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const std = @import("std");
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const ecs = @import("ecs");
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// override the EntityTraits used by ecs
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pub const EntityTraits = ecs.EntityTraitsType(.medium);
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pub const Velocity = struct { x: f32, y: f32 };
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pub const Position = struct { x: f32, y: f32 };
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const total_entities: usize = 10000;
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/// logs the timing for views vs non-owning groups vs owning groups with 1,000,000 entities
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pub fn main() !void {
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var reg = ecs.Registry.init(std.heap.c_allocator);
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defer reg.deinit();
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var timer = try std.time.Timer.start();
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createEntities(®);
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owningGroup(®);
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}
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fn createEntities(reg: *ecs.Registry) void {
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var r = std.rand.DefaultPrng.init(666);
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var timer = std.time.Timer.start() catch unreachable;
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var i: usize = 0;
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while (i < total_entities) : (i += 1) {
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var e1 = reg.create();
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reg.add(e1, Position{ .x = 1, .y = r.random.float(f32) * 100 });
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reg.add(e1, Velocity{ .x = 1, .y = r.random.float(f32) * 100 });
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}
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var end = timer.lap();
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std.debug.warn("create entities: {d}\n", .{@intToFloat(f64, end) / 1000000000});
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}
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fn owningGroup(reg: *ecs.Registry) void {
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var group = reg.group(.{ Velocity, Position }, .{}, .{});
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// var group_iter = group.iterator(struct { vel: *Velocity, pos: *Position });
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// while (group_iter.next()) |e| {
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// std.debug.warn("pos.y {d:.3}, ent: {}\n", .{e.pos.y, group_iter.entity()});
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// }
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const SortContext = struct {
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fn sort(this: void, a: Position, b: Position) bool {
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return a.y < b.y;
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}
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};
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var timer = std.time.Timer.start() catch unreachable;
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group.sort(Position, {}, SortContext.sort);
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var end = timer.lap();
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std.debug.warn("group (sort): {d}\n", .{@intToFloat(f64, end) / 1000000000});
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timer.reset();
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group.sort(Position, {}, SortContext.sort);
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end = timer.lap();
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std.debug.warn("group (sort 2): {d}\n", .{@intToFloat(f64, end) / 1000000000});
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// var group_iter2 = group.iterator(struct { vel: *Velocity, pos: *Position });
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// while (group_iter2.next()) |e| {
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// std.debug.warn("pos.y {d:.3}, ent: {}\n", .{e.pos.y, group_iter2.entity()});
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// }
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}
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