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16f14baf55
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@ -1,55 +0,0 @@
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|||||||
using UnityEngine;
|
|
||||||
using System.Collections;
|
|
||||||
using UnityEngine.InputSystem;
|
|
||||||
|
|
||||||
public class PauseMenu : MonoBehaviour
|
|
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{
|
|
||||||
|
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public GameObject pauseMenu;
|
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||||||
private bool paused = false;
|
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||||||
|
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public GameObject homeObj;
|
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public PlayerMovement mov;
|
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||||||
private Inputs Input;
|
|
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private InputAction pause;
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
pause.performed += _ => ToggleActive();
|
|
||||||
}
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
Input = new Inputs();
|
|
||||||
}
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
pause = Input.Movement.Pause;
|
|
||||||
pause.Enable();
|
|
||||||
}
|
|
||||||
private void OnDisable()
|
|
||||||
{
|
|
||||||
pause.Disable();
|
|
||||||
}
|
|
||||||
public void ResumeGame()
|
|
||||||
{
|
|
||||||
paused = false;
|
|
||||||
}
|
|
||||||
public void GoToHome()
|
|
||||||
{
|
|
||||||
mov.rb.position = homeObj.transform.position;
|
|
||||||
paused = false;
|
|
||||||
}
|
|
||||||
private void ToggleActive()
|
|
||||||
{
|
|
||||||
if (paused)
|
|
||||||
{
|
|
||||||
pauseMenu.SetActive(true);
|
|
||||||
Time.timeScale = 0;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
pauseMenu.SetActive(false);
|
|
||||||
Time.timeScale = 1;
|
|
||||||
}
|
|
||||||
paused = !paused;
|
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}
|
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}
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@ -1,11 +0,0 @@
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