added player standing anims, arm, raw hub world, health fixup and others
main
RedStealthDev 2 years ago
parent 452903f87e
commit cf74ae56f9

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@ -80,6 +80,33 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
""processors"": """", ""processors"": """",
""interactions"": """", ""interactions"": """",
""initialStateCheck"": false ""initialStateCheck"": false
},
{
""name"": ""Aim"",
""type"": ""Button"",
""id"": ""68ca889d-0737-4f91-8b04-2743619d9841"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Interact"",
""type"": ""Button"",
""id"": ""317818b9-4681-4f6d-96a8-d846c883cdc7"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Mouse_Pos"",
""type"": ""Value"",
""id"": ""62187c88-60b3-4cdb-990b-3e434d79e2d0"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
} }
], ],
""bindings"": [ ""bindings"": [
@ -185,13 +212,46 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
{ {
""name"": """", ""name"": """",
""id"": ""73cb1d56-f8d9-41bb-9639-8d72e45caac2"", ""id"": ""73cb1d56-f8d9-41bb-9639-8d72e45caac2"",
""path"": """", ""path"": ""<Mouse>/leftButton"",
""interactions"": """", ""interactions"": """",
""processors"": """", ""processors"": """",
""groups"": """", ""groups"": """",
""action"": ""attack"", ""action"": ""attack"",
""isComposite"": false, ""isComposite"": false,
""isPartOfComposite"": false ""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""5861b660-6b46-49ef-a31d-57336f405d75"",
""path"": ""<Keyboard>/e"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Interact"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""33bb5381-64d6-434f-91a7-4b7ef16e5dcd"",
""path"": ""<Mouse>/rightButton"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Aim"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""2804d0cd-53d7-4504-bede-102687c52e60"",
""path"": ""<Mouse>/position"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Mouse_Pos"",
""isComposite"": false,
""isPartOfComposite"": false
} }
] ]
} }
@ -206,6 +266,9 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
m_Movement_Nextweapon = m_Movement.FindAction("Next weapon", throwIfNotFound: true); m_Movement_Nextweapon = m_Movement.FindAction("Next weapon", throwIfNotFound: true);
m_Movement_Lastweapon = m_Movement.FindAction("Last weapon", throwIfNotFound: true); m_Movement_Lastweapon = m_Movement.FindAction("Last weapon", throwIfNotFound: true);
m_Movement_attack = m_Movement.FindAction("attack", throwIfNotFound: true); m_Movement_attack = m_Movement.FindAction("attack", throwIfNotFound: true);
m_Movement_Aim = m_Movement.FindAction("Aim", throwIfNotFound: true);
m_Movement_Interact = m_Movement.FindAction("Interact", throwIfNotFound: true);
m_Movement_Mouse_Pos = m_Movement.FindAction("Mouse_Pos", throwIfNotFound: true);
} }
public void Dispose() public void Dispose()
@ -271,6 +334,9 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
private readonly InputAction m_Movement_Nextweapon; private readonly InputAction m_Movement_Nextweapon;
private readonly InputAction m_Movement_Lastweapon; private readonly InputAction m_Movement_Lastweapon;
private readonly InputAction m_Movement_attack; private readonly InputAction m_Movement_attack;
private readonly InputAction m_Movement_Aim;
private readonly InputAction m_Movement_Interact;
private readonly InputAction m_Movement_Mouse_Pos;
public struct MovementActions public struct MovementActions
{ {
private @Inputs m_Wrapper; private @Inputs m_Wrapper;
@ -281,6 +347,9 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
public InputAction @Nextweapon => m_Wrapper.m_Movement_Nextweapon; public InputAction @Nextweapon => m_Wrapper.m_Movement_Nextweapon;
public InputAction @Lastweapon => m_Wrapper.m_Movement_Lastweapon; public InputAction @Lastweapon => m_Wrapper.m_Movement_Lastweapon;
public InputAction @attack => m_Wrapper.m_Movement_attack; public InputAction @attack => m_Wrapper.m_Movement_attack;
public InputAction @Aim => m_Wrapper.m_Movement_Aim;
public InputAction @Interact => m_Wrapper.m_Movement_Interact;
public InputAction @Mouse_Pos => m_Wrapper.m_Movement_Mouse_Pos;
public InputActionMap Get() { return m_Wrapper.m_Movement; } public InputActionMap Get() { return m_Wrapper.m_Movement; }
public void Enable() { Get().Enable(); } public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); } public void Disable() { Get().Disable(); }
@ -308,6 +377,15 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
@attack.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnAttack; @attack.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnAttack;
@attack.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnAttack; @attack.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnAttack;
@attack.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnAttack; @attack.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnAttack;
@Aim.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnAim;
@Aim.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnAim;
@Aim.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnAim;
@Interact.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnInteract;
@Interact.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnInteract;
@Interact.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnInteract;
@Mouse_Pos.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnMouse_Pos;
@Mouse_Pos.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnMouse_Pos;
@Mouse_Pos.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnMouse_Pos;
} }
m_Wrapper.m_MovementActionsCallbackInterface = instance; m_Wrapper.m_MovementActionsCallbackInterface = instance;
if (instance != null) if (instance != null)
@ -330,6 +408,15 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
@attack.started += instance.OnAttack; @attack.started += instance.OnAttack;
@attack.performed += instance.OnAttack; @attack.performed += instance.OnAttack;
@attack.canceled += instance.OnAttack; @attack.canceled += instance.OnAttack;
@Aim.started += instance.OnAim;
@Aim.performed += instance.OnAim;
@Aim.canceled += instance.OnAim;
@Interact.started += instance.OnInteract;
@Interact.performed += instance.OnInteract;
@Interact.canceled += instance.OnInteract;
@Mouse_Pos.started += instance.OnMouse_Pos;
@Mouse_Pos.performed += instance.OnMouse_Pos;
@Mouse_Pos.canceled += instance.OnMouse_Pos;
} }
} }
} }
@ -342,5 +429,8 @@ public partial class @Inputs : IInputActionCollection2, IDisposable
void OnNextweapon(InputAction.CallbackContext context); void OnNextweapon(InputAction.CallbackContext context);
void OnLastweapon(InputAction.CallbackContext context); void OnLastweapon(InputAction.CallbackContext context);
void OnAttack(InputAction.CallbackContext context); void OnAttack(InputAction.CallbackContext context);
void OnAim(InputAction.CallbackContext context);
void OnInteract(InputAction.CallbackContext context);
void OnMouse_Pos(InputAction.CallbackContext context);
} }
} }

