start of scheduler

master
Mike 4 years ago
parent 9dd7ca445a
commit a352f8350c

@ -299,18 +299,6 @@ pub const OwningGroup = struct {
storage.swap(storage.data()[pos], entity);
}
}
// for (self.group_data.owned[1..]) |type_id| {
// var other_ptr = self.registry.components.getValue(type_id).?;
// var other = @intToPtr(*Storage(u1), other_ptr);
// var i: usize = self.group_data.current - 1;
// while (true) : (i -= 1) {
// if (i == 0) break;
// const pos = i - 1;
// const entity =
// }
// }
}
};

@ -0,0 +1,92 @@
pub const Process = struct {
const State = enum(u8) {
uninitialized, running, paused, succeeded, failed, aborted, finished
};
updateFn: fn (self: *Process) void,
initFn: ?fn (self: *Process) void = null,
abortedFn: ?fn (self: *Process) void = null,
failedFn: ?fn (self: *Process) void = null,
succeededFn: ?fn (self: *Process) void = null,
state: State = .uninitialized,
stopped: bool = false,
/// Terminates a process with success if it's still alive
pub fn succeed(self: *Process) void {
if (self.alive()) self.state = .succeeded;
}
/// Terminates a process with errors if it's still alive
pub fn fail(self: *Process) void {
if (self.alive()) self.state = .failed;
}
/// Stops a process if it's in a running state
pub fn pause(self: *ParentType) void {
if (self.state == .running) self.state = .paused;
}
/// Restarts a process if it's paused
pub fn unpause(self: *Process) void {
if (self.state == .paused) self.state = .running;
}
/// Aborts a process if it's still alive
pub fn abort(self: *Process, immediately: bool) void {
if (self.alive()) {
self.state = .aborted;
if (immediately) {
self.tick();
}
}
}
/// Returns true if a process is either running or paused
pub fn alive(self: Process) bool {
return self.state == .running or self.state == .paused;
}
/// Returns true if a process is already terminated
pub fn dead(self: Process) bool {
return self.state == .finished;
}
pub fn rejected(self: Process) bool {
return self.stopped;
}
/// Updates a process and its internal state if required
pub fn tick(self: *Process) void {
switch (self.state) {
.uninitialized => {
if (self.initFn) |func| func(self);
self.state = .running;
},
.running => {
self.updateFn(self);
},
else => {},
}
// if it's dead, it must be notified and removed immediately
switch (self.state) {
.succeeded => {
if (self.succeededFn) |func| func(self);
self.state = .finished;
},
.failed => {
if (self.failedFn) |func| func(self);
self.state = .finished;
self.stopped = true;
},
.aborted => {
if (self.abortedFn) |func| func(self);
self.state = .finished;
self.stopped = true;
},
else => {},
}
}
};

