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30 lines
796 B

1 year ago
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class PixelizeFeature : ScriptableRendererFeature
{
[System.Serializable]
public class CustomPassSettings
{
public RenderPassEvent renderPassEvent = RenderPassEvent.BeforeRenderingPostProcessing;
public int screenHeight = 144;
}
[SerializeField] private CustomPassSettings settings;
private PixelizePass customPass;
public override void Create()
{
customPass = new PixelizePass(settings);
}
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
{
#if UNITY_EDITOR
if (renderingData.cameraData.isSceneViewCamera) return;
#endif
renderer.EnqueuePass(customPass);
}
}