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This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator +// version 1.4.4 +// from Assets/Inputs.inputactions +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine.InputSystem; +using UnityEngine.InputSystem.Utilities; + +public partial class @Inputs : IInputActionCollection2, IDisposable +{ + public InputActionAsset asset { get; } + public @Inputs() + { + asset = InputActionAsset.FromJson(@"{ + ""name"": ""Inputs"", + ""maps"": [ + { + ""name"": ""Movement"", + ""id"": ""d8d47c0a-b662-400d-a385-35807c70320f"", + ""actions"": [ + { + ""name"": ""wasd"", + ""type"": ""Value"", + ""id"": ""0b6cb4ea-7ff8-4923-b6ab-33d667c9ca70"", + ""expectedControlType"": ""Vector2"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": true + }, + { + ""name"": ""Jump"", + ""type"": ""Button"", + ""id"": ""e80a18a4-dc07-4781-a2fb-d1339a1395e2"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Dash"", + ""type"": ""Button"", + ""id"": ""69029b38-e024-4fc6-a3d3-0ec0fe6bde48"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Next weapon"", + ""type"": ""Button"", + ""id"": ""0f70482d-054d-45ca-be81-c54e2deb922d"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Last weapon"", + ""type"": ""Button"", + ""id"": ""838ac902-8907-4180-87a9-f03f438c9069"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""attack"", + ""type"": ""Button"", + ""id"": ""d99967b7-1e06-448b-b920-422947e9c03e"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + } + ], + ""bindings"": [ + { + ""name"": ""2D Vector"", + ""id"": ""6c5c6ba8-c84f-4d14-ba76-681085988d36"", + ""path"": ""2DVector"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""wasd"", + ""isComposite"": true, + ""isPartOfComposite"": false + }, + { + ""name"": ""up"", + ""id"": ""a7ce409d-b8a9-40a8-82fb-36838e8027b3"", + ""path"": ""/w"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""wasd"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""down"", + ""id"": ""d99c0c7a-1ef2-4abb-adc8-bf105d8d71e9"", + ""path"": ""/s"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""wasd"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""left"", + ""id"": ""01b1a9c6-3b80-4b40-a597-e8bc579b9393"", + ""path"": ""/a"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""wasd"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""right"", + ""id"": ""29c247ff-d21c-4ca8-bf9a-0906d54cc62d"", + ""path"": ""/d"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""wasd"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": """", + ""id"": ""264c79a3-0145-44a7-8e56-9c9664661d8d"", + ""path"": ""/space"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Jump"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""7aaca10d-6d18-4407-a143-93fd3f941a82"", + ""path"": ""/shift"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Dash"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""559884ac-6f23-4120-affe-c514ba57b47b"", + ""path"": """", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Next weapon"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""72bd1b1e-d6fe-416f-9e88-0c34f36eda52"", + ""path"": """", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Last weapon"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""73cb1d56-f8d9-41bb-9639-8d72e45caac2"", + ""path"": """", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""attack"", + ""isComposite"": false, + ""isPartOfComposite"": false + } + ] + } + ], + ""controlSchemes"": [] +}"); + // Movement + m_Movement = asset.FindActionMap("Movement", throwIfNotFound: true); + m_Movement_wasd = m_Movement.FindAction("wasd", throwIfNotFound: true); + m_Movement_Jump = m_Movement.FindAction("Jump", throwIfNotFound: true); + m_Movement_Dash = m_Movement.FindAction("Dash", throwIfNotFound: true); + m_Movement_Nextweapon = m_Movement.FindAction("Next weapon", throwIfNotFound: true); + m_Movement_Lastweapon = m_Movement.FindAction("Last weapon", throwIfNotFound: true); + m_Movement_attack = m_Movement.FindAction("attack", throwIfNotFound: true); + } + + public void Dispose() + { + UnityEngine.Object.Destroy(asset); + } + + public InputBinding? bindingMask + { + get => asset.bindingMask; + set => asset.bindingMask = value; + } + + public ReadOnlyArray? devices + { + get => asset.devices; + set => asset.devices = value; + } + + public ReadOnlyArray controlSchemes => asset.controlSchemes; + + public bool Contains(InputAction action) + { + return