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diff --git a/Assets/AnimatorsAnims/PL_Run.anim.meta b/Assets/AnimatorsAnims/PL_Run.anim.meta
new file mode 100644
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diff --git a/Assets/AnimatorsAnims/PlayerCont.controller b/Assets/AnimatorsAnims/PlayerCont.controller
new file mode 100644
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diff --git a/Assets/AnimatorsAnims/PlayerCont.controller.meta b/Assets/AnimatorsAnims/PlayerCont.controller.meta
new file mode 100644
index 0000000..d541de7
--- /dev/null
+++ b/Assets/AnimatorsAnims/PlayerCont.controller.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Inputs.cs b/Assets/Inputs.cs
new file mode 100644
index 0000000..7eba66e
--- /dev/null
+++ b/Assets/Inputs.cs
@@ -0,0 +1,346 @@
+//------------------------------------------------------------------------------
+//
+// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
+// version 1.4.4
+// from Assets/Inputs.inputactions
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine.InputSystem;
+using UnityEngine.InputSystem.Utilities;
+
+public partial class @Inputs : IInputActionCollection2, IDisposable
+{
+ public InputActionAsset asset { get; }
+ public @Inputs()
+ {
+ asset = InputActionAsset.FromJson(@"{
+ ""name"": ""Inputs"",
+ ""maps"": [
+ {
+ ""name"": ""Movement"",
+ ""id"": ""d8d47c0a-b662-400d-a385-35807c70320f"",
+ ""actions"": [
+ {
+ ""name"": ""wasd"",
+ ""type"": ""Value"",
+ ""id"": ""0b6cb4ea-7ff8-4923-b6ab-33d667c9ca70"",
+ ""expectedControlType"": ""Vector2"",
+ ""processors"": """",
+ ""interactions"": """",
+ ""initialStateCheck"": true
+ },
+ {
+ ""name"": ""Jump"",
+ ""type"": ""Button"",
+ ""id"": ""e80a18a4-dc07-4781-a2fb-d1339a1395e2"",
+ ""expectedControlType"": ""Button"",
+ ""processors"": """",
+ ""interactions"": """",
+ ""initialStateCheck"": false
+ },
+ {
+ ""name"": ""Dash"",
+ ""type"": ""Button"",
+ ""id"": ""69029b38-e024-4fc6-a3d3-0ec0fe6bde48"",
+ ""expectedControlType"": ""Button"",
+ ""processors"": """",
+ ""interactions"": """",
+ ""initialStateCheck"": false
+ },
+ {
+ ""name"": ""Next weapon"",
+ ""type"": ""Button"",
+ ""id"": ""0f70482d-054d-45ca-be81-c54e2deb922d"",
+ ""expectedControlType"": ""Button"",
+ ""processors"": """",
+ ""interactions"": """",
+ ""initialStateCheck"": false
+ },
+ {
+ ""name"": ""Last weapon"",
+ ""type"": ""Button"",
+ ""id"": ""838ac902-8907-4180-87a9-f03f438c9069"",
+ ""expectedControlType"": ""Button"",
+ ""processors"": """",
+ ""interactions"": """",
+ ""initialStateCheck"": false
+ },
+ {
+ ""name"": ""attack"",
+ ""type"": ""Button"",
+ ""id"": ""d99967b7-1e06-448b-b920-422947e9c03e"",
+ ""expectedControlType"": ""Button"",
+ ""processors"": """",
+ ""interactions"": """",
+ ""initialStateCheck"": false
+ }
+ ],
+ ""bindings"": [
+ {
+ ""name"": ""2D Vector"",
+ ""id"": ""6c5c6ba8-c84f-4d14-ba76-681085988d36"",
+ ""path"": ""2DVector"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""wasd"",
+ ""isComposite"": true,
+ ""isPartOfComposite"": false
+ },
+ {
+ ""name"": ""up"",
+ ""id"": ""a7ce409d-b8a9-40a8-82fb-36838e8027b3"",
+ ""path"": ""/w"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""wasd"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": true
+ },
+ {
+ ""name"": ""down"",
+ ""id"": ""d99c0c7a-1ef2-4abb-adc8-bf105d8d71e9"",
+ ""path"": ""/s"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""wasd"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": true
+ },
+ {
+ ""name"": ""left"",
+ ""id"": ""01b1a9c6-3b80-4b40-a597-e8bc579b9393"",
+ ""path"": ""/a"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""wasd"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": true
+ },
+ {
+ ""name"": ""right"",
+ ""id"": ""29c247ff-d21c-4ca8-bf9a-0906d54cc62d"",
+ ""path"": ""/d"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""wasd"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": true
+ },
+ {
+ ""name"": """",
+ ""id"": ""264c79a3-0145-44a7-8e56-9c9664661d8d"",
+ ""path"": ""/space"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Jump"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": false
