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const std = @import("std");
const ecs = @import("ecs");
// override the EntityTraits used by ecs
pub const EntityTraits = ecs.EntityTraitsType(.medium);
pub const Velocity = struct { x: f32, y: f32 };
pub const Position = struct { x: f32, y: f32 };
const total_entities: usize = 10000;
/// logs the timing for views vs non-owning groups vs owning groups with 1,000,000 entities
pub fn main() !void {
var reg = ecs.Registry.init(std.heap.c_allocator);
defer reg.deinit();
var timer = try std.time.Timer.start();
createEntities(&reg);
owningGroup(&reg);
}
fn createEntities(reg: *ecs.Registry) void {
var r = std.rand.DefaultPrng.init(666);
var timer = std.time.Timer.start() catch unreachable;
var i: usize = 0;
while (i < total_entities) : (i += 1) {
var e1 = reg.create();
reg.add(e1, Position{ .x = 1, .y = r.random.float(f32) * 100 });
reg.add(e1, Velocity{ .x = 1, .y = r.random.float(f32) * 100 });
}
var end = timer.lap();
std.debug.warn("create entities: {d}\n", .{@intToFloat(f64, end) / 1000000000});
}
fn owningGroup(reg: *ecs.Registry) void {
var group = reg.group(.{ Velocity, Position }, .{}, .{});
// var group_iter = group.iterator(struct { vel: *Velocity, pos: *Position });
// while (group_iter.next()) |e| {
// std.debug.warn("pos.y {d:.3}, ent: {}\n", .{e.pos.y, group_iter.entity()});
// }
const SortContext = struct {
fn sort(this: void, a: Position, b: Position) bool {
return a.y < b.y;
}
};
var timer = std.time.Timer.start() catch unreachable;
group.sort(Position, {}, SortContext.sort);
var end = timer.lap();
std.debug.warn("group (sort): {d}\n", .{@intToFloat(f64, end) / 1000000000});
timer.reset();
group.sort(Position, {}, SortContext.sort);
end = timer.lap();
std.debug.warn("group (sort 2): {d}\n", .{@intToFloat(f64, end) / 1000000000});
// var group_iter2 = group.iterator(struct { vel: *Velocity, pos: *Position });
// while (group_iter2.next()) |e| {
// std.debug.warn("pos.y {d:.3}, ent: {}\n", .{e.pos.y, group_iter2.entity()});
// }
}