@ -0,0 +1,200 @@
const std = @import("std");
const Process = @import("process.zig").Process;
pub const Scheduler = struct {
handlers: std.ArrayList(ProcessHandler),
allocator: *std.mem.Allocator,
fn createProcessHandler(comptime T: type) ProcessHandler {
var proc = std.testing.allocator.create(T) catch unreachable;
proc.initialize();
// get a closure so that we can safely deinit this later
var handlerDeinitFn = struct {
fn deinit(process: *Process, allocator: *std.mem.Allocator) void {
allocator.destroy(@fieldParentPtr(T, "process", process));
}
}.deinit;
return .{
.process = &proc.process,
.deinitChild = handlerDeinitFn,
};
}
const Continuation = struct {
handler: *ProcessHandler,
pub fn init(handler: *ProcessHandler) Continuation {
return .{.handler = handler};
}
// TODO: fix and return when ProcessHandler can have next be a ProcessHandler
pub fn next(self: *@This(), comptime T: type) void { // *@This()
var next_handler = createProcessHandler(T);
self.handler.next = .{.deinitChild = next_handler.deinitChild, .process = next_handler.process};
}
};
// TODO: remove this when ProcessHandler can have next be a ProcessHandler
const NextProcessHandler = struct {
deinitChild: fn (process: *Process, allocator: *std.mem.Allocator) void,
process: *Process,
pub fn asProcessHandler(self: @This()) ProcessHandler {
return .{.deinitChild = self.deinitChild, .process = self.process};
}
};
const ProcessHandler = struct {
deinitChild: fn (process: *Process, allocator: *std.mem.Allocator) void,
process: *Process,
next: ?NextProcessHandler = null,
pub fn update(self: *ProcessHandler, allocator: *std.mem.Allocator) bool {
self.process.tick();
if (self.process.dead()) {
if (!self.process.rejected() and self.next != null) {
// kill the old Process parent
self.deinitChild(self.process, allocator);
// overwrite our fields and kick off the next process
self.deinitChild = self.next.?.deinitChild;
self.process = self.next.?.process;
self.next = null; // TODO: when ProcessHandler can have next be a ProcessHandler
return self.update(allocator);
} else {
return true;
}
}
return false;
}
pub fn deinit(self: @This(), allocator: *std.mem.Allocator) void {
if (self.next) |next_handler| {
next_handler.asProcessHandler().deinit(allocator);
}
self.deinitChild(self.process, allocator);
}
};
pub fn init(allocator: *std.mem.Allocator) Scheduler {
return .{
.handlers = std.ArrayList(ProcessHandler).init(allocator),
.allocator = allocator,
};
}
pub fn deinit(self: Scheduler) void {
for (self.handlers.items) |handler| {
handler.deinit(self.allocator);
}
self.handlers.deinit();
}
/// Schedules a process for the next tick
pub fn attach(self: *Scheduler, comptime T: type) Continuation {
std.debug.assert(@hasDecl(T, "initialize"));
std.debug.assert(@hasField(T, "process"));
var handler = createProcessHandler(T);
handler.process.tick();
self.handlers.append(handler) catch unreachable;
return Continuation.init(&self.handlers.items[self.handlers.items.len - 1]);
}
/// Updates all scheduled processes
pub fn update(self: *Scheduler) void {
if (self.handlers.items.len == 0) return;
var i: usize = self.handlers.items.len - 1;
while (true) : (i -= 1) {
if (self.handlers.items[i].update(self.allocator)) {
var dead_handler = self.handlers.swapRemove(i);
dead_handler.deinit(self.allocator);
}
if (i == 0) break;
}
}
/// gets the number of processes still running
pub fn len(self: Scheduler) usize {
return self.handlers.items.len;
}
/// resets the scheduler to its initial state and discards all the processes
pub fn clear(self: *Scheduler) void {
for (self.handlers.items) |handler| {
handler.deinit(handler.process, self.allocator);
}
self.handlers.items.len = 0;
}
/// Aborts all scheduled processes. Unless an immediate operation is requested, the abort is scheduled for the next tick
pub fn abort(self: *Scheduler, immediately: bool) void {
for (self.handlers.items) |handler| {
handler.process.abort(immediately);
}
}
};
var fart: usize = 666;
test "" {
std.debug.warn("\n", .{});
const Tester = struct {
process: Process,
fart: usize,
pub fn initialize(self: *@This()) void {
self.process = .{
.initFn = init,
.updateFn = update,
.abortedFn = aborted,
.failedFn = failed,
.succeededFn = succeeded,
};
self.fart = fart;
fart += 111;
}
fn init(process: *Process) void {
const self = @fieldParentPtr(@This(), "process", process);
std.debug.warn("init {}\n", .{self.fart});
}
fn aborted(process: *Process) void {
const self = @fieldParentPtr(@This(), "process", process);
std.debug.warn("aborted {}\n", .{self.fart});
}
fn failed(process: *Process) void {
const self = @fieldParentPtr(@This(), "process", process);
std.debug.warn("failed {}\n", .{self.fart});
}
fn succeeded(process: *Process) void {
const self = @fieldParentPtr(@This(), "process", process);
std.debug.warn("succeeded {}\n", .{self.fart});
}
fn update(process: *Process) void {
const self = @fieldParentPtr(@This(), "process", process);
std.debug.warn("update {}\n", .{self.fart});
process.succeed();
}
};
var scheduler = Scheduler.init(std.testing.allocator);
defer scheduler.deinit();
_ = scheduler.attach(Tester).next(Tester);
scheduler.update();
scheduler.update();
scheduler.update();
}
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