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alignment: 0
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: d2d8c886b551f63448cbeaf9edf3cc41
|
||||
internalID: 1012520392
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable:
|
||||
Player Heart_3: -219401296
|
||||
Player Heart_1: 173941530
|
||||
Player Heart_7: -1422396431
|
||||
Player Heart_6: 339677707
|
||||
Player Heart_2: 1314268447
|
||||
Player Heart_12: -525011102
|
||||
Player Heart_8: 1466794346
|
||||
Player Heart_13: 1012520392
|
||||
Player Heart_10: -295938926
|
||||
Player Heart_4: -966956891
|
||||
Player Heart_9: 113541176
|
||||
Player Heart_11: 1333363001
|
||||
Player Heart_5: 311975873
|
||||
Player Heart_0: 1809992262
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class HeartScript : MonoBehaviour
|
||||
{
|
||||
private Sprite[] HeartImages;
|
||||
private List<GameObject> Hearts = new List<GameObject>();
|
||||
public GameObject HeartPrefab;
|
||||
public int HeartStrength = 0;
|
||||
private void Start()
|
||||
{
|
||||
HeartImages = Resources.LoadAll<Sprite>("Player Heart");
|
||||
AddHeart();
|
||||
}
|
||||
public void FixedUpdate()
|
||||
{
|
||||
int tempHP = HeartStrength;
|
||||
foreach(var item in Hearts)
|
||||
{
|
||||
item.GetComponent<Image>().sprite = HeartImages[Math.Clamp(tempHP, 0, 13)];
|
||||
tempHP -= 13;
|
||||
}
|
||||
}
|
||||
private void AddHeart()
|
||||
{
|
||||
Hearts.Add(GameObject.Instantiate(HeartPrefab, this.transform));
|
||||
Hearts[Hearts.Count-1].GetComponent<Image>().sprite = HeartImages[13];
|
||||
Hearts[Hearts.Count-1].GetComponent<RectTransform>().anchoredPosition3D = new Vector3(5 + ((Hearts.Count-1) * 53), -5, 0);
|
||||
HeartStrength += 14;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e99a81d30bff3443ab96f8fdea987d7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in new issue