+ },
+ {
+ ""name"": """",
+ ""id"": ""7aaca10d-6d18-4407-a143-93fd3f941a82"",
+ ""path"": ""/shift"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Dash"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": false
+ },
+ {
+ ""name"": """",
+ ""id"": ""559884ac-6f23-4120-affe-c514ba57b47b"",
+ ""path"": """",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Next weapon"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": false
+ },
+ {
+ ""name"": """",
+ ""id"": ""72bd1b1e-d6fe-416f-9e88-0c34f36eda52"",
+ ""path"": """",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Last weapon"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": false
+ },
+ {
+ ""name"": """",
+ ""id"": ""73cb1d56-f8d9-41bb-9639-8d72e45caac2"",
+ ""path"": """",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""attack"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": false
+ }
+ ]
+ }
+ ],
+ ""controlSchemes"": []
+}");
+ // Movement
+ m_Movement = asset.FindActionMap("Movement", throwIfNotFound: true);
+ m_Movement_wasd = m_Movement.FindAction("wasd", throwIfNotFound: true);
+ m_Movement_Jump = m_Movement.FindAction("Jump", throwIfNotFound: true);
+ m_Movement_Dash = m_Movement.FindAction("Dash", throwIfNotFound: true);
+ m_Movement_Nextweapon = m_Movement.FindAction("Next weapon", throwIfNotFound: true);
+ m_Movement_Lastweapon = m_Movement.FindAction("Last weapon", throwIfNotFound: true);
+ m_Movement_attack = m_Movement.FindAction("attack", throwIfNotFound: true);
+ }
+
+ public void Dispose()
+ {
+ UnityEngine.Object.Destroy(asset);
+ }
+
+ public InputBinding? bindingMask
+ {
+ get => asset.bindingMask;
+ set => asset.bindingMask = value;
+ }
+
+ public ReadOnlyArray? devices
+ {
+ get => asset.devices;
+ set => asset.devices = value;
+ }
+
+ public ReadOnlyArray controlSchemes => asset.controlSchemes;
+
+ public bool Contains(InputAction action)
+ {
+ return asset.Contains(action);
+ }
+
+ public IEnumerator GetEnumerator()
+ {
+ return asset.GetEnumerator();
+ }
+
+ IEnumerator IEnumerable.GetEnumerator()
+ {
+ return GetEnumerator();
+ }
+
+ public void Enable()
+ {
+ asset.Enable();
+ }
+
+ public void Disable()
+ {
+ asset.Disable();
+ }
+ public IEnumerable bindings => asset.bindings;
+
+ public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
+ {
+ return asset.FindAction(actionNameOrId, throwIfNotFound);
+ }
+ public int FindBinding(InputBinding bindingMask, out InputAction action)
+ {
+ return asset.FindBinding(bindingMask, out action);
+ }
+
+ // Movement
+ private readonly InputActionMap m_Movement;
+ private IMovementActions m_MovementActionsCallbackInterface;
+ private readonly InputAction m_Movement_wasd;
+ private readonly InputAction m_Movement_Jump;
+ private readonly InputAction m_Movement_Dash;
+ private readonly InputAction m_Movement_Nextweapon;
+ private readonly InputAction m_Movement_Lastweapon;
+ private readonly InputAction m_Movement_attack;
+ public struct MovementActions
+ {
+ private @Inputs m_Wrapper;
+ public MovementActions(@Inputs wrapper) { m_Wrapper = wrapper; }
+ public InputAction @wasd => m_Wrapper.m_Movement_wasd;
+ public InputAction @Jump => m_Wrapper.m_Movement_Jump;
+ public InputAction @Dash => m_Wrapper.m_Movement_Dash;
+ public InputAction @Nextweapon => m_Wrapper.m_Movement_Nextweapon;
+ public InputAction @Lastweapon => m_Wrapper.m_Movement_Lastweapon;
+ public InputAction @attack => m_Wrapper.m_Movement_attack;
+ public InputActionMap Get() { return m_Wrapper.m_Movement; }
+ public void Enable() { Get().Enable(); }
+ public void Disable() { Get().Disable(); }
+ public bool enabled => Get().enabled;
+ public static implicit operator InputActionMap(MovementActions set) { return set.Get(); }
+ public void SetCallbacks(IMovementActions instance)
+ {
+ if (m_Wrapper.m_MovementActionsCallbackInterface != null)
+ {
+ @wasd.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnWasd;
+ @wasd.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnWasd;
+ @wasd.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnWasd;
+ @Jump.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnJump;
