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], ""bindings"": [ @@ -185,13 +212,46 @@ public partial class @Inputs : IInputActionCollection2, IDisposable { ""name"": """", ""id"": ""73cb1d56-f8d9-41bb-9639-8d72e45caac2"", - ""path"": """", + ""path"": ""/leftButton"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""attack"", ""isComposite"": false, ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""5861b660-6b46-49ef-a31d-57336f405d75"", + ""path"": ""/e"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Interact"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""33bb5381-64d6-434f-91a7-4b7ef16e5dcd"", + ""path"": ""/rightButton"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Aim"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""2804d0cd-53d7-4504-bede-102687c52e60"", + ""path"": ""/position"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Mouse_Pos"", + ""isComposite"": false, + ""isPartOfComposite"": false } ] } @@ -206,6 +266,9 @@ public partial class @Inputs : IInputActionCollection2, IDisposable m_Movement_Nextweapon = m_Movement.FindAction("Next weapon", throwIfNotFound: true); m_Movement_Lastweapon = m_Movement.FindAction("Last weapon", throwIfNotFound: true); m_Movement_attack = m_Movement.FindAction("attack", throwIfNotFound: true); + m_Movement_Aim = m_Movement.FindAction("Aim", throwIfNotFound: true); + m_Movement_Interact = m_Movement.FindAction("Interact", throwIfNotFound: true); + m_Movement_Mouse_Pos = m_Movement.FindAction("Mouse_Pos", throwIfNotFound: true); } public void Dispose() @@ -271,6 +334,9 @@ public partial class @Inputs : IInputActionCollection2, IDisposable private readonly InputAction m_Movement_Nextweapon; private readonly InputAction m_Movement_Lastweapon; private readonly InputAction m_Movement_attack; + private readonly InputAction m_Movement_Aim; + private readonly InputAction m_Movement_Interact; + private readonly InputAction m_Movement_Mouse_Pos; public struct MovementActions { private @Inputs m_Wrapper; @@ -281,6 +347,9 @@ public partial class @Inputs : IInputActionCollection2, IDisposable public InputAction @Nextweapon => m_Wrapper.m_Movement_Nextweapon; public InputAction @Lastweapon => m_Wrapper.m_Movement_Lastweapon; public InputAction @attack => m_Wrapper.m_Movement_attack; + public InputAction @Aim => m_Wrapper.m_Movement_Aim; + public InputAction @Interact => m_Wrapper.m_Movement_Interact; + public InputAction @Mouse_Pos => m_Wrapper.m_Movement_Mouse_Pos; public InputActionMap Get() { return m_Wrapper.m_Movement; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } @@ -308,6 +377,15 @@ public partial class @Inputs : IInputActionCollection2, IDisposable @attack.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnAttack; @attack.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnAttack; @attack.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnAttack; + @Aim.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnAim; + @Aim.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnAim; + @Aim.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnAim; + @Interact.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnInteract; + @Interact.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnInteract; + @Interact.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnInteract; + @Mouse_Pos.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnMouse_Pos; + @Mouse_Pos.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnMouse_Pos; + @Mouse_Pos.