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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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public class PixelizeFeature : ScriptableRendererFeature
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{
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[System.Serializable]
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{
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public int screenHeight = 144;
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}
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[SerializeField] private CustomPassSettings settings;
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private PixelizePass customPass;
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public override void Create()
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{
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customPass = new PixelizePass(settings);
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}
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public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
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{
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#if UNITY_EDITOR
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if (renderingData.cameraData.isSceneViewCamera) return;
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#endif
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@ -0,0 +1,72 @@
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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public class PixelizePass : ScriptableRenderPass
|
||||
{
|
||||
private PixelizeFeature.CustomPassSettings settings;
|
||||
|
||||
private RenderTargetIdentifier colorBuffer, pixelBuffer;
|
||||
private int pixelBufferID = Shader.PropertyToID("_PixelBuffer");
|
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|
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//private RenderTargetIdentifier pointBuffer;
|
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//private int pointBufferID = Shader.PropertyToID("_PointBuffer");
|
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|
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private Material material;
|
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private int pixelScreenHeight, pixelScreenWidth;
|
||||
|
||||
public PixelizePass(PixelizeFeature.CustomPassSettings settings)
|
||||
{
|
||||
this.settings = settings;
|
||||
this.renderPassEvent = settings.renderPassEvent;
|
||||
if (material == null) material = CoreUtils.CreateEngineMaterial("Hidden/Pixelize");
|
||||
}
|
||||
|
||||
public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)
|
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{
|
||||
colorBuffer = renderingData.cameraData.renderer.cameraColorTargetHandle;
|
||||
RenderTextureDescriptor descriptor = renderingData.cameraData.cameraTargetDescriptor;
|
||||
|
||||
//cmd.GetTemporaryRT(pointBufferID, descriptor.width, descriptor.height, 0, FilterMode.Point);
|
||||
//pointBuffer = new RenderTargetIdentifier(pointBufferID);
|
||||
|
||||
pixelScreenHeight = settings.screenHeight;
|
||||
pixelScreenWidth = (int)(pixelScreenHeight * renderingData.cameraData.camera.aspect + 0.5f);
|
||||
|
||||
material.SetVector("_BlockCount", new Vector2(pixelScreenWidth, pixelScreenHeight));
|
||||
material.SetVector("_BlockSize", new Vector2(1.0f / pixelScreenWidth, 1.0f / pixelScreenHeight));
|
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material.SetVector("_HalfBlockSize", new Vector2(0.5f / pixelScreenWidth, 0.5f / pixelScreenHeight));
|
||||
|
||||
descriptor.height = pixelScreenHeight;
|
||||
descriptor.width = pixelScreenWidth;
|
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|
||||
cmd.GetTemporaryRT(pixelBufferID, descriptor, FilterMode.Point);
|
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pixelBuffer = new RenderTargetIdentifier(pixelBufferID);
|
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}
|
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|
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
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{
|
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CommandBuffer cmd = CommandBufferPool.Get();
|
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using (new ProfilingScope(cmd, new ProfilingSampler("Pixelize Pass")))
|
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{
|
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// No-shader variant
|
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//Blit(cmd, colorBuffer, pointBuffer);
|
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//Blit(cmd, pointBuffer, pixelBuffer);
|
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//Blit(cmd, pixelBuffer, colorBuffer);
|
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|
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Blit(cmd, colorBuffer, pixelBuffer, material);
|
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Blit(cmd, pixelBuffer, colorBuffer);
|
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}
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context.ExecuteCommandBuffer(cmd);
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CommandBufferPool.Release(cmd);
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}
|
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public override void OnCameraCleanup(CommandBuffer cmd)
|
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{
|
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if (cmd == null) throw new System.ArgumentNullException("cmd");
|
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cmd.ReleaseTemporaryRT(pixelBufferID);
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//cmd.ReleaseTemporaryRT(pointBufferID);
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}
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Loading…
Reference in new issue