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const std = @import("std");
const ecs = @import("ecs");
// override the EntityTraits used by ecs
pub const EntityTraits = ecs.EntityTraitsType(.medium);
pub const Velocity = struct { x: f32, y: f32 };
pub const Position = struct { x: f32, y: f32 };
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/// logs the timing for views vs non-owning groups vs owning groups with 1,000,000 entities
pub fn main() !void {
var reg = ecs.Registry.init(std.heap.c_allocator);
defer reg.deinit();
var timer = try std.time.Timer.start();
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createEntities(&reg);
iterateView(&reg);
nonOwningGroup(&reg);
owningGroup(&reg);
}
fn createEntities(reg: *ecs.Registry) void {
var timer = std.time.Timer.start() catch unreachable;
var i: usize = 0;
while (i < 1000000) : (i += 1) {
var e1 = reg.create();
reg.add(e1, Position{ .x = 1, .y = 1 });
reg.add(e1, Velocity{ .x = 1, .y = 1 });
}
var end = timer.lap();
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std.debug.warn("create entities: \t{d}\n", .{@intToFloat(f64, end) / 1000000000});
}
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fn iterateView(reg: *ecs.Registry) void {
std.debug.warn("--- multi-view ---\n", .{});
var view = reg.view(.{ Velocity, Position }, .{});
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var timer = std.time.Timer.start() catch unreachable;
var iter = view.iterator();
while (iter.next()) |entity| {
var pos = view.get(Position, entity);
const vel = view.getConst(Velocity, entity);
pos.*.x += vel.x;
pos.*.y += vel.y;
}
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var end = timer.lap();
std.debug.warn("view (iter): \t{d}\n", .{@intToFloat(f64, end) / 1000000000});
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}
fn nonOwningGroup(reg: *ecs.Registry) void {
std.debug.warn("--- non-owning ---\n", .{});
var timer = std.time.Timer.start() catch unreachable;
var group = reg.group(.{}, .{Velocity, Position}, .{});
var end = timer.lap();
std.debug.warn("group (create): {d}\n", .{@intToFloat(f64, end) / 1000000000});
timer.reset();
var group_iter = group.iterator();
while (group_iter.next()) |entity| {
var pos = group.get(Position, entity);
const vel = group.getConst(Velocity, entity);
pos.*.x += vel.x;
pos.*.y += vel.y;
}
end = timer.lap();
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std.debug.warn("group (iter): \t{d}\n", .{@intToFloat(f64, end) / 1000000000});
}
fn owningGroup(reg: *ecs.Registry) void {
std.debug.warn("--- owning ---\n", .{});
var timer = std.time.Timer.start() catch unreachable;
var group = reg.group(.{ Velocity, Position }, .{}, .{});
var end = timer.lap();
std.debug.warn("group (create): {d}\n", .{@intToFloat(f64, end) / 1000000000});
timer.reset();
var group_iter = group.iterator(struct { vel: *Velocity, pos: *Position });
while (group_iter.next()) |e| {
e.pos.*.x += e.vel.x;
e.pos.*.y += e.vel.y;
}
end = timer.lap();
std.debug.warn("group (iter): \t{d}\n", .{@intToFloat(f64, end) / 1000000000});
timer.reset();
group.each(each);
end = timer.read();
std.debug.warn("group (each): \t{d}\n", .{@intToFloat(f64, end) / 1000000000});
}
fn each(e: struct { vel: *Velocity, pos: *Position }) void {
e.pos.*.x += e.vel.x;
e.pos.*.y += e.vel.y;
}