+ @Jump.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnJump;
+ @Jump.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnJump;
+ @Dash.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnDash;
+ @Dash.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnDash;
+ @Dash.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnDash;
+ @Nextweapon.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnNextweapon;
+ @Nextweapon.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnNextweapon;
+ @Nextweapon.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnNextweapon;
+ @Lastweapon.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnLastweapon;
+ @Lastweapon.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnLastweapon;
+ @Lastweapon.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnLastweapon;
+ @attack.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnAttack;
+ @attack.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnAttack;
+ @attack.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnAttack;
+ }
+ m_Wrapper.m_MovementActionsCallbackInterface = instance;
+ if (instance != null)
+ {
+ @wasd.started += instance.OnWasd;
+ @wasd.performed += instance.OnWasd;
+ @wasd.canceled += instance.OnWasd;
+ @Jump.started += instance.OnJump;
+ @Jump.performed += instance.OnJump;
+ @Jump.canceled += instance.OnJump;
+ @Dash.started += instance.OnDash;
+ @Dash.performed += instance.OnDash;
+ @Dash.canceled += instance.OnDash;
+ @Nextweapon.started += instance.OnNextweapon;
+ @Nextweapon.performed += instance.OnNextweapon;
+ @Nextweapon.canceled += instance.OnNextweapon;
+ @Lastweapon.started += instance.OnLastweapon;
+ @Lastweapon.performed += instance.OnLastweapon;
+ @Lastweapon.canceled += instance.OnLastweapon;
+ @attack.started += instance.OnAttack;
+ @attack.performed += instance.OnAttack;
+ @attack.canceled += instance.OnAttack;
+ }
+ }
+ }
+ public MovementActions @Movement => new MovementActions(this);
+ public interface IMovementActions
+ {
+ void OnWasd(InputAction.CallbackContext context);
+ void OnJump(InputAction.CallbackContext context);
+ void OnDash(InputAction.CallbackContext context);
+ void OnNextweapon(InputAction.CallbackContext context);
+ void OnLastweapon(InputAction.CallbackContext context);
+ void OnAttack(InputAction.CallbackContext context);
+ }
+}
diff --git a/Assets/Inputs.cs.meta b/Assets/Inputs.cs.meta
new file mode 100644
index 0000000..bba2176
--- /dev/null
+++ b/Assets/Inputs.cs.meta
@@ -0,0 +1,11 @@
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+MonoImporter:
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+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Inputs.inputactions b/Assets/Inputs.inputactions
new file mode 100644
index 0000000..923c2c1
--- /dev/null
+++ b/Assets/Inputs.inputactions
@@ -0,0 +1,178 @@
+{
+ "name": "Inputs",
+ "maps": [
+ {
+ "name": "Movement",
+ "id": "d8d47c0a-b662-400d-a385-35807c70320f",
+ "actions": [
+ {
+ "name": "wasd",
+ "type": "Value",
+ "id": "0b6cb4ea-7ff8-4923-b6ab-33d667c9ca70",
+ "expectedControlType": "Vector2",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": true
+ },
+ {
+ "name": "Jump",
+ "type": "Button",
+ "id": "e80a18a4-dc07-4781-a2fb-d1339a1395e2",
+ "expectedControlType": "Button",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": false
+ },
+ {
+ "name": "Dash",
+ "type": "Button",
+ "id": "69029b38-e024-4fc6-a3d3-0ec0fe6bde48",
+ "expectedControlType": "Button",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": false
+ },
+ {
+ "name": "Next weapon",
+ "type": "Button",
+ "id": "0f70482d-054d-45ca-be81-c54e2deb922d",
+ "expectedControlType": "Button",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": false
+ },
+ {
+ "name": "Last weapon",
+ "type": "Button",
+ "id": "838ac902-8907-4180-87a9-f03f438c9069",
+ "expectedControlType": "Button",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": false
+ },
+ {
+ "name": "attack",
+ "type": "Button",
+ "id": "d99967b7-1e06-448b-b920-422947e9c03e",
+ "expectedControlType": "Button",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": false
+ }
+ ],
+ "bindings": [
+ {
