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@ -0,0 +1,327 @@
|
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|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Tilemaps;
|
||||||
|
using System.Threading;
|
||||||
|
|
||||||
|
public class WFCGenerator : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Tiles[] tiles;
|
||||||
|
public Vector2Int maxsize;
|
||||||
|
public Tilemap ForeGround;
|
||||||
|
public bool gen;
|
||||||
|
private Vector2Int yeat;
|
||||||
|
private wave[,] waves;
|
||||||
|
private Thread genthread;
|
||||||
|
private bool done;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
genthread = new Thread(new ThreadStart(Generate));
|
||||||
|
}
|
||||||
|
void OnDisable()
|
||||||
|
{
|
||||||
|
genthread.Interrupt();
|
||||||
|
genthread.Abort();
|
||||||
|
}
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (gen)
|
||||||
|
{
|
||||||
|
gen = false;
|
||||||
|
genthread = new Thread(new ThreadStart(Generate));
|
||||||
|
genthread.Start();
|
||||||
|
}
|
||||||
|
if (genthread.ThreadState == ThreadState.Stopped && done)
|
||||||
|
{
|
||||||
|
done = false;
|
||||||
|
draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void NewMap()
|
||||||
|
{
|
||||||
|
waves = new wave[maxsize.x, maxsize.y];
|
||||||
|
for (int i = 0; i < waves.GetLength(0); i++)
|
||||||
|
{
|
||||||
|
for (int k = 0; k < waves.GetLength(1); k++)
|
||||||
|
{
|
||||||
|
waves[i, k].possible = new List<Tiles>(tiles);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for(int i = 0; i < tiles.Length; i++)
|
||||||
|
{
|
||||||
|
tiles[i].Globalweight = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void draw()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < waves.GetLength(0); i++)
|
||||||
|
{
|
||||||
|
for (int k = 0; k < waves.GetLength(1); k++)
|
||||||
|
{
|
||||||
|
if (waves[i, k].possible.Count == 0)
|
||||||
|
{
|
||||||
|
ForeGround.SetTile(new Vector3Int(-i, -k, 0), waves[i, k].selected.tile);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void Generate()
|
||||||
|
{
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
//select with low ent
|
||||||
|
Debug.Log("getting with low entropy");
|
||||||
|
Vector2Int wav = new Vector2Int(0, 0);
|
||||||
|
float smallestent = 1000;
|
||||||
|
for (int runs = 0; runs < 2; runs++)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < waves.GetLength(0); i++)
|
||||||
|
{
|
||||||
|
for (int k = 0; k < waves.GetLength(1); k++)
|
||||||
|
{
|
||||||
|
if(runs == 0)
|
||||||
|
{
|
||||||
|
float total = 0;
|
||||||
|
float logtotal = 0;
|
||||||
|
foreach(var item in waves[i, k].possible)
|
||||||
|
{
|
||||||
|
total += item.weight;
|
||||||
|
logtotal += Mathf.Log(item.weight, 2);
|
||||||
|
}
|
||||||
|
waves[i, k].entropy = Mathf.Log(total, 2) - (logtotal/total);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (waves[i, k].entropy < smallestent && waves[i, k].entropy != 0)
|
||||||
|
{
|
||||||
|
smallestent = waves[i, k].possible.Count;
|
||||||
|
wav = new Vector2Int(i, k);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//set down
|
||||||
|
Debug.Log("selecting random low entropy");
|
||||||
|
System.Random r = new System.Random();
|
||||||
|
waves[wav.x, wav.y].selected = waves[wav.x, wav.y].possible[r.Next(0, (int)smallestent)];
|
||||||
|
waves[wav.x, wav.y].possible.Clear();
|
||||||
|
//propagate
|
||||||
|
Debug.Log("started propagation");
|
||||||
|
List<Vector2Int> Pos = new List<Vector2Int>();
|
||||||
|
Pos.Add(wav);
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
if (Pos.Count == 0)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