asset.Contains(action); + } + + public IEnumerator GetEnumerator() + { + return asset.GetEnumerator(); + } + + IEnumerator IEnumerable.GetEnumerator() + { + return GetEnumerator(); + } + + public void Enable() + { + asset.Enable(); + } + + public void Disable() + { + asset.Disable(); + } + public IEnumerable bindings => asset.bindings; + + public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) + { + return asset.FindAction(actionNameOrId, throwIfNotFound); + } + public int FindBinding(InputBinding bindingMask, out InputAction action) + { + return asset.FindBinding(bindingMask, out action); + } + + // Movement + private readonly InputActionMap m_Movement; + private IMovementActions m_MovementActionsCallbackInterface; + private readonly InputAction m_Movement_wasd; + private readonly InputAction m_Movement_Jump; + private readonly InputAction m_Movement_Dash; + private readonly InputAction m_Movement_Nextweapon; + private readonly InputAction m_Movement_Lastweapon; + private readonly InputAction m_Movement_attack; + public struct MovementActions + { + private @Inputs m_Wrapper; + public MovementActions(@Inputs wrapper) { m_Wrapper = wrapper; } + public InputAction @wasd => m_Wrapper.m_Movement_wasd; + public InputAction @Jump => m_Wrapper.m_Movement_Jump; + public InputAction @Dash => m_Wrapper.m_Movement_Dash; + public InputAction @Nextweapon => m_Wrapper.m_Movement_Nextweapon; + public InputAction @Lastweapon => m_Wrapper.m_Movement_Lastweapon; + public InputAction @attack => m_Wrapper.m_Movement_attack; + public InputActionMap Get() { return m_Wrapper.m_Movement; } + public void Enable() { Get().Enable(); } + public void Disable() { Get().Disable(); } + public bool enabled => Get().enabled; + public static implicit operator InputActionMap(MovementActions set) { return set.Get(); } + public void SetCallbacks(IMovementActions instance) + { + if (m_Wrapper.m_MovementActionsCallbackInterface != null) + { + @wasd.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnWasd; + @wasd.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnWasd; + @wasd.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnWasd; + @Jump.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnJump; + @Jump.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnJump; + @Jump.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnJump; + @Dash.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnDash; + @Dash.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnDash; + @Dash.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnDash; + @Nextweapon.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnNextweapon; + @Nextweapon.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnNextweapon; + @Nextweapon.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnNextweapon; + @Lastweapon.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnLastweapon; + @Lastweapon.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnLastweapon; + @Lastweapon.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnLastweapon; + @attack.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnAttack; + @attack.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnAttack; + @attack.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnAttack; + } + m_Wrapper.m_MovementActionsCallbackInterface = instance; + if (instance != null) + { + @wasd.started += instance.OnWasd; + @wasd.performed += instance.OnWasd; + @wasd.canceled += instance.OnWasd; + @Jump.started += instance.OnJump; + @Jump.performed += instance.OnJump; + @Jump.canceled += instance.OnJump; + @Dash.started += instance.OnDash; + @Dash.performed += instance.OnDash; + @Dash.canceled += instance.OnDash; + @Nextweapon.started += instance.OnNextweapon; + @Nextweapon.performed += instance.OnNextweapon; + @Nextweapon.canceled += instance.OnNextweapon; + @Lastweapon.started += instance.OnLastweapon; + @Lastweapon.performed += instance.OnLastweapon; + @Lastweapon.canceled += instance.OnLastweapon; + @attack.started += instance.OnAttack; + @attack.performed += 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Ani = this.gameObject.GetComponent(); + SR = this.gameObject.GetComponent(); + C2D = this.gameObject.GetComponent(); + Fart = this.gameObject.transform.Find("Fart").GetComponent(); + } + private void OnEnable() + { + Walk = Input.Movement.wasd; + Jump = Input.Movement.Jump; + Dash = Input.Movement.Dash; + Walk.Enable(); + Jump.Enable(); + Dash.Enable(); + } + private void