@ -58,6 +58,33 @@
"processors": "", "processors": "",
"interactions": "", "interactions": "",
"initialStateCheck": false "initialStateCheck": false
},
{
"name": "Aim",
"type": "Button",
"id": "68ca889d-0737-4f91-8b04-2743619d9841",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Interact",
"type": "Button",
"id": "317818b9-4681-4f6d-96a8-d846c883cdc7",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Mouse_Pos",
"type": "Value",
"id": "62187c88-60b3-4cdb-990b-3e434d79e2d0",
"expectedControlType": "Vector2",
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@ -5512,7 +5512,6 @@ MonoBehaviour:
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m_EditorClassIdentifier: m_EditorClassIdentifier:
HeartPrefab: {fileID: 3814295357292333890, guid: 48bd85a18b466444d828523869e4a40b, type: 3} HeartPrefab: {fileID: 3814295357292333890, guid: 48bd85a18b466444d828523869e4a40b, type: 3}
HeartStrength: 0
--- !u!114 &1433719853 --- !u!114 &1433719853
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@ -5661,11 +5660,11 @@ RectTransform:
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@ -6037,7 +6036,9 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_text: Button m_text: 'Add Heart
'
m_isRightToLeft: 0 m_isRightToLeft: 0
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@ -8,7 +8,6 @@ public class HeartScript : MonoBehaviour
private Sprite[] HeartImages; private Sprite[] HeartImages;
private List<GameObject> Hearts = new List<GameObject>(); private List<GameObject> Hearts = new List<GameObject>();
public GameObject HeartPrefab; public GameObject HeartPrefab;
public int HeartStrength = 0;
private void Start() private void Start()
{ {
HeartImages = Resources.LoadAll<Sprite>("Player Heart"); HeartImages = Resources.LoadAll<Sprite>("Player Heart");
@ -16,7 +15,7 @@ public class HeartScript : MonoBehaviour
} }
private void FixedUpdate() private void FixedUpdate()
{ {
int tempHP = HeartStrength; int tempHP = Heart.HeartStrength;
foreach(var item in Hearts) foreach(var item in Hearts)
{ {
item.GetComponent<Image>().sprite = HeartImages[Math.Clamp(tempHP, 0, 13)]; item.GetComponent<Image>().sprite = HeartImages[Math.Clamp(tempHP, 0, 13)];
@ -28,9 +27,13 @@ public class HeartScript : MonoBehaviour
Hearts.Add(GameObject.Instantiate(HeartPrefab, this.transform)); Hearts.Add(GameObject.Instantiate(HeartPrefab, this.transform));
Hearts[Hearts.Count-1].GetComponent<Image>().sprite = HeartImages[13]; Hearts[Hearts.Count-1].GetComponent<Image>().sprite = HeartImages[13];
Hearts[Hearts.Count-1].GetComponent<RectTransform>().anchoredPosition3D = new Vector3(5 + ((Hearts.Count-1) * 53), -5, 0); Hearts[Hearts.Count-1].GetComponent<RectTransform>().anchoredPosition3D = new Vector3(5 + ((Hearts.Count-1) * 53), -5, 0);
HeartStrength += 14; Heart.HeartStrength += 13;
} }
} }
public static class Heart
{
public static int HeartStrength = 0;
}