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnMouse_Pos; } m_Wrapper.m_MovementActionsCallbackInterface = instance; if (instance != null) @@ -330,6 +408,15 @@ public partial class @Inputs : IInputActionCollection2, IDisposable @attack.started += instance.OnAttack; @attack.performed += instance.OnAttack; @attack.canceled += instance.OnAttack; + @Aim.started += instance.OnAim; + @Aim.performed += instance.OnAim; + @Aim.canceled += instance.OnAim; + @Interact.started += instance.OnInteract; + @Interact.performed += instance.OnInteract; + @Interact.canceled += instance.OnInteract; + @Mouse_Pos.started += instance.OnMouse_Pos; + @Mouse_Pos.performed += instance.OnMouse_Pos; + @Mouse_Pos.canceled += instance.OnMouse_Pos; } } } @@ -342,5 +429,8 @@ public partial class @Inputs : IInputActionCollection2, IDisposable void OnNextweapon(InputAction.CallbackContext context); void OnLastweapon(InputAction.CallbackContext context); void OnAttack(InputAction.CallbackContext context); + void OnAim(InputAction.CallbackContext context); + void OnInteract(InputAction.CallbackContext context); + void OnMouse_Pos(InputAction.CallbackContext context); } } diff --git a/Assets/Inputs.inputactions 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externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/HeartScript.cs b/Assets/Scripts/HeartScript.cs index 0d47b7b..91f247f 100644 --- a/Assets/Scripts/HeartScript.cs +++ b/Assets/Scripts/HeartScript.cs @@ -8,7 +8,6 @@ public class HeartScript : MonoBehaviour private Sprite[] HeartImages; private List Hearts = new List(); public GameObject HeartPrefab; - public int HeartStrength = 0; private void Start() { HeartImages = Resources.LoadAll("Player Heart"); @@ -16,7 +15,7 @@ public class HeartScript : MonoBehaviour } private void FixedUpdate() { - int tempHP = HeartStrength; + int tempHP = Heart.HeartStrength; foreach(var item in Hearts) { item.GetComponent().sprite = HeartImages[Math.Clamp(tempHP, 0, 13)]; @@ -28,9 +27,13 @@ public class HeartScript : MonoBehaviour Hearts.Add(GameObject.Instantiate(HeartPrefab, this.transform)); Hearts[Hearts.Count-1].GetComponent().sprite = HeartImages[13]; Hearts[Hearts.Count-1].GetComponent().anchoredPosition3D = new Vector3(5 + ((Hearts.Count-1) * 53), -5, 0); - HeartStrength += 14; + Heart.HeartStrength += 13; } } +public static class Heart +{ + public static int HeartStrength = 0; +} diff --git a/Assets/Scripts/Interact.cs b/Assets/Scripts/Interact.cs new file mode 100644 index 0000000..e2309fc --- /dev/null +++ b/Assets/Scripts/Interact.cs @@ -0,0 +1,55 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.InputSystem; + +public class Interact : MonoBehaviour +{ + public GameObject interactImage; + private Inputs Input; + private InputAction Inter; + private void Awake() + { + Input = new Inputs(); + } + private void OnEnable() + { + Inter = Input.Movement.Interact; + Inter.Enable(); + } + private void OnDisable() + { + Inter.Disable(); + } + private void OnTriggerEnter2D(Collider2D other) + { + if(other.CompareTag("Interactable")) + { + Inter.Enable(); + Inter.performed += _ => interact(other); + interactImage.transform.position = other.transform.position + new Vector3(0, other.bounds.extents.y + 3, 0); + interactImage.SetActive(true); + } + } + private void OnTriggerStay2D(Collider2D other) + { + if(other.CompareTag("Interactable")) + { + interactImage.transform.position = other.transform.position + new Vector3(0, other.bounds.extents.y + 3, 0); + } + } + private void OnTriggerExit2D(Collider2D other) + { + if(other.CompareTag("Interactable")) + { + Inter.Disable(); + interactImage.SetActive(false); + } + } + private void interact(Collider2D other) + { + Inter.Disable(); + interactImage.SetActive(false); + other.GetComponent().Interact(); + } +} diff --git a/Assets/Scripts/Interact.cs.meta b/Assets/Scripts/Interact.cs.meta new file mode 100644 index 0000000..e31ceda --- /dev/null +++ b/Assets/Scripts/Interact.