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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 0
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||||||
|
--- !u!1101 &6192436854240364197
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|
AnimatorStateTransition:
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 2
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|
m_ConditionEvent: Jump
|
||||||
|
m_EventTreshold: 0
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||||||
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m_ConditionEvent: Running
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||||||
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m_EventTreshold: 0
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||||||
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||||||
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m_InterruptionSource: 0
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||||||
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m_OrderedInterruption: 1
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||||||
|
m_CanTransitionToSelf: 1
|
||||||
|
--- !u!1102 &6390034762806724697
|
||||||
|
AnimatorState:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
|
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|
m_PrefabAsset: {fileID: 0}
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|
m_Name: Dash
|
||||||
|
m_Speed: 1
|
||||||
|
m_CycleOffset: 0
|
||||||
|
m_Transitions:
|
||||||
|
- {fileID: -5957909533304679842}
|
||||||
|
- {fileID: 6192436854240364197}
|
||||||
|
- {fileID: 4654567799503409292}
|
||||||
|
m_StateMachineBehaviours: []
|
||||||
|
m_Position: {x: 50, y: 50, z: 0}
|
||||||
|
m_IKOnFeet: 0
|
||||||
|
m_WriteDefaultValues: 1
|
||||||
|
m_Mirror: 0
|
||||||
|
m_SpeedParameterActive: 0
|
||||||
|
m_MirrorParameterActive: 0
|
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|
m_CycleOffsetParameterActive: 0
|
||||||
|
m_TimeParameterActive: 0
|
||||||
|
m_Motion: {fileID: 7400000, guid: 111957e3879d7e447aa3188d5e0c017a, type: 2}
|
||||||
|
m_Tag:
|
||||||
|
m_SpeedParameter:
|
||||||
|
m_MirrorParameter:
|
||||||
|
m_CycleOffsetParameter:
|
||||||
|
m_TimeParameter:
|
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 6b0aac9c28934ea58a29403562054c6a
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 9100000
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userData:
|
||||||
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assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,346 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
||||||
|
// version 1.4.4
|
||||||
|
// from Assets/Inputs.inputactions
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.InputSystem.Utilities;
|
||||||
|
|
||||||
|
public partial class @Inputs : IInputActionCollection2, IDisposable
|
||||||
|
{
|
||||||
|
public InputActionAsset asset { get; }
|
||||||
|
public @Inputs()
|
||||||
|
{
|
||||||
|
asset = InputActionAsset.FromJson(@"{
|
||||||
|
""name"": ""Inputs"",
|
||||||
|
""maps"": [
|
||||||
|
{
|
||||||
|
""name"": ""Movement"",
|
||||||
|
""id"": ""d8d47c0a-b662-400d-a385-35807c70320f"",
|
||||||
|
""actions"": [
|
||||||
|
{
|
||||||
|
""name"": ""wasd"",
|
||||||
|
""type"": ""Value"",
|
||||||
|
""id"": ""0b6cb4ea-7ff8-4923-b6ab-33d667c9ca70"",
|
||||||
|
""expectedControlType"": ""Vector2"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""Jump"",
|
||||||
|
""type"": ""Button"",
|
||||||
|
""id"": ""e80a18a4-dc07-4781-a2fb-d1339a1395e2"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""Dash"",
|
||||||
|
""type"": ""Button"",
|
||||||
|
""id"": ""69029b38-e024-4fc6-a3d3-0ec0fe6bde48"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""Next weapon"",
|
||||||
|
""type"": ""Button"",
|
||||||
|
""id"": ""0f70482d-054d-45ca-be81-c54e2deb922d"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""Last weapon"",
|
||||||
|
""type"": ""Button"",
|
||||||
|
""id"": ""838ac902-8907-4180-87a9-f03f438c9069"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""attack"",
|
||||||
|
""type"": ""Button"",
|
||||||
|
""id"": ""d99967b7-1e06-448b-b920-422947e9c03e"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
}
|
||||||
|
],
|
||||||
|
""bindings"": [
|
||||||
|
{
|
||||||
|
""name"": ""2D Vector"",
|
||||||
|
""id"": ""6c5c6ba8-c84f-4d14-ba76-681085988d36"",
|
||||||
|
""path"": ""2DVector"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""wasd"",
|
||||||
|
""isComposite"": true,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""up"",
|
||||||
|
""id"": ""a7ce409d-b8a9-40a8-82fb-36838e8027b3"",
|
||||||
|
""path"": ""<Keyboard>/w"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""wasd"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""down"",
|
||||||
|
""id"": ""d99c0c7a-1ef2-4abb-adc8-bf105d8d71e9"",
|
||||||
|
""path"": ""<Keyboard>/s"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""wasd"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""left"",
|
||||||
|
""id"": ""01b1a9c6-3b80-4b40-a597-e8bc579b9393"",
|
||||||
|
""path"": ""<Keyboard>/a"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""wasd"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""right"",
|
||||||
|
""id"": ""29c247ff-d21c-4ca8-bf9a-0906d54cc62d"",
|
||||||
|
""path"": ""<Keyboard>/d"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""wasd"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""264c79a3-0145-44a7-8e56-9c9664661d8d"",
|
||||||
|
""path"": ""<Keyboard>/space"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Jump"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""7aaca10d-6d18-4407-a143-93fd3f941a82"",