@ -0,0 +1,55 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class Interact : MonoBehaviour
{
public GameObject interactImage;
private Inputs Input;
private InputAction Inter;
private void Awake()
{
Input = new Inputs();
}
private void OnEnable()
{
Inter = Input.Movement.Interact;
Inter.Enable();
}
private void OnDisable()
{
Inter.Disable();
}
private void OnTriggerEnter2D(Collider2D other)
{
if(other.CompareTag("Interactable"))
{
Inter.Enable();
Inter.performed += _ => interact(other);
interactImage.transform.position = other.transform.position + new Vector3(0, other.bounds.extents.y + 3, 0);
interactImage.SetActive(true);
}
}
private void OnTriggerStay2D(Collider2D other)
{
if(other.CompareTag("Interactable"))
{
interactImage.transform.position = other.transform.position + new Vector3(0, other.bounds.extents.y + 3, 0);
}
}
private void OnTriggerExit2D(Collider2D other)
{
if(other.CompareTag("Interactable"))
{
Inter.Disable();
interactImage.SetActive(false);
}
}
private void interact(Collider2D other)
{
Inter.Disable();
interactImage.SetActive(false);
other.GetComponent<Interactable>().Interact();
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Interactable : MonoBehaviour
{
public int option;
public void Interact()
{
var type = typeof(Interactable);
var e = type.GetMethod("M"+option.ToString());
if(e == null)
{
return;
}
e.Invoke(this, null);
}
public void M0()
{
SceneManager.LoadScene(1);
}
}

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@ -0,0 +1,76 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class MouseFol : MonoBehaviour
{
private Inputs Input;
private InputAction Shoot;
private InputAction Aim;
private InputAction Mouse;
private SpriteRenderer Rend;
private GameObject hand;
public Animator PL_Ani;
public BoxCollider2D PL_Col;
public PlayerMovement PL_Script;
public Transform GR;
public Camera Cam;
public float rot;
private void Awake()
{
Input = new Inputs();
Rend = gameObject.GetComponent<SpriteRenderer>();
hand = GameObject.Find("Hand");
}
private void OnEnable()
{
Shoot = Input.Movement.attack;
Aim = Input.Movement.Aim;
Mouse = Input.Movement.Mouse_Pos;
Shoot.Enable();
Aim.Enable();
Mouse.Enable();
}
private void OnDisable()
{
Shoot.Disable();
Aim.Disable();
Mouse.Disable();
}
private void Update()
{
Vector2 campoint = Cam.ScreenToWorldPoint(Mouse.ReadValue<Vector2>());
rot = (Mathf.Atan2((transform.position.y - campoint.y), (transform.position.x - campoint.x)) * Mathf.Rad2Deg) + 180;
transform.rotation = Quaternion.AngleAxis(rot, Vector3.forward);
if (Aim.IsPressed())
{
Rend.color = new Color(256, 256, 256, 256);
PL_Col.offset = new Vector2(0f, 1.25f);
PL_Col.size = new Vector2(3f, 9.5f);
PL_Script.Overlap = new Vector2(3, 1);
GR.localPosition = new Vector3(0f, -3f, 0);
hand.SetActive(true);
if (rot > 90 && rot < 270)
{
Rend.flipY = true;
hand.transform.localPosition = new Vector3(hand.transform.localPosition.x, 0.25f, 0);
}
else
{
Rend.flipY = false;
hand.transform.localPosition = new Vector3(hand.transform.localPosition.x, -0.25f, 0);
}
}
else
{
Rend.color = new Color(256, 256, 256, 0);
PL_Col.offset = new Vector2(-1.125f, 2.5f);
PL_Col.size = new Vector2(13.75f, 5f);
PL_Script.Overlap = new Vector2(6, 1);
GR.localPosition = Vector3.zero;
hand.SetActive(false);
}
}
}

