Make the game build

main
RedStealthDev 2 years ago
parent e5b99d3de3
commit bc59f60783

File diff suppressed because it is too large Load Diff

@ -1,6 +1,6 @@
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@ -116,6 +116,15 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Pause"",
""type"": ""Button"",
""id"": ""f130e6cf-9ecc-46b1-b37d-bf452dae29f0"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
@ -272,6 +281,17 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
""action"": ""Eat"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""81322c8b-dcdc-41da-a2af-8a9eb451461c"",
""path"": ""<Keyboard>/escape"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Pause"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
@ -290,6 +310,7 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
m_Movement_Interact = m_Movement.FindAction("Interact", throwIfNotFound: true);
m_Movement_Mouse_Pos = m_Movement.FindAction("Mouse_Pos", throwIfNotFound: true);
m_Movement_Eat = m_Movement.FindAction("Eat", throwIfNotFound: true);
m_Movement_Pause = m_Movement.FindAction("Pause", throwIfNotFound: true);
}
public void Dispose()
@ -359,6 +380,7 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
private readonly InputAction m_Movement_Interact;
private readonly InputAction m_Movement_Mouse_Pos;
private readonly InputAction m_Movement_Eat;
private readonly InputAction m_Movement_Pause;
public struct MovementActions
{
private @Inputs m_Wrapper;
@ -373,6 +395,7 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
public InputAction @Interact => m_Wrapper.m_Movement_Interact;
public InputAction @Mouse_Pos => m_Wrapper.m_Movement_Mouse_Pos;
public InputAction @Eat => m_Wrapper.m_Movement_Eat;
public InputAction @Pause => m_Wrapper.m_Movement_Pause;
public InputActionMap Get() { return m_Wrapper.m_Movement; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
@ -412,6 +435,9 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
@Eat.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnEat;
@Eat.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnEat;
@Eat.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnEat;
@Pause.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnPause;
@Pause.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnPause;
@Pause.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnPause;
}
m_Wrapper.m_MovementActionsCallbackInterface = instance;
if (instance != null)
@ -446,6 +472,9 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
@Eat.started += instance.OnEat;
@Eat.performed += instance.OnEat;
@Eat.canceled += instance.OnEat;
@Pause.started += instance.OnPause;
@Pause.performed += instance.OnPause;
@Pause.canceled += instance.OnPause;
}
}
}
@ -462,5 +491,6 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
void OnInteract(InputAction.CallbackContext context);
void OnMouse_Pos(InputAction.CallbackContext context);
void OnEat(InputAction.CallbackContext context);
void OnPause(InputAction.CallbackContext context);
}
}

@ -94,6 +94,15 @@
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Pause",
"type": "Button",
"id": "f130e6cf-9ecc-46b1-b37d-bf452dae29f0",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
}
],
"bindings": [
@ -250,6 +259,17 @@
"action": "Eat",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "81322c8b-dcdc-41da-a2af-8a9eb451461c",
"path": "<Keyboard>/escape",
"interactions": "",
"processors": "",
"groups": "",
"action": "Pause",
"isComposite": false,
"isPartOfComposite": false
}
]
}

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@ -10,15 +10,25 @@ public class PauseMenu : MonoBehaviour
public GameObject homeObj;
public PlayerMovement mov;
private Inputs Input;
private InputAction pause;
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
paused = !paused;
}
ToggleActive();
pause.performed += _ => ToggleActive();
}
private void Awake()
{
Input = new Inputs();
}
private void OnEnable()
{
pause = Input.Movement.Pause;
pause.Enable();
}
private void OnDisable()
{
pause.Disable();
}
public void ResumeGame()
{
paused = false;
@ -40,5 +50,6 @@ public class PauseMenu : MonoBehaviour
pauseMenu.SetActive(false);
Time.timeScale = 1;
}
paused = !paused;
}
}

@ -236,7 +236,7 @@ MonoBehaviour:
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 4
m_PresetInfoIsWorld: 1
m_PresetInfoIsWorld: 0
--- !u!114 &2387553255586204954
MonoBehaviour:
m_ObjectHideFlags: 0

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