|
||||||
|
""path"": ""<Keyboard>/shift"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Dash"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""559884ac-6f23-4120-affe-c514ba57b47b"",
|
||||||
|
""path"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Next weapon"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""72bd1b1e-d6fe-416f-9e88-0c34f36eda52"",
|
||||||
|
""path"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Last weapon"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""73cb1d56-f8d9-41bb-9639-8d72e45caac2"",
|
||||||
|
""path"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""attack"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
""controlSchemes"": []
|
||||||
|
}");
|
||||||
|
// Movement
|
||||||
|
m_Movement = asset.FindActionMap("Movement", throwIfNotFound: true);
|
||||||
|
m_Movement_wasd = m_Movement.FindAction("wasd", throwIfNotFound: true);
|
||||||
|
m_Movement_Jump = m_Movement.FindAction("Jump", throwIfNotFound: true);
|
||||||
|
m_Movement_Dash = m_Movement.FindAction("Dash", throwIfNotFound: true);
|
||||||
|
m_Movement_Nextweapon = m_Movement.FindAction("Next weapon", throwIfNotFound: true);
|
||||||
|
m_Movement_Lastweapon = m_Movement.FindAction("Last weapon", throwIfNotFound: true);
|
||||||
|
m_Movement_attack = m_Movement.FindAction("attack", throwIfNotFound: true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
UnityEngine.Object.Destroy(asset);
|
||||||
|
}
|
||||||
|
|
||||||
|
public InputBinding? bindingMask
|
||||||
|
{
|
||||||
|
get => asset.bindingMask;
|
||||||
|
set => asset.bindingMask = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ReadOnlyArray<InputDevice>? devices
|
||||||
|
{
|
||||||
|
get => asset.devices;
|
||||||
|
set => asset.devices = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||||||
|
|
||||||
|
public bool Contains(InputAction action)
|
||||||
|
{
|
||||||
|
return asset.Contains(action);
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerator<InputAction> GetEnumerator()
|
||||||
|
{
|
||||||
|
return asset.GetEnumerator();
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator IEnumerable.GetEnumerator()
|
||||||
|
{
|
||||||
|
return GetEnumerator();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Enable()
|
||||||
|
{
|
||||||
|
asset.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Disable()
|
||||||
|
{
|
||||||
|
asset.Disable();
|
||||||
|
}
|
||||||
|
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||||||
|
|
||||||
|
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||||||
|
{
|
||||||
|
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||||||
|
}
|
||||||
|
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||||||
|
{
|
||||||
|
return asset.FindBinding(bindingMask, out action);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Movement
|
||||||
|
private readonly InputActionMap m_Movement;
|
||||||
|
private IMovementActions m_MovementActionsCallbackInterface;
|
||||||
|
private readonly InputAction m_Movement_wasd;
|
||||||
|
private readonly InputAction m_Movement_Jump;
|
||||||
|
private readonly InputAction m_Movement_Dash;
|
||||||
|
private readonly InputAction m_Movement_Nextweapon;
|
||||||
|
private readonly InputAction m_Movement_Lastweapon;
|
||||||
|
private readonly InputAction m_Movement_attack;
|
||||||
|
public struct MovementActions
|
||||||
|
{
|
||||||
|
private @Inputs m_Wrapper;
|
||||||
|
public MovementActions(@Inputs wrapper) { m_Wrapper = wrapper; }
|
||||||
|
public InputAction @wasd => m_Wrapper.m_Movement_wasd;
|
||||||
|
public InputAction @Jump => m_Wrapper.m_Movement_Jump;
|
||||||
|
public InputAction @Dash => m_Wrapper.m_Movement_Dash;
|
||||||
|
public InputAction @Nextweapon => m_Wrapper.m_Movement_Nextweapon;
|
||||||
|
public InputAction @Lastweapon => m_Wrapper.m_Movement_Lastweapon;
|
||||||
|
public InputAction @attack => m_Wrapper.m_Movement_attack;
|
||||||
|
public InputActionMap Get() { return m_Wrapper.m_Movement; }
|
||||||
|
public void Enable() { Get().Enable(); }
|
||||||
|
public void Disable() { Get().Disable(); }
|
||||||
|
public bool enabled => Get().enabled;
|
||||||
|
public static implicit operator InputActionMap(MovementActions set) { return set.Get(); }
|
||||||
|
public void SetCallbacks(IMovementActions instance)
|
||||||
|
{
|
||||||
|
if (m_Wrapper.m_MovementActionsCallbackInterface != null)
|
||||||
|
{
|
||||||
|
@wasd.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnWasd;
|
||||||
|
@wasd.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnWasd;
|
||||||
|
@wasd.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnWasd;
|
||||||
|
@Jump.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnJump;
|
||||||
|
@Jump.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnJump;
|
||||||
|
@Jump.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnJump;
|
||||||
|
@Dash.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnDash;
|
||||||
|
@Dash.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnDash;
|
||||||
|
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|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
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|
||||||
|
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|
||||||
|
void OnWasd(InputAction.CallbackContext context);
|
||||||
|
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||||||
|
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||||||
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||||||
|
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|
||||||
|
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