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@ -13,17 +13,22 @@ public class PlayerMovement : MonoBehaviour
private InputAction Walk; private InputAction Walk;
private InputAction Jump; private InputAction Jump;
private InputAction Dash; private InputAction Dash;
private InputAction Aim;
private ParticleSystem Fart; private ParticleSystem Fart;
private float x; private float x;
private int usedash; private int usedash;
private bool jumpin;
private bool dashin;
public LayerMask g; public LayerMask g;
public Vector2 dashvec; public Vector2 dashvec;
public float drag; public float drag;
public int dashes; public int dashes;
public float Speed; public float Speed;
public float JumpPwr; public float JumpPwr;
[System.NonSerialized] public Vector2 Overlap;
private void Awake() private void Awake()
{ {
Overlap = new Vector2(6, 1);
Input = new Inputs(); Input = new Inputs();
rb = this.gameObject.GetComponent<Rigidbody2D>(); rb = this.gameObject.GetComponent<Rigidbody2D>();
Gr = this.transform.Find("GroundCheck").transform; Gr = this.transform.Find("GroundCheck").transform;
@ -35,20 +40,22 @@ public class PlayerMovement : MonoBehaviour
Walk = Input.Movement.wasd; Walk = Input.Movement.wasd;
Jump = Input.Movement.Jump; Jump = Input.Movement.Jump;
Dash = Input.Movement.Dash; Dash = Input.Movement.Dash;
Aim = Input.Movement.Aim;
Walk.Enable(); Walk.Enable();
Jump.Enable(); Jump.Enable();
Dash.Enable(); Dash.Enable();
Aim.Enable();
} }
private void OnDisable() private void OnDisable()
{ {
Walk.Disable(); Walk.Disable();
Jump.Disable(); Jump.Disable();
Dash.Disable(); Dash.Disable();
Aim.Disable();
} }
private void Update() private void Update()
{ {
Jump.performed += _ => jump(); int ani = 0;
Dash.performed += _ => dash();
Vector2 Force = Walk.ReadValue<Vector2>(); Vector2 Force = Walk.ReadValue<Vector2>();
rb.velocity = new Vector2(x + Force.x * Speed, rb.velocity.y); rb.velocity = new Vector2(x + Force.x * Speed, rb.velocity.y);
if (Force.x < 0) if (Force.x < 0)
@ -57,7 +64,7 @@ public class PlayerMovement : MonoBehaviour
{ {
x = -x; x = -x;
} }
Ani.SetBool("Running", true); ani = 1;
rb.transform.rotation = new Quaternion(0, 180, 0, 0); rb.transform.rotation = new Quaternion(0, 180, 0, 0);
} }
else if (Force.x > 0) else if (Force.x > 0)
@ -66,20 +73,13 @@ public class PlayerMovement : MonoBehaviour
{ {
x = -x; x = -x;
} }
Ani.SetBool("Running", true); ani = 1;
rb.transform.rotation = new Quaternion(0, 0, 0, 0); rb.transform.rotation = new Quaternion(0, 0, 0, 0);
} }
else
{
Ani.SetBool("Running", false);
}
if (rb.velocity.y < 0 && !IsGrounded()) if (rb.velocity.y < 0 && !IsGrounded())
{ {
Ani.SetBool("Falling", true); ani = 4;
} jumpin = false;
else
{
Ani.SetBool("Falling", false);
} }
if (IsGrounded()) if (IsGrounded())
{ {
@ -91,20 +91,38 @@ public class PlayerMovement : MonoBehaviour
{ {
x = Mathf.Lerp(x, 0, Time.deltaTime * drag); x = Mathf.Lerp(x, 0, Time.deltaTime * drag);
} }
Ani.SetBool("Dash", false);
usedash = dashes; usedash = dashes;
dashin = false;
} }
if (Jump.WasPressedThisFrame() || jumpin)
{
jump();
ani = 2;
}
if (Dash.WasPressedThisFrame() || dashin)
{
dash();
if (!IsGrounded())
{
ani = 5;
}
}
if (Aim.IsPressed())
{
ani = 6;
}
Ani.SetInteger("Anim", ani);
} }
private bool IsGrounded() private bool IsGrounded()
{ {
return Physics2D.OverlapBox(Gr.position, new Vector2(6, 1), 0f, g); return Physics2D.OverlapBox(Gr.position, Overlap, 0f, g);
} }
private void jump() private void jump()
{ {
if (IsGrounded()) if (IsGrounded())
{ {
jumpin = true;
rb.velocity = new Vector2(rb.velocity.x, JumpPwr); rb.velocity = new Vector2(rb.velocity.x, JumpPwr);
Ani.SetBool("Jump", true);
} }
} }
private void dash() private void dash()
@ -113,10 +131,13 @@ public class PlayerMovement : MonoBehaviour
{ {
rb.velocity = new Vector2(rb.velocity.x, rb.velocity.y + dashvec.y); rb.velocity = new Vector2(rb.velocity.x, rb.velocity.y + dashvec.y);
x += dashvec.x; x += dashvec.x;
if (rb.transform.eulerAngles.y == 180)
{
x = -x;
}
Fart.Play(); Fart.Play();
Ani.SetBool("Dash", true);
Ani.SetBool("Jump", false);
usedash--; usedash--;
dashin = true;
} }
} }
} }