OnDisable() + { + Walk.Disable(); + Jump.Disable(); + Dash.Disable(); + } + private void Update() + { + Jump.performed += _ => jump(); + Dash.performed += _ => dash(); + Force = Walk.ReadValue(); + if(Force.x < 0) + { + if(x > 0) + { + x = -x; + } + SR.flipX = true; + Fart.transform.localPosition = new Vector3(2.14f, 1.5f, 0); + Fart.transform.localRotation = Quaternion.Euler(new Vector3(30, 90, 0)); + Ani.SetBool("Running", true); + C2D.offset = new Vector2(1.125f, 2.5f); + } + else if(Force.x > 0) + { + if(x < 0) + { + x = -x; + } + SR.flipX = false; + Fart.transform.localPosition = new Vector3(-2.14f, 1.5f, 0); + Fart.transform.localRotation = Quaternion.Euler(new Vector3(30, -90, 0)); + Ani.SetBool("Running", true); + C2D.offset = new Vector2(-1.125f, 2.5f); + } + else + { + Ani.SetBool("Running", false); + } + if(rb.velocity.y < 0 && !IsGrounded()) + { + Ani.SetBool("Falling", true); + } + else + { + Ani.SetBool("Falling", false); + } + if(IsGrounded()) + { + Ani.SetBool("Dash", false); + usedash = dashes; + } + } + private void FixedUpdate() + { + rb.velocity = new Vector2(x + Force.x*Speed, rb.velocity.y); + if(x > -0.01 && x < 0.01 || IsGrounded()) + { + x=0; + } + else + { + x = Mathf.Lerp(x, 0, Time.deltaTime * drag); + } + } + private bool IsGrounded() + { + return Physics2D.OverlapBox(Gr.position, new Vector2(6, 1), 0f, GroundLayer); + } + private void jump() + { + if(IsGrounded()) + { + rb.velocity = new Vector2(rb.velocity.x, JumpPwr); + Ani.SetBool("Jump", true); + } + } + private void dash() + { + if(!IsGrounded() && !Fart.isPlaying && usedash !=0) + { + float e = 0; + if(SR.flipX) + { + e = -1; + } + else + { + e = 1; + } + rb.velocity = new Vector2(rb.velocity.x, rb.velocity.y + dashvec.y); + x += dashvec.x * e; + Fart.Play(); + Ani.SetBool("Dash", true); + Ani.SetBool("Jump", false); + usedash--; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/PlayerMovement.cs.meta b/Assets/Scripts/PlayerMovement.cs.meta new file mode 100644 index 0000000..718ddcd --- /dev/null +++ b/Assets/Scripts/PlayerMovement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a238c84151853e1438fb4bf8922712a7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/camera.cs b/Assets/Scripts/camera.cs new file mode 100644 index 0000000..58cd463 --- /dev/null +++ b/Assets/Scripts/camera.cs @@ -0,0 +1,31 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class camera : MonoBehaviour +{ + public Transform FollowedObject; + public Vector2 offset; + private Vector2 dest; + private Vector2 Vel; + private Rigidbody2D RB; + private Rigidbody2D FolRB; + public Vector2 sus; + public float Speed; + private void Awake() + { + RB = this.gameObject.GetComponent(); + FolRB = FollowedObject.GetComponent(); + } + void Update() + { + dest = FolRB.position + offset; + Vel = RB.velocity; + RB.velocity = (new Vector2(MathF.Round(dest.x*4, MidpointRounding.AwayFromZero)/4, MathF.Round(dest.y*4, MidpointRounding.AwayFromZero)/4) - RB.position)*Vector2.Distance(RB.position, FolRB.position)/Speed; + } + void FixedUpdate() + { + + } +} \ No newline at end of file diff --git a/Assets/Scripts/camera.cs.meta b/Assets/Scripts/camera.cs.meta new file mode 100644 index 0000000..af7afe8 --- /dev/null +++ b/Assets/Scripts/camera.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 697f3848188d511178ae224d2ed73cde +MonoImporter: + externalObjects: {} + serializedVersion: 2 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+fetchPreview = true +defaultFlags = 0 +keepOpen = false +queryFolder = "Assets" +onBoardingDoNotAskAgain = true +showPackageIndexes = false +showStatusBar = false +scopes = { +} +providers = { + packages = { + active = true + priority = 90 + defaultAction = null + } + log = { + active = false + priority = 210 + defaultAction = null + } + store = { + active = true + priority = 100 + defaultAction = null + } + scene = { + active = true + priority = 50 + defaultAction = null + } + performance = { + active = false + priority = 100 + defaultAction = null + } + find = { + active = true + priority = 25 + defaultAction = null + } + asset = { + active = true + priority = 25 + defaultAction = null + } + adb = { + active = false + priority = 2500 + defaultAction = null + } +} +objectSelectors = { +} +recentSearches = [ +] +searchItemFavorites = [ +] +savedSearchesSortOrder = 0 +showSavedSearchPanel = false +expandedQueries = [ +] +queryBuilder = false +ignoredProperties = 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