From f7b19459842fd321a643f804fe2b02b2f6e19e0e Mon Sep 17 00:00:00 2001 From: SilverSoldier Date: Thu, 26 Jan 2023 10:53:00 +0100 Subject: [PATCH 1/5] Started heart script --- Assets/HeartScript.cs | 30 ++ Assets/HeartScript.cs.meta | 11 + Assets/Materials/Grapic/Buttons.png.meta | 135 ++++++ Assets/Materials/Grapic/Player Heart.png | Bin 0 -> 609 bytes Assets/Materials/Grapic/Player Heart.png.meta | 443 ++++++++++++++++++ Assets/Prefabs.meta | 8 + Assets/Prefabs/Heart.prefab | 78 +++ Assets/Prefabs/Heart.prefab.meta | 7 + Assets/Scenes/Main_Game.unity | 184 ++++++++ 9 files changed, 896 insertions(+) create mode 100644 Assets/HeartScript.cs create mode 100644 Assets/HeartScript.cs.meta create mode 100644 Assets/Materials/Grapic/Buttons.png.meta create mode 100644 Assets/Materials/Grapic/Player Heart.png create mode 100644 Assets/Materials/Grapic/Player Heart.png.meta create mode 100644 Assets/Prefabs.meta create mode 100644 Assets/Prefabs/Heart.prefab create mode 100644 Assets/Prefabs/Heart.prefab.meta diff --git a/Assets/HeartScript.cs b/Assets/HeartScript.cs new file mode 100644 index 0000000..66074bf --- /dev/null +++ b/Assets/HeartScript.cs @@ -0,0 +1,30 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class HeartScript : MonoBehaviour +{ + Sprite[] HeartImages; + private List Hearts = new List(); + public GameObject HeartPrefab; + public int AmountOfHearts = 1; + public int HeartStrength = 14; + + private void Start() + { + HeartImages = Resources.LoadAll("Materials/Grapic/Player Heart.png"); + Hearts.Add(GameObject.Instantiate(HeartPrefab, new Vector3(0, 450, 0), this.transform.rotation, this.transform)); + } + public void FixedUpdate() + { + + } +} + + + + + + + diff --git a/Assets/HeartScript.cs.meta b/Assets/HeartScript.cs.meta new file mode 100644 index 0000000..664a060 --- /dev/null +++ b/Assets/HeartScript.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6e99a81d30bff3443ab96f8fdea987d7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Materials/Grapic/Buttons.png.meta b/Assets/Materials/Grapic/Buttons.png.meta new file mode 100644 index 0000000..930a555 --- /dev/null +++ b/Assets/Materials/Grapic/Buttons.png.meta @@ -0,0 +1,135 @@ +fileFormatVersion: 2 +guid: 00d2dbc387ba4f7489e260e3a296362e +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + cookieLightType: 0 + platformSettings: + - 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