Sheder first

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GurraE05 1 year ago
parent fd42e58d6e
commit f3cd1fca04

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using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class PixelizeFeature : ScriptableRendererFeature
{
[System.Serializable]
public class CustomPassSettings
{
public RenderPassEvent renderPassEvent = RenderPassEvent.BeforeRenderingPostProcessing;
public int screenHeight = 144;
}
[SerializeField] private CustomPassSettings settings;
private PixelizePass customPass;
public override void Create()
{
customPass = new PixelizePass(settings);
}
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
{
#if UNITY_EDITOR
if (renderingData.cameraData.isSceneViewCamera) return;
#endif
renderer.EnqueuePass(customPass);
}
}

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using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class PixelizePass : ScriptableRenderPass
{
private PixelizeFeature.CustomPassSettings settings;
private RenderTargetIdentifier colorBuffer, pixelBuffer;
private int pixelBufferID = Shader.PropertyToID("_PixelBuffer");
//private RenderTargetIdentifier pointBuffer;
//private int pointBufferID = Shader.PropertyToID("_PointBuffer");
private Material material;
private int pixelScreenHeight, pixelScreenWidth;
public PixelizePass(PixelizeFeature.CustomPassSettings settings)
{
this.settings = settings;
this.renderPassEvent = settings.renderPassEvent;
if (material == null) material = CoreUtils.CreateEngineMaterial("Hidden/Pixelize");
}
public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)
{
colorBuffer = renderingData.cameraData.renderer.cameraColorTargetHandle;
RenderTextureDescriptor descriptor = renderingData.cameraData.cameraTargetDescriptor;
//cmd.GetTemporaryRT(pointBufferID, descriptor.width, descriptor.height, 0, FilterMode.Point);
//pointBuffer = new RenderTargetIdentifier(pointBufferID);
pixelScreenHeight = settings.screenHeight;
pixelScreenWidth = (int)(pixelScreenHeight * renderingData.cameraData.camera.aspect + 0.5f);
material.SetVector("_BlockCount", new Vector2(pixelScreenWidth, pixelScreenHeight));
material.SetVector("_BlockSize", new Vector2(1.0f / pixelScreenWidth, 1.0f / pixelScreenHeight));
material.SetVector("_HalfBlockSize", new Vector2(0.5f / pixelScreenWidth, 0.5f / pixelScreenHeight));
descriptor.height = pixelScreenHeight;
descriptor.width = pixelScreenWidth;
cmd.GetTemporaryRT(pixelBufferID, descriptor, FilterMode.Point);
pixelBuffer = new RenderTargetIdentifier(pixelBufferID);
}
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
CommandBuffer cmd = CommandBufferPool.Get();
using (new ProfilingScope(cmd, new ProfilingSampler("Pixelize Pass")))
{
// No-shader variant
//Blit(cmd, colorBuffer, pointBuffer);
//Blit(cmd, pointBuffer, pixelBuffer);
//Blit(cmd, pixelBuffer, colorBuffer);
Blit(cmd, colorBuffer, pixelBuffer, material);
Blit(cmd, pixelBuffer, colorBuffer);
}
context.ExecuteCommandBuffer(cmd);
CommandBufferPool.Release(cmd);
}
public override void OnCameraCleanup(CommandBuffer cmd)
{
if (cmd == null) throw new System.ArgumentNullException("cmd");
cmd.ReleaseTemporaryRT(pixelBufferID);
//cmd.ReleaseTemporaryRT(pointBufferID);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Spin : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
gameObject.transform.Rotate(0f, 0.2f, 0f);
}
}