propagate(Pos);
|
||||||
|
}
|
||||||
|
int check = 0;
|
||||||
|
foreach (var item in waves)
|
||||||
|
{
|
||||||
|
check += item.possible.Count;
|
||||||
|
}
|
||||||
|
if (check == 0)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//draw
|
||||||
|
done = true;
|
||||||
|
}
|
||||||
|
private bool propagate(List<Vector2Int> Pos)
|
||||||
|
{
|
||||||
|
bool change = false;
|
||||||
|
//get working
|
||||||
|
List<Tiles> t = new List<Tiles>();
|
||||||
|
if (waves[Pos[0].x, Pos[0].y].possible.Count > 0)
|
||||||
|
{
|
||||||
|
t = waves[Pos[0].x, Pos[0].y].possible;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
t.Add(waves[Pos[0].x, Pos[0].y].selected);
|
||||||
|
}
|
||||||
|
//checking the one to the left
|
||||||
|
if (Pos[0].x - 1 >= 0)
|
||||||
|
{
|
||||||
|
if (waves[Pos[0].x - 1, Pos[0].y].possible.Count > 0)
|
||||||
|
{
|
||||||
|
List<Tiles> yeat = new List<Tiles>();
|
||||||
|
bool gChange = false;
|
||||||
|
foreach (var item in waves[Pos[0].x - 1, Pos[0].y].possible)
|
||||||
|
{
|
||||||
|
bool nomatch = true;
|
||||||
|
foreach (var it in t)
|
||||||
|
{
|
||||||
|
if (item.TopRight == it.TopLeft && item.BottomRight == it.BottomLeft)
|
||||||
|
{
|
||||||
|
nomatch = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (nomatch)
|
||||||
|
{
|
||||||
|
yeat.Add(item);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
foreach (var item in yeat)
|
||||||
|
{
|
||||||
|
waves[Pos[0].x - 1, Pos[0].y].possible.Remove(item);
|
||||||
|
change = true;
|
||||||
|
gChange = true;
|
||||||
|
}
|
||||||
|
if (waves[Pos[0].x - 1, Pos[0].y].possible.Count == 1)
|
||||||
|
{
|
||||||
|
waves[Pos[0].x - 1, Pos[0].y].selected = waves[Pos[0].x - 1, Pos[0].y].possible[0];
|
||||||
|
waves[Pos[0].x - 1, Pos[0].y].possible.Clear();
|
||||||
|
}
|
||||||
|
if (gChange)
|
||||||
|
{
|
||||||
|
Pos.Add(new Vector2Int(Pos[0].x - 1, Pos[0].y));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//checking the one above
|
||||||
|
if (Pos[0].y - 1 >= 0)
|
||||||
|
{
|
||||||
|
if (waves[Pos[0].x, Pos[0].y - 1].possible.Count > 0)
|
||||||
|
{
|
||||||
|
List<Tiles> yeat = new List<Tiles>();
|
||||||
|
bool gChange = false;
|
||||||
|
foreach (var item in waves[Pos[0].x, Pos[0].y - 1].possible)
|
||||||
|
{
|
||||||
|
bool nomatch = true;
|
||||||
|
foreach (var it in t)
|
||||||
|
{
|
||||||
|
if (item.BottomRight == it.TopRight && item.BottomLeft == it.TopLeft)
|
||||||
|
{
|
||||||
|
nomatch = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (nomatch)
|
||||||
|
{
|
||||||
|
yeat.Add(item);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
foreach (var item in yeat)
|
||||||
|
{
|
||||||
|
waves[Pos[0].x, Pos[0].y - 1].possible.Remove(item);
|
||||||
|
change = true;
|
||||||
|
gChange = true;
|
||||||
|
}
|
||||||
|
if (waves[Pos[0].x, Pos[0].y - 1].possible.Count == 1)
|
||||||
|
{
|
||||||
|
waves[Pos[0].x, Pos[0].y - 1].selected = waves[Pos[0].x, Pos[0].y - 1].possible[0];
|
||||||
|
waves[Pos[0].x, Pos[0].y - 1].possible.Clear();
|
||||||
|
}
|
||||||
|
if (gChange)
|
||||||
|
{
|
||||||
|
Pos.Add(new Vector2Int(Pos[0].x, Pos[0].y - 1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//checking the one to the right
|
||||||
|
if (Pos[0].x + 1 < waves.GetLength(0))
|
||||||
|
{
|
||||||
|
if (waves[Pos[0].x + 1, Pos[0].y].possible.Count > 0)
|
||||||
|
{
|
||||||
|
List<Tiles> yeat = new List<Tiles>();
|
||||||
|
bool gChange = false;
|
||||||
|
foreach (var item in waves[Pos[0].x + 1, Pos[0].y].possible)
|
||||||
|
{
|
||||||
|
bool nomatch = true;
|
||||||
|
foreach (var it in t)
|
||||||