@ -10,6 +10,7 @@ public class RatTrap : MonoBehaviour
{ {
if (other.CompareTag("Player")) if (other.CompareTag("Player"))
{ {
Heart.HeartStrength -= 10;
// Play the snap animation // Play the snap animation
trapAnimator.SetTrigger("Snap"); trapAnimator.SetTrigger("Snap");

@ -0,0 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class animationOnCollide : MonoBehaviour
{
private void OnTriggerEnter2D(Collider2D other)
{
GetComponent<Animator>().SetTrigger("Hello");
}
}

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@ -6,6 +6,9 @@ EditorBuildSettings:
serializedVersion: 2 serializedVersion: 2
m_Scenes: m_Scenes:
- enabled: 1 - enabled: 1
path: Assets/Scenes/SampleScene.unity path: Assets/Scenes/HomeBase.unity
guid: 2cda990e2423bbf4892e6590ba056729 guid: 53d6b7f3be8e00a48919e2079eb20e20
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path: Assets/Scenes/Main_Game.unity
guid: a8f76e9b00caa0c4d8dd7816278353d3
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@ -3,7 +3,8 @@
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tags: [] tags:
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layers: layers:
- Default - Default
- TransparentFX - TransparentFX

@ -11,6 +11,9 @@ EditorUserSettings:
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flags: 0 flags: 0
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flags: 0
vcSharedLogLevel: vcSharedLogLevel:
value: 0d5e400f0650 value: 0d5e400f0650
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m_TitleContent: m_TitleContent:
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@ -74,10 +71,10 @@ MonoBehaviour:
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@ -99,14 +96,14 @@ MonoBehaviour:
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m_TitleContent: m_TitleContent:
m_Text: Hierarchy m_Text: Hierarchy
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m_Tooltip: m_Tooltip:
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@ -114,9 +111,9 @@ MonoBehaviour:
m_SceneHierarchy: m_SceneHierarchy:
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