+ "name": "2D Vector",
+ "id": "6c5c6ba8-c84f-4d14-ba76-681085988d36",
+ "path": "2DVector",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "wasd",
+ "isComposite": true,
+ "isPartOfComposite": false
+ },
+ {
+ "name": "up",
+ "id": "a7ce409d-b8a9-40a8-82fb-36838e8027b3",
+ "path": "/w",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "wasd",
+ "isComposite": false,
+ "isPartOfComposite": true
+ },
+ {
+ "name": "down",
+ "id": "d99c0c7a-1ef2-4abb-adc8-bf105d8d71e9",
+ "path": "/s",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "wasd",
+ "isComposite": false,
+ "isPartOfComposite": true
+ },
+ {
+ "name": "left",
+ "id": "01b1a9c6-3b80-4b40-a597-e8bc579b9393",
+ "path": "/a",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "wasd",
+ "isComposite": false,
+ "isPartOfComposite": true
+ },
+ {
+ "name": "right",
+ "id": "29c247ff-d21c-4ca8-bf9a-0906d54cc62d",
+ "path": "/d",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "wasd",
+ "isComposite": false,
+ "isPartOfComposite": true
+ },
+ {
+ "name": "",
+ "id": "264c79a3-0145-44a7-8e56-9c9664661d8d",
+ "path": "/space",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "Jump",
+ "isComposite": false,
+ "isPartOfComposite": false
+ },
+ {
+ "name": "",
+ "id": "7aaca10d-6d18-4407-a143-93fd3f941a82",
+ "path": "/shift",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "Dash",
+ "isComposite": false,
+ "isPartOfComposite": false
+ },
+ {
+ "name": "",
+ "id": "559884ac-6f23-4120-affe-c514ba57b47b",
+ "path": "",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "Next weapon",
+ "isComposite": false,
+ "isPartOfComposite": false
+ },
+ {
+ "name": "",
+ "id": "72bd1b1e-d6fe-416f-9e88-0c34f36eda52",
+ "path": "",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "Last weapon",
+ "isComposite": false,
+ "isPartOfComposite": false
+ },
+ {
+ "name": "",
+ "id": "73cb1d56-f8d9-41bb-9639-8d72e45caac2",
+ "path": "",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "attack",
+ "isComposite": false,
+ "isPartOfComposite": false
+ }
+ ]
+ }
+ ],
+ "controlSchemes": []
+}
\ No newline at end of file
diff --git a/Assets/Inputs.inputactions.meta b/Assets/Inputs.inputactions.meta
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diff --git a/Assets/Materials.meta b/Assets/Materials.meta
new file mode 100644
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diff --git a/Assets/Materials/Grapic.meta b/Assets/Materials/Grapic.meta
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new file mode 100644
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diff --git a/Assets/Scenes/Main_Game.unity.meta b/Assets/Scenes/Main_Game.unity.meta
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index 0000000..815b520
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diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta
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index 0000000..e4df673
--- /dev/null
+++ b/Assets/Scripts.meta
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diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs
new file mode 100644
index 0000000..8ad13f0
--- /dev/null
+++ b/Assets/Scripts/PlayerMovement.cs
@@ -0,0 +1,145 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.InputSystem;
+
+public class PlayerMovement : MonoBehaviour
+{
+ private Rigidbody2D rb;
+ private SpriteRenderer SR;
+ private Transform Gr;
+ private Animator Ani;
+ private Collider2D C2D;
+ private Inputs Input;
+ private InputAction Walk;
+ private InputAction Jump;
+ private InputAction Dash;
+ private Vector2 Force;
+ private ParticleSystem Fart;
+ private float x;
+ private int usedash;
+ public float drag;
+ public LayerMask GroundLayer;
+ public Vector2 dashvec;
+ public int dashes;
+ public float Speed;
+ public float JumpPwr;
+ private void Awake()
+ {
+ Input = new Inputs();
+ rb = this.gameObject.GetComponent();
+ Gr = this.gameObject.transform.Find("GroundCheck").transform;
+ Ani = this.gameObject.GetComponent();
+ SR = this.gameObject.GetComponent();
+ C2D = this.gameObject.GetComponent();
+ Fart = this.gameObject.transform.Find("Fart").GetComponent();
+ }
+ private void OnEnable()
