1018 B
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class Bullet : MonoBehaviour
|
|
{
|
|
public Rigidbody2D rb;
|
|
[System.NonSerialized]public int setDmg;
|
|
private int Damage;
|
|
[System.NonSerialized]public string OwnTag;
|
|
private float wait;
|
|
private void Start()
|
|
{
|
|
Damage = setDmg;
|
|
rb.AddForce((Vector2)(Quaternion.Euler(0,0,rb.rotation) * Vector2.right) * 100, ForceMode2D.Impulse);
|
|
wait = 10;
|
|
}
|
|
private void FixedUpdate()
|
|
{
|
|
wait -= Time.deltaTime;
|
|
if(wait <= 0)
|
|
{
|
|
GameObject.Destroy(gameObject);
|
|
}
|
|
}
|
|
private void OnTriggerEnter2D(Collider2D other)
|
|
{
|
|
if(other.CompareTag(OwnTag))
|
|
{
|
|
return;
|
|
}
|
|
if(other.CompareTag("Bullet"))
|
|
{
|
|
return;
|
|
}
|
|
if(other.TryGetComponent<Health>(out Health health))
|
|
{
|
|
health.RemoveHP(Damage);
|
|
}
|
|
GameObject.Destroy(gameObject);
|
|
}
|
|
}
|