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f8cf44783af10bb48a2fab4e0572b5d4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + 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+MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/MouseFol.cs b/Assets/Scripts/MouseFol.cs new file mode 100644 index 0000000..19da7aa --- /dev/null +++ b/Assets/Scripts/MouseFol.cs @@ -0,0 +1,76 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.InputSystem; + +public class MouseFol : MonoBehaviour +{ + private Inputs Input; + private InputAction Shoot; + private InputAction Aim; + private InputAction Mouse; + private SpriteRenderer Rend; + private GameObject hand; + public Animator PL_Ani; + public BoxCollider2D PL_Col; + public PlayerMovement PL_Script; + public Transform GR; + public Camera Cam; + public float rot; + private void Awake() + { + Input = new Inputs(); + Rend = gameObject.GetComponent(); + hand = GameObject.Find("Hand"); + } + private void OnEnable() + { + Shoot = Input.Movement.attack; + Aim = Input.Movement.Aim; + Mouse = Input.Movement.Mouse_Pos; + Shoot.Enable(); + Aim.Enable(); + Mouse.Enable(); + } + private void OnDisable() + { + Shoot.Disable(); + Aim.Disable(); + Mouse.Disable(); + } + private void Update() + { + Vector2 campoint = Cam.ScreenToWorldPoint(Mouse.ReadValue()); + rot = (Mathf.Atan2((transform.position.y - campoint.y), (transform.position.x - campoint.x)) * Mathf.Rad2Deg) + 180; + transform.rotation = Quaternion.AngleAxis(rot, Vector3.forward); + if (Aim.IsPressed()) + { + Rend.color = new Color(256, 256, 256, 256); + PL_Col.offset = new Vector2(0f, 1.25f); + PL_Col.size = new Vector2(3f, 9.5f); + PL_Script.Overlap = new Vector2(3, 1); + GR.localPosition = new Vector3(0f, -3f, 0); + hand.SetActive(true); + if (rot > 90 && rot < 270) + { + Rend.flipY = true; + hand.transform.localPosition = new Vector3(hand.transform.localPosition.x, 0.25f, 0); + } + else + { + Rend.flipY = false; + hand.transform.localPosition = new Vector3(hand.transform.localPosition.x, -0.25f, 0); + } + } + else + { + Rend.color = new Color(256, 256, 256, 0); + PL_Col.offset = new Vector2(-1.125f, 2.5f); + PL_Col.size = new Vector2(13.75f, 5f); + PL_Script.Overlap = new Vector2(6, 1); + GR.localPosition = Vector3.zero; + hand.SetActive(false); + + } + } +} diff --git a/Assets/Scripts/MouseFol.cs.meta b/Assets/Scripts/MouseFol.cs.meta new file mode 100644 index 0000000..ed12d05 --- /dev/null +++ b/Assets/Scripts/MouseFol.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6ca0b9a86a179dc46bdf894519ceaeee +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs index d97bc13..5a3b37e 100644 --- a/Assets/Scripts/PlayerMovement.cs +++ b/Assets/Scripts/PlayerMovement.cs @@ -13,17 +13,22 @@ public class PlayerMovement : MonoBehaviour private InputAction Walk; private InputAction Jump; private InputAction Dash; + private InputAction Aim; private ParticleSystem Fart; private float x; private int usedash; + private bool jumpin; + private bool dashin; public LayerMask g; public Vector2 dashvec; public float drag; public int dashes; public float Speed; public float JumpPwr; + [System.NonSerialized] public Vector2 Overlap; private void Awake() { + Overlap = new Vector2(6, 1); Input = new Inputs(); rb = this.gameObject.GetComponent(); Gr = this.transform.Find("GroundCheck").transform; @@ -35,20 +40,22 @@ public class PlayerMovement : MonoBehaviour Walk = Input.Movement.wasd; Jump = Input.Movement.Jump; Dash = Input.Movement.Dash; + Aim = Input.Movement.Aim; Walk.Enable(); Jump.Enable(); Dash.Enable(); + Aim.Enable(); } private void OnDisable() { Walk.Disable(); Jump.Disable(); Dash.Disable(); + Aim.Disable(); } private void Update() { - Jump.performed += _ => jump(); - Dash.performed += _ => dash(); + int ani = 0; Vector2 Force = Walk.ReadValue(); rb.velocity = new Vector2(x + Force.x * Speed, rb.velocity.y); if (Force.x < 0) @@ -57,7 +64,7 @@ public class PlayerMovement : MonoBehaviour { x = -x; } - Ani.SetBool("Running", true); + ani = 1; rb.transform.rotation = new Quaternion(0, 180, 0, 0); } else if (Force.x > 0) @@ -66,20 +73,13 @@ public class PlayerMovement : MonoBehaviour { x = -x; } - Ani.SetBool("Running", true); + ani = 1; rb.transform.rotation = new Quaternion(0, 0, 0, 0); } - else - { - Ani.SetBool("Running", false); - } if (rb.velocity.y < 0 && !IsGrounded()) { - Ani.SetBool("Falling", true); - } - else - { - Ani.SetBool("Falling", false); + ani = 4; + jumpin = false; } if (IsGrounded()) { @@ -91,20 +91,38 @@ public class PlayerMovement : MonoBehaviour { x = Mathf.Lerp(x, 0, Time.deltaTime * drag); } - Ani.SetBool("Dash", false); usedash = dashes; + dashin = false; } + if (Jump.WasPressedThisFrame() || jumpin) + { + jump(); + ani = 2; + } + if (Dash.WasPressedThisFrame() || dashin) + { + dash(); + if (!IsGrounded()) + { + ani = 5; + } + } + if (Aim.IsPressed()) + { + ani = 6; + } + Ani.SetInteger("Anim", ani); } private bool IsGrounded() { - return Physics2D.OverlapBox(Gr.position, new Vector2(6, 1), 0f, g); + return Physics2D.OverlapBox(Gr.position, Overlap, 0f, g); } private void jump() { if (IsGrounded()) { + jumpin = true; rb.velocity = new Vector2(rb.velocity.x, JumpPwr); - Ani.SetBool("Jump", true); } } private void dash() @@ -113,10 +131,13 @@ public class PlayerMovement : MonoBehaviour { rb.velocity = new Vector2(rb.velocity.x, rb.velocity.y + dashvec.y); x += dashvec.x; + if (rb.transform.eulerAngles.y == 180) + { + x = -x; + } Fart.Play(); - Ani.SetBool("Dash", true); - Ani.SetBool("Jump", false); usedash--; + dashin = true; } } } \ No newline at end of file diff --git a/Assets/Scripts/RatTrap.cs b/Assets/Scripts/RatTrap.cs index 54dcb69..eefa3d8 100644 --- a/Assets/Scripts/RatTrap.cs +++ b/Assets/Scripts/RatTrap.cs @@ -10,6 +10,7 @@ public class RatTrap : MonoBehaviour { if (other.CompareTag("Player")) { + Heart.HeartStrength -= 10; // Play the snap animation trapAnimator.SetTrigger("Snap"); diff --git a/Assets/Scripts/animationOnCollide.cs b/Assets/Scripts/animationOnCollide.cs new file mode 100644 index 0000000..6eaf498 --- /dev/null +++ b/Assets/Scripts/animationOnCollide.cs @@ -0,0 +1,11 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class animationOnCollide : MonoBehaviour +{ + private void OnTriggerEnter2D(Collider2D other) + { + GetComponent().SetTrigger("Hello"); + } +} diff --git a/Assets/Scripts/animationOnCollide.cs.meta b/Assets/Scripts/animationOnCollide.cs.meta new file mode 100644 index 0000000..6371f82 --- /dev/null +++ b/Assets/Scripts/animationOnCollide.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: de9d7b0bdf0cd004ba16da76822af086 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: 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m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 12071, guid: 0000000000000000e000000000000000, type: 0} + m_Name: + m_EditorClassIdentifier: + m_MinSize: {x: 100, y: 100} + m_MaxSize: {x: 4000, y: 4000} + m_TitleContent: + m_Text: Animation + m_Image: {fileID: -8166618308981325432, guid: 0000000000000000d000000000000000, type: 0} + m_Tooltip: + m_Pos: + serializedVersion: 2 + x: 302 + y: 734 + width: 1101 + height: 265 + m_ViewDataDictionary: {fileID: 0} + m_OverlayCanvas: + m_LastAppliedPresetName: Default + m_SaveData: [] + m_LockTracker: + m_IsLocked: 0 + m_LastSelectedObjectID: 32520 --- !u!114 &12 MonoBehaviour: m_ObjectHideFlags: 52 @@ -859,14 +859,14 @@ MonoBehaviour: m_MaxSize: {x: 4000, y: 4000} m_TitleContent: m_Text: Animator - m_Image: {fileID: 1711060831702674872, guid: 0000000000000000d000000000000000, type: 0} + m_Image: {fileID: -1673928668082335149, guid: 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