+ {
+ Walk = Input.Movement.wasd;
+ Jump = Input.Movement.Jump;
+ Dash = Input.Movement.Dash;
+ Walk.Enable();
+ Jump.Enable();
+ Dash.Enable();
+ }
+ private void OnDisable()
+ {
+ Walk.Disable();
+ Jump.Disable();
+ Dash.Disable();
+ }
+ private void Update()
+ {
+ Jump.performed += _ => jump();
+ Dash.performed += _ => dash();
+ Force = Walk.ReadValue();
+ if(Force.x < 0)
+ {
+ if(x > 0)
+ {
+ x = -x;
+ }
+ SR.flipX = true;
+ Fart.transform.localPosition = new Vector3(2.14f, 1.5f, 0);
+ Fart.transform.localRotation = Quaternion.Euler(new Vector3(30, 90, 0));
+ Ani.SetBool("Running", true);
+ C2D.offset = new Vector2(1.125f, 2.5f);
+ }
+ else if(Force.x > 0)
+ {
+ if(x < 0)
+ {
+ x = -x;
+ }
+ SR.flipX = false;
+ Fart.transform.localPosition = new Vector3(-2.14f, 1.5f, 0);
+ Fart.transform.localRotation = Quaternion.Euler(new Vector3(30, -90, 0));
+ Ani.SetBool("Running", true);
+ C2D.offset = new Vector2(-1.125f, 2.5f);
+ }
+ else
+ {
+ Ani.SetBool("Running", false);
+ }
+ if(rb.velocity.y < 0 && !IsGrounded())
+ {
+ Ani.SetBool("Falling", true);
+ }
+ else
+ {
+ Ani.SetBool("Falling", false);
+ }
+ if(IsGrounded())
+ {
+ Ani.SetBool("Dash", false);
+ usedash = dashes;
+ }
+ }
+ private void FixedUpdate()
+ {
+ rb.velocity = new Vector2(x + Force.x*Speed, rb.velocity.y);
+ if(x > -0.01 && x < 0.01 || IsGrounded())
+ {
+ x=0;
+ }
+ else
+ {
+ x = Mathf.Lerp(x, 0, Time.deltaTime * drag);
+ }
+ }
+ private bool IsGrounded()
+ {
+ return Physics2D.OverlapBox(Gr.position, new Vector2(6, 1), 0f, GroundLayer);
+ }
+ private void jump()
+ {
+ if(IsGrounded())
+ {
+ rb.velocity = new Vector2(rb.velocity.x, JumpPwr);
+ Ani.SetBool("Jump", true);
+ }
+ }
+ private void dash()
+ {
+ if(!IsGrounded() && !Fart.isPlaying && usedash !=0)
+ {
+ float e = 0;
+ if(SR.flipX)
+ {
+ e = -1;
+ }
+ else
+ {
+ e = 1;
+ }
+ rb.velocity = new Vector2(rb.velocity.x, rb.velocity.y + dashvec.y);
+ x += dashvec.x * e;
+ Fart.Play();
+ Ani.SetBool("Dash", true);
+ Ani.SetBool("Jump", false);
+ usedash--;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/PlayerMovement.cs.meta b/Assets/Scripts/PlayerMovement.cs.meta
new file mode 100644
index 0000000..718ddcd
--- /dev/null
+++ b/Assets/Scripts/PlayerMovement.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a238c84151853e1438fb4bf8922712a7
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
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+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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+ assetBundleVariant:
diff --git a/Assets/Scripts/camera.cs b/Assets/Scripts/camera.cs
new file mode 100644
index 0000000..58cd463
--- /dev/null
+++ b/Assets/Scripts/camera.cs
@@ -0,0 +1,31 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class camera : MonoBehaviour
+{
+ public Transform FollowedObject;
+ public Vector2 offset;
+ private Vector2 dest;
+ private Vector2 Vel;
+ private Rigidbody2D RB;
+ private Rigidbody2D FolRB;
+ public Vector2 sus;
+ public float Speed;
+ private void Awake()
+ {
+ RB = this.gameObject.GetComponent();
+ FolRB = FollowedObject.GetComponent();
+ }
+ void Update()
+ {
+ dest = FolRB.position + offset;
+ Vel = RB.velocity;
+ RB.velocity = (new Vector2(MathF.Round(dest.x*4, MidpointRounding.AwayFromZero)/4, MathF.Round(dest.y*4, MidpointRounding.AwayFromZero)/4) - RB.position)*Vector2.Distance(RB.position, FolRB.position)/Speed;
+ }
+ void FixedUpdate()
+ {
+
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/camera.cs.meta b/Assets/Scripts/camera.cs.meta
new file mode 100644
index 0000000..af7afe8
--- /dev/null
+++ b/Assets/Scripts/camera.cs.meta
@@ -0,0 +1,11 @@
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+guid: 697f3848188d511178ae224d2ed73cde
+MonoImporter:
+ externalObjects: {}
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diff --git a/Assets/set_bool_of.cs b/Assets/set_bool_of.cs
new file mode 100644
index 0000000..2974df8
--- /dev/null
+++ b/Assets/set_bool_of.cs
@@ -0,0 +1,36 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class set_bool_of : StateMachineBehaviour
+{
+ // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
