Done Cleaing #2

Merged
RedStealthDev merged 1 commits from Cleanup into main 2 years ago

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m_Father: {fileID: 1426947899} m_Father: {fileID: 1426947899}
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@ -7,21 +7,18 @@ using UnityEngine.InputSystem;
public class PlayerMovement : MonoBehaviour public class PlayerMovement : MonoBehaviour
{ {
private Rigidbody2D rb; private Rigidbody2D rb;
private SpriteRenderer SR;
private Transform Gr; private Transform Gr;
private Animator Ani; private Animator Ani;
private Collider2D C2D;
private Inputs Input; private Inputs Input;
private InputAction Walk; private InputAction Walk;
private InputAction Jump; private InputAction Jump;
private InputAction Dash; private InputAction Dash;
private Vector2 Force;
private ParticleSystem Fart; private ParticleSystem Fart;
private float x; private float x;
private int usedash; private int usedash;
public float drag; public LayerMask g;
public LayerMask GroundLayer;
public Vector2 dashvec; public Vector2 dashvec;
public float drag;
public int dashes; public int dashes;
public float Speed; public float Speed;
public float JumpPwr; public float JumpPwr;
@ -29,11 +26,9 @@ public class PlayerMovement : MonoBehaviour
{ {
Input = new Inputs(); Input = new Inputs();
rb = this.gameObject.GetComponent<Rigidbody2D>(); rb = this.gameObject.GetComponent<Rigidbody2D>();
Gr = this.gameObject.transform.Find("GroundCheck").transform; Gr = this.transform.Find("GroundCheck").transform;
Ani = this.gameObject.GetComponent<Animator>(); Ani = this.gameObject.GetComponent<Animator>();
SR = this.gameObject.GetComponent<SpriteRenderer>(); Fart = this.transform.Find("Fart").GetComponent<ParticleSystem>();
C2D = this.gameObject.GetComponent<Collider2D>();
Fart = this.gameObject.transform.Find("Fart").GetComponent<ParticleSystem>();
} }
private void OnEnable() private void OnEnable()
{ {
@ -54,36 +49,31 @@ public class PlayerMovement : MonoBehaviour
{ {
Jump.performed += _ => jump(); Jump.performed += _ => jump();
Dash.performed += _ => dash(); Dash.performed += _ => dash();
Force = Walk.ReadValue<Vector2>(); Vector2 Force = Walk.ReadValue<Vector2>();
if(Force.x < 0) rb.velocity = new Vector2(x + Force.x * Speed, rb.velocity.y);
if (Force.x < 0)
{ {
if(x > 0) if (x > 0)
{ {
x = -x; x = -x;
} }
SR.flipX = true;
Fart.transform.localPosition = new Vector3(2.14f, 1.5f, 0);
Fart.transform.localRotation = Quaternion.Euler(new Vector3(30, 90, 0));
Ani.SetBool("Running", true); Ani.SetBool("Running", true);
C2D.offset = new Vector2(1.125f, 2.5f); rb.transform.rotation = new Quaternion(0, 180, 0, 0);
} }
else if(Force.x > 0) else if (Force.x > 0)
{ {
if(x < 0) if (x < 0)
{ {
x = -x; x = -x;
} }
SR.flipX = false;
Fart.transform.localPosition = new Vector3(-2.14f, 1.5f, 0);
Fart.transform.localRotation = Quaternion.Euler(new Vector3(30, -90, 0));
Ani.SetBool("Running", true); Ani.SetBool("Running", true);
C2D.offset = new Vector2(-1.125f, 2.5f); rb.transform.rotation = new Quaternion(0, 0, 0, 0);
} }
else else
{ {
Ani.SetBool("Running", false); Ani.SetBool("Running", false);
} }
if(rb.velocity.y < 0 && !IsGrounded()) if (rb.velocity.y < 0 && !IsGrounded())
{ {
Ani.SetBool("Falling", true); Ani.SetBool("Falling", true);
} }
@ -91,31 +81,27 @@ public class PlayerMovement : MonoBehaviour
{ {
Ani.SetBool("Falling", false); Ani.SetBool("Falling", false);
} }
if(IsGrounded()) if (IsGrounded())
{ {
if (x > -0.01 && x < 0.01)
{
x = 0;
}
else
{
x = Mathf.Lerp(x, 0, Time.deltaTime * drag);
}
Ani.SetBool("Dash", false); Ani.SetBool("Dash", false);
usedash = dashes; usedash = dashes;
} }
} }
private void FixedUpdate()
{
rb.velocity = new Vector2(x + Force.x*Speed, rb.velocity.y);
if(x > -0.01 && x < 0.01 || IsGrounded())
{
x=0;
}
else
{
x = Mathf.Lerp(x, 0, Time.deltaTime * drag);
}
}
private bool IsGrounded() private bool IsGrounded()
{ {
return Physics2D.OverlapBox(Gr.position, new Vector2(6, 1), 0f, GroundLayer); return Physics2D.OverlapBox(Gr.position, new Vector2(6, 1), 0f, g);
} }
private void jump() private void jump()
{ {
if(IsGrounded()) if (IsGrounded())
{ {
rb.velocity = new Vector2(rb.velocity.x, JumpPwr); rb.velocity = new Vector2(rb.velocity.x, JumpPwr);
Ani.SetBool("Jump", true); Ani.SetBool("Jump", true);
@ -123,19 +109,10 @@ public class PlayerMovement : MonoBehaviour
} }
private void dash() private void dash()
{ {
if(!IsGrounded() && !Fart.isPlaying && usedash !=0) if (!IsGrounded() && !Fart.isPlaying && usedash != 0)
{ {
float e = 0;
if(SR.flipX)
{
e = -1;
}
else
{
e = 1;
}
rb.velocity = new Vector2(rb.velocity.x, rb.velocity.y + dashvec.y); rb.velocity = new Vector2(rb.velocity.x, rb.velocity.y + dashvec.y);
x += dashvec.x * e; x += dashvec.x;
Fart.Play(); Fart.Play();
Ani.SetBool("Dash", true); Ani.SetBool("Dash", true);
Ani.SetBool("Jump", false); Ani.SetBool("Jump", false);