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HLSLINCLUDE
#pragma vertex vert
#pragma fragment frag
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
struct Attributes
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float4 positionOS : POSITION;
float2 uv : TEXCOORD0;
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struct Varyings
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float4 positionHCS : SV_POSITION;
float2 uv : TEXCOORD0;
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TEXTURE2D(_MainTex);
float4 _MainTex_TexelSize;
float4 _MainTex_ST;
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//Texture2D _MainTex;
//SamplerState sampler_MainTex;
SamplerState sampler_point_clamp;
uniform float2 _BlockCount;
uniform float2 _BlockSize;
uniform float2 _HalfBlockSize;
Varyings vert(Attributes IN)
{
Varyings OUT;
OUT.positionHCS = TransformObjectToHClip(IN.positionOS.xyz);
OUT.uv = TRANSFORM_TEX(IN.uv, _MainTex);
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
using System.IO;
using System.Reflection;
[CustomEditor(typeof(Readme))]
[InitializeOnLoad]
public class ReadmeEditor : Editor
{
static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
static string s_ReadmeSourceDirectory = "Assets/TutorialInfo";
const float k_Space = 16f;
static ReadmeEditor()
{
EditorApplication.delayCall += SelectReadmeAutomatically;
}
static void RemoveTutorial()
{
if (EditorUtility.DisplayDialog("Remove Readme Assets",
$"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?",
"Proceed",
"Cancel"))
{
if (Directory.Exists(s_ReadmeSourceDirectory))
{
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory);
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta");
}
else
{
Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}");
}
var readmeAsset = SelectReadme();
if (readmeAsset != null)
{
var path = AssetDatabase.GetAssetPath(readmeAsset);
FileUtil.DeleteFileOrDirectory(path + ".meta");
FileUtil.DeleteFileOrDirectory(path);
}
AssetDatabase.Refresh();
}
}
static void SelectReadmeAutomatically()
{
if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false))
{
var readme = SelectReadme();
SessionState.SetBool(s_ShowedReadmeSessionStateName, true);
if (readme && !readme.loadedLayout)
{
LoadLayout();
readme.loadedLayout = true;
}
}
}
static void LoadLayout()
{
var assembly = typeof(EditorApplication).Assembly;
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
}
static Readme SelectReadme()
{
var ids = AssetDatabase.FindAssets("Readme t:Readme");
if (ids.Length == 1)
{
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
Selection.objects = new UnityEngine.Object[] { readmeObject };
return (Readme)readmeObject;
}
else
{
Debug.Log("Couldn't find a readme");
return null;
}
}
protected override void OnHeaderGUI()
{
var readme = (Readme)target;
Init();
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f);
GUILayout.BeginHorizontal("In BigTitle");
{
if (readme.icon != null)
{
GUILayout.Space(k_Space);
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
}
GUILayout.Space(k_Space);
GUILayout.BeginVertical();
{
GUILayout.FlexibleSpace();
GUILayout.Label(readme.title, TitleStyle);
GUILayout.FlexibleSpace();
}
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
}
GUILayout.EndHorizontal();
}
public override void OnInspectorGUI()
{
var readme = (Readme)target;
Init();
foreach (var section in readme.sections)
{
if (!string.IsNullOrEmpty(section.heading))
{
GUILayout.Label(section.heading, HeadingStyle);
}
if (!string.IsNullOrEmpty(section.text))
{
GUILayout.Label(section.text, BodyStyle);
}
if (!string.IsNullOrEmpty(section.linkText))
{
if (LinkLabel(new GUIContent(section.linkText)))
{
Application.OpenURL(section.url);
}
}
GUILayout.Space(k_Space);
}
if (GUILayout.Button("Remove Readme Assets", ButtonStyle))
{
RemoveTutorial();
}
}
bool m_Initialized;
GUIStyle LinkStyle
{
get { return m_LinkStyle; }
}
[SerializeField]
GUIStyle m_LinkStyle;
GUIStyle TitleStyle
{
get { return m_TitleStyle; }
}
[SerializeField]
GUIStyle m_TitleStyle;
GUIStyle HeadingStyle
{
get { return m_HeadingStyle; }
}
[SerializeField]
GUIStyle m_HeadingStyle;
GUIStyle BodyStyle
{
get { return m_BodyStyle; }
}
[SerializeField]
GUIStyle m_BodyStyle;
GUIStyle ButtonStyle
{
get { return m_ButtonStyle; }
}
[SerializeField]
GUIStyle m_ButtonStyle;
void Init()
{
if (m_Initialized)
return;
m_BodyStyle = new GUIStyle(EditorStyles.label);
m_BodyStyle.wordWrap = true;
m_BodyStyle.fontSize = 14;
m_BodyStyle.richText = true;
m_TitleStyle = new GUIStyle(m_BodyStyle);
m_TitleStyle.fontSize = 26;
m_HeadingStyle = new GUIStyle(m_BodyStyle);
m_HeadingStyle.fontStyle = FontStyle.Bold;
m_HeadingStyle.fontSize = 18;
m_LinkStyle = new GUIStyle(m_BodyStyle);
m_LinkStyle.wordWrap = false;
// Match selection color which works nicely for both light and dark skins
m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f);
m_LinkStyle.stretchWidth = false;
m_ButtonStyle = new GUIStyle(EditorStyles.miniButton);
m_ButtonStyle.fontStyle = FontStyle.Bold;
m_Initialized = true;
}
bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
{
var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
Handles.BeginGUI();
Handles.color = LinkStyle.normal.textColor;
Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
Handles.color = Color.white;
Handles.EndGUI();
EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
return GUI.Button(position, label, LinkStyle);
}
}

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using System;
using UnityEngine;
public class Readme : ScriptableObject
{
public Texture2D icon;
public string title;
public Section[] sections;
public bool loadedLayout;
[Serializable]
public class Section
{
public string heading, text, linkText, url;
}
}

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