+ override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
+ {
+ animator.SetBool("Jump", false);
+ }
+
+ // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
+ //override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
+ //{
+ //
+ //}
+
+ // OnStateExit is called when a transition ends and the state machine finishes evaluating this state
+ //override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
+ //{
+ //
+ //}
+
+ // OnStateMove is called right after Animator.OnAnimatorMove()
+ //override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
+ //{
+ // // Implement code that processes and affects root motion
+ //}
+
+ // OnStateIK is called right after Animator.OnAnimatorIK()
+ //override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
+ //{
+ // // Implement code that sets up animation IK (inverse kinematics)
+ //}
+}
diff --git a/Assets/set_bool_of.cs.meta b/Assets/set_bool_of.cs.meta
new file mode 100644
index 0000000..ddbbf61
--- /dev/null
+++ b/Assets/set_bool_of.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Packages/manifest.json b/Packages/manifest.json
index 27f794f..fab9483 100644
--- a/Packages/manifest.json
+++ b/Packages/manifest.json
@@ -5,6 +5,7 @@
"com.unity.ide.rider": "3.0.16",
"com.unity.ide.visualstudio": "2.0.16",
"com.unity.ide.vscode": "1.2.5",
+ "com.unity.inputsystem": "1.4.4",
"com.unity.test-framework": "1.1.31",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.6.4",
diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json
index 3fcacac..deeae11 100644
--- a/Packages/packages-lock.json
+++ b/Packages/packages-lock.json
@@ -149,6 +149,15 @@
"dependencies": {},
"url": "https://packages.unity.com"
},
+ "com.unity.inputsystem": {
+ "version": "1.4.4",
+ "depth": 0,
+ "source": "registry",
+ "dependencies": {
+ "com.unity.modules.uielements": "1.0.0"
+ },
+ "url": "https://packages.unity.com"
+ },
"com.unity.mathematics": {
"version": "1.2.6",
"depth": 2,
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index 83957ad..dc95897 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -585,7 +585,7 @@ PlayerSettings:
allowUnsafeCode: 0
useDeterministicCompilation: 1
enableRoslynAnalyzers: 1
- selectedPlatform: 0
+ selectedPlatform: 1
additionalIl2CppArgs:
scriptingRuntimeVersion: 1
gcIncremental: 1
@@ -662,7 +662,7 @@ PlayerSettings:
m_VersionCode: 1
m_VersionName:
apiCompatibilityLevel: 6
- activeInputHandler: 0
+ activeInputHandler: 2
windowsGamepadBackendHint: 0
cloudProjectId:
framebufferDepthMemorylessMode: 0
diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset
index bcd6706..9299988 100644
--- a/ProjectSettings/QualitySettings.asset
+++ b/ProjectSettings/QualitySettings.asset
@@ -4,7 +4,7 @@
QualitySettings:
m_ObjectHideFlags: 0
serializedVersion: 5
- m_CurrentQuality: 5
+ m_CurrentQuality: 0
m_QualitySettings:
- serializedVersion: 2
name: Very Low
@@ -98,7 +98,7 @@ QualitySettings:
softVegetation: 0
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
- vSyncCount: 1
+ vSyncCount: 0
lodBias: 0.7
maximumLODLevel: 0
streamingMipmapsActive: 0
@@ -134,7 +134,7 @@ QualitySettings:
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
- vSyncCount: 1
+ vSyncCount: 0
lodBias: 1
maximumLODLevel: 0
streamingMipmapsActive: 0
@@ -165,12 +165,12 @@ QualitySettings:
skinWeights: 4
textureQuality: 0
anisotropicTextures: 2
- antiAliasing: 2
+ antiAliasing: 0
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
- vSyncCount: 1
+ vSyncCount: 0
lodBias: 1.5
maximumLODLevel: 0
streamingMipmapsActive: 0
@@ -201,12 +201,12 @@ QualitySettings:
skinWeights: 255
textureQuality: 0
anisotropicTextures: 2
- antiAliasing: 2
+ antiAliasing: 0
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
- vSyncCount: 1
+ vSyncCount: 0
lodBias: 2
maximumLODLevel: 0
streamingMipmapsActive: 0
@@ -224,12 +224,13 @@ QualitySettings:
excludedTargetPlatforms: []
m_PerPlatformDefaultQuality:
Android: 2
- Lumin: 5
GameCoreScarlett: 5
GameCoreXboxOne: 5
+ Lumin: 5
Nintendo Switch: 5
PS4: 5
PS5: 5
+ Server: 0
Stadia: 5
Standalone: 5
WebGL: 3
diff --git a/ProjectSettings/SceneTemplateSettings.json b/ProjectSettings/SceneTemplateSettings.json