@ -6,26 +6,18 @@ using UnityEngine;
public class camera : MonoBehaviour public class camera : MonoBehaviour
{ {
public Transform FollowedObject; public Transform FollowedObject;
public Vector2 offset; public float Damping;
private Vector2 dest;
private Vector2 Vel;
private Rigidbody2D RB; private Rigidbody2D RB;
private Rigidbody2D FolRB; private Vector2 RefVel;
public Vector2 sus; private Vector2 Target;
public float Speed;
private void Awake() private void Awake()
{ {
RB = this.gameObject.GetComponent<Rigidbody2D>(); RB = this.gameObject.GetComponent<Rigidbody2D>();
FolRB = FollowedObject.GetComponent<Rigidbody2D>();
} }
void Update() void Update()
{ {
dest = FolRB.position + offset; Target = new Vector2(FollowedObject.position.x, FollowedObject.position.y);
Vel = RB.velocity; RefVel = RB.velocity;
RB.velocity = (new Vector2(MathF.Round(dest.x*4, MidpointRounding.AwayFromZero)/4, MathF.Round(dest.y*4, MidpointRounding.AwayFromZero)/4) - RB.position)*Vector2.Distance(RB.position, FolRB.position)/Speed; RB.velocity = (Vector2.SmoothDamp(RB.position, Target, ref RefVel, 0.1f) - Target) * new Vector2(-1*Damping, -1*Damping);
}
void FixedUpdate()
{
} }
} }

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m_MinSize: {x: 300, y: 200} m_MinSize: {x: 300, y: 200}
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m_Tooltip: m_Tooltip:
m_Pos: m_Pos:
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m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
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m_TargetDisplay: 0 m_TargetDisplay: 0
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vZoomLockedByDefault: 0 vZoomLockedByDefault: 0
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m_HAllowExceedBaseRangeMax: 1 m_HAllowExceedBaseRangeMax: 1
m_VAllowExceedBaseRangeMin: 1 m_VAllowExceedBaseRangeMin: 1
@ -89,7 +89,7 @@ MonoBehaviour:
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m_VSlider: 0 m_VSlider: 0
m_IgnoreScrollWheelUntilClicked: 0 m_IgnoreScrollWheelUntilClicked: 0
m_EnableMouseInput: 0 m_EnableMouseInput: 1
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m_EnableSliderZoomVertical: 0 m_EnableSliderZoomVertical: 0
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@ -137,8 +137,8 @@ MonoBehaviour:
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@ -166,10 +166,10 @@ MonoBehaviour:
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m_Pos: m_Pos:
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m_TreeViewState: m_TreeViewState:
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e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_PreviewAnimator: {fileID: 0}
m_AnimatorController: {fileID: 9100000, guid: 6b0aac9c28934ea58a29403562054c6a, type: 2}
m_BreadCrumbs:
- m_Target: {fileID: -9079914194315318268, guid: 6b0aac9c28934ea58a29403562054c6a, type: 2}
m_ScrollPosition: {x: 0, y: 0}
stateMachineGraph: {fileID: 0}
stateMachineGraphGUI: {fileID: 0}
blendTreeGraph: {fileID: 0}
blendTreeGraphGUI: {fileID: 0}
m_AutoLiveLink: 1
m_MiniTool: 0
m_LockTracker: m_LockTracker:
m_IsLocked: 0 m_IsLocked: 0
m_LastSelectedObjectID: 25314 m_CurrentEditor: 1
m_LayerEditor:
m_SelectedLayerIndex: 0
--- !u!114 &18 --- !u!114 &18
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
@ -1049,10 +1049,10 @@ MonoBehaviour:
m_Tooltip: m_Tooltip:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 1166 x: 1536
y: 143 y: 73
width: 338 width: 383
height: 592 height: 926
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
@ -1064,7 +1064,7 @@ MonoBehaviour:
m_ControlHash: -371814159 m_ControlHash: -371814159
m_PrefName: Preview_InspectorPreview m_PrefName: Preview_InspectorPreview
m_LastInspectedObjectInstanceID: -1 m_LastInspectedObjectInstanceID: -1
m_LastVerticalScrollValue: 0 m_LastVerticalScrollValue: 648
m_GlobalObjectId: m_GlobalObjectId:
m_InspectorMode: 0 m_InspectorMode: 0
m_LockTracker: m_LockTracker:

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