new file mode 100644
index 0000000..6f3e60f
--- /dev/null
+++ b/ProjectSettings/SceneTemplateSettings.json
@@ -0,0 +1,167 @@
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\ No newline at end of file
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index 1c92a78..588a62e 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -11,7 +11,7 @@ TagManager:
-
- Water
- UI
- -
+ - Ground
-
-
-
diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset
index d1857b5..6984768 100644
--- a/UserSettings/EditorUserSettings.asset
+++ b/UserSettings/EditorUserSettings.asset
@@ -8,6 +8,9 @@ EditorUserSettings:
RecentlyUsedSceneGuid-0:
value: 515250075c0c595e5f5a5e71122159444e4e4a2f7a7d7f602f284d66b4b76661
flags: 0
+ RecentlyUsedSceneGuid-1:
+ value: 02095251535050595d5e0f2311735c44124f1c2e7b7077667f7e4560b7b3306b
+ flags: 0
vcSharedLogLevel:
value: 0d5e400f0650
flags: 0
diff --git a/UserSettings/Layouts/CurrentMaximizeLayout.dwlt b/UserSettings/Layouts/CurrentMaximizeLayout.dwlt
new file mode 100644
index 0000000..4f8525e
--- /dev/null
+++ b/UserSettings/Layouts/CurrentMaximizeLayout.dwlt
@@ -0,0 +1,1012 @@
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zGrid:
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m_Value: 1
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@@ -847,9 +739,9 @@ MonoBehaviour:
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m_Size:
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m_ViewIsLockedToObject: 0
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m_CorrespondingSourceObject: {fileID: 0}
@@ -882,91 +774,63 @@ MonoBehaviour:
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m_GameObject: {fileID: 0}
m_Enabled: 1
- m_EditorHideFlags: 1
- m_Script: {fileID: 12015, guid: 0000000000000000e000000000000000, type: 0}
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 12914, guid: 0000000000000000e000000000000000, type: 0}
m_Name:
m_EditorClassIdentifier:
- m_MinSize: {x: 200, y: 200}
+ m_MinSize: {x: 100, y: 100}
m_MaxSize: {x: 4000, y: 4000}
m_TitleContent:
- m_Text: Game
- m_Image: {fileID: -6423792434712278376, guid: 0000000000000000d000000000000000, type: 0}
+ m_Text: Animator
+ m_Image: {fileID: -1673928668082335149, guid: 0000000000000000d000000000000000, type: 0}
m_Tooltip:
m_Pos:
serializedVersion: 2
- x: 507
- y: 94
- width: 1532
- height: 790
+ x: 302
+ y: 735
+ width: 1102
+ height: 264
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
m_SaveData: []
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- m_SerializedViewValues: []
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+ m_ViewTransforms:
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+ m_AnimatorController: {fileID: 9100000, guid: 6b0aac9c28934ea58a29403562054c6a, type: 2}
+ m_BreadCrumbs:
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+ stateMachineGraph: {fileID: 0}
+ stateMachineGraphGUI: {fileID: 0}
+ blendTreeGraph: {fileID: 0}
+ blendTreeGraphGUI: {fileID: 0}
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+ m_CurrentEditor: 1
+ m_LayerEditor:
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m_Tooltip:
m_Pos:
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- y: 634
- width: 1465
- height: 365
+ x: 302
+ y: 735
+ width: 1102
+ height: 264
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
m_SaveData: []
+--- !u!114 &16
+MonoBehaviour:
+ m_ObjectHideFlags: 52
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 1
+ m_Script: {fileID: 12014, guid: 0000000000000000e000000000000000, type: 0}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_MinSize: {x: 230, y: 250}
+ m_MaxSize: {x: 10000, y: 10000}
+ m_TitleContent:
+ m_Text: Project
+ m_Image: {fileID: -5467254957812901981, guid: 0000000000000000d000000000000000, type: 0}
+ m_Tooltip:
+ m_Pos:
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+ y: 571
+ width: 725
+ height: 164
+ m_ViewDataDictionary: {fileID: 0}
+ m_OverlayCanvas:
+ m_LastAppliedPresetName: Default
+ m_SaveData: []
+ m_SearchFilter:
+ m_NameFilter:
+ m_ClassNames: []
+ m_AssetLabels: []
+ m_AssetBundleNames: []
+ m_VersionControlStates: []
+ m_SoftLockControlStates: []
+ m_ReferencingInstanceIDs:
+ m_SceneHandles:
+ m_ShowAllHits: 0
+ m_SkipHidden: 0
+ m_SearchArea: 1
+ m_Folders:
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+ m_Globs: []
+ m_OriginalText:
+ m_ViewMode: 1
+ m_StartGridSize: 64
+ m_LastFolders:
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+ m_LastFoldersGridSize: -1
+ m_LastProjectPath: E:\Repos\RatAttack2D
+ m_LockTracker:
+ m_IsLocked: 0
+ m_FolderTreeState:
+ scrollPos: {x: 0, y: 0}
+ m_SelectedIDs: 5a6a0000
+ m_LastClickedID: 27226
+ m_ExpandedIDs: 00000000a0630000c26300005a6a000000ca9a3b
+ m_RenameOverlay:
+ m_UserAcceptedRename: 0
+ m_Name:
+ m_OriginalName:
+ m_EditFieldRect:
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+ m_IsRenaming: 0
+ m_OriginalEventType: 11
+ m_IsRenamingFilename: 1
+ m_ClientGUIView: {fileID: 9}
+ m_SearchString:
+ m_CreateAssetUtility:
+ m_EndAction: {fileID: 0}
+ m_InstanceID: 0
+ m_Path:
+ m_Icon: {fileID: 0}
+ m_ResourceFile:
+ m_AssetTreeState:
+ scrollPos: {x: 0, y: 0}
+ m_SelectedIDs:
+ m_LastClickedID: 0
+ m_ExpandedIDs: 00000000a0630000
+ m_RenameOverlay:
+ m_UserAcceptedRename: 0
+ m_Name:
+ m_OriginalName:
+ m_EditFieldRect:
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+ m_IsWaitingForDelay: 0
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+ m_IsRenamingFilename: 1
+ m_ClientGUIView: {fileID: 0}
+ m_SearchString:
+ m_CreateAssetUtility:
+ m_EndAction: {fileID: 0}
+ m_InstanceID: 0
+ m_Path:
+ m_Icon: {fileID: 0}
+ m_ResourceFile:
+ m_ListAreaState:
+ m_SelectedInstanceIDs:
+ m_LastClickedInstanceID: 0
+ m_HadKeyboardFocusLastEvent: 1
+ m_ExpandedInstanceIDs: c623000000000000
+ m_RenameOverlay:
+ m_UserAcceptedRename: 0
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+ height: 0
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+ m_IsRenamingFilename: 1
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+ m_CreateAssetUtility:
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+ m_InstanceID: 0
+ m_Path:
+ m_Icon: {fileID: 0}
+ m_ResourceFile:
+ m_NewAssetIndexInList: -1
+ m_ScrollPosition: {x: 0, y: 0}
+ m_GridSize: 64
+ m_SkipHiddenPackages: 0
+ m_DirectoriesAreaWidth: 123
+--- !u!114 &17
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diff --git a/UserSettings/Search.index b/UserSettings/Search.index
new file mode 100644
index 0000000..dba62d5
--- /dev/null
+++ b/UserSettings/Search.index
@@ -0,0 +1,13 @@
+{
+ "name": "Assets",
+ "roots": ["Assets"],
+ "includes": [],
+ "excludes": [],
+ "options": {
+ "types": true,
+ "properties": true,
+ "extended": false,
+ "dependencies": false
+ },
+ "baseScore": 999
+}
\ No newline at end of file
diff --git a/UserSettings/Search.settings b/UserSettings/Search.settings
index 9e26dfe..bb51478 100644
--- a/UserSettings/Search.settings
+++ b/UserSettings/Search.settings
@@ -1 +1,66 @@
-{}
\ No newline at end of file
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+fetchPreview = true
+defaultFlags = 0
+keepOpen = false
+queryFolder = "Assets"
+onBoardingDoNotAskAgain = true
+showPackageIndexes = false
+showStatusBar = false
+scopes = {
+}
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+ packages = {
+ active = true
+ priority = 90
+ defaultAction = null
+ }
+ log = {
+ active = false
+ priority = 210
+ defaultAction = null
+ }
+ store = {
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+ priority = 100
+ defaultAction = null
+ }
+ scene = {
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+ priority = 50
+ defaultAction = null
+ }
+ performance = {
+ active = false
+ priority = 100
+ defaultAction = null
+ }
+ find = {
+ active = true
+ priority = 25
+ defaultAction = null
+ }
+ asset = {
+ active = true
+ priority = 25
+ defaultAction = null
+ }
+ adb = {
+ active = false
+ priority = 2500
+ defaultAction = null
+ }
+}
+objectSelectors = {
+}
+recentSearches = [
+]
+searchItemFavorites = [
+]
+savedSearchesSortOrder = 0
+showSavedSearchPanel = false
+expandedQueries = [
+]
+queryBuilder = false
+ignoredProperties = "id;name;classname;imagecontentshash"
+helperWidgetCurrentArea = "all"
+disabledIndexers = ""
\ No newline at end of file