|
{
|
||||||
|
if (item.TopRight == it.TopLeft && item.BottomRight == it.BottomLeft)
|
||||||
|
{
|
||||||
|
nomatch = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (nomatch)
|
||||||
|
{
|
||||||
|
yeat.Add(item);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
foreach (var item in yeat)
|
||||||
|
{
|
||||||
|
waves[Pos[0].x + 1, Pos[0].y].possible.Remove(item);
|
||||||
|
change = true;
|
||||||
|
gChange = true;
|
||||||
|
}
|
||||||
|
if (waves[Pos[0].x + 1, Pos[0].y].possible.Count == 1)
|
||||||
|
{
|
||||||
|
waves[Pos[0].x + 1, Pos[0].y].selected = waves[Pos[0].x + 1, Pos[0].y].possible[0];
|
||||||
|
waves[Pos[0].x + 1, Pos[0].y].possible.Clear();
|
||||||
|
}
|
||||||
|
if (gChange)
|
||||||
|
{
|
||||||
|
Pos.Add(new Vector2Int(Pos[0].x + 1, Pos[0].y));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//checking the one under
|
||||||
|
if (Pos[0].y + 1 < waves.GetLength(1))
|
||||||
|
{
|
||||||
|
if (waves[Pos[0].x, Pos[0].y + 1].possible.Count > 0)
|
||||||
|
{
|
||||||
|
List<Tiles> yeat = new List<Tiles>();
|
||||||
|
bool gChange = false;
|
||||||
|
foreach (var item in waves[Pos[0].x, Pos[0].y + 1].possible)
|
||||||
|
{
|
||||||
|
bool nomatch = true;
|
||||||
|
foreach (var it in t)
|
||||||
|
{
|
||||||
|
if (item.TopRight == it.BottomRight && item.TopLeft == it.BottomLeft)
|
||||||
|
{
|
||||||
|
nomatch = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (nomatch)
|
||||||
|
{
|
||||||
|
yeat.Add(item);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
foreach (var item in yeat)
|
||||||
|
{
|
||||||
|
waves[Pos[0].x, Pos[0].y + 1].possible.Remove(item);
|
||||||
|
change = true;
|
||||||
|
gChange = true;
|
||||||
|
}
|
||||||
|
if (waves[Pos[0].x, Pos[0].y + 1].possible.Count == 1)
|
||||||
|
{
|
||||||
|
waves[Pos[0].x, Pos[0].y + 1].selected = waves[Pos[0].x, Pos[0].y + 1].possible[0];
|
||||||
|
waves[Pos[0].x, Pos[0].y + 1].possible.Clear();
|
||||||
|
}
|
||||||
|
if (gChange)
|
||||||
|
{
|
||||||
|
Pos.Add(new Vector2Int(Pos[0].x, Pos[0].y + 1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Pos.Remove(Pos[0]);
|
||||||
|
return change;
|
||||||
|
}
|
||||||
|
private struct wave
|
||||||
|
{
|
||||||
|
public List<Tiles> possible;
|
||||||
|
public Tiles selected;
|
||||||
|
public float entropy;
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public struct Tiles
|
||||||
|
{
|
||||||
|
public TileBase tile;
|
||||||
|
public float weight;
|
||||||
|
[Header("False Black / True White")]
|
||||||
|
public bool TopLeft;
|
||||||
|
public bool TopRight;
|
||||||
|
public bool BottomLeft;
|
||||||
|
public bool BottomRight;
|
||||||
|
[System.NonSerialized]public float Globalweight;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ad0932f120e80ba49b09f7af724017bb
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,34 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Tilemaps;
|
||||||
|
|
||||||
|
|
||||||
|
public class rectangleroomgen : MonoBehaviour
|
||||||
|
{
|
||||||
|
public RuleTile Rule;
|
||||||
|
public Tilemap map;
|
||||||
|
public TileBase empty;
|
||||||
|
public GameObject player;
|
||||||
|
public GameObject Camera;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
System.Random ran = new System.Random();
|
||||||
|
Vector2Int size = new Vector2Int(ran.Next(25, 50), ran.Next(10, 25));
|
||||||
|
for (int x = 0; x < size.x+22; x++)
|
||||||
|
{
|
||||||
|
for (int y = 0; y < size.y+22; y++)
|
||||||
|
{
|
||||||
|
map.SetTile(new Vector3Int(x, y, 0), Rule);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (int x = 11; x < size.x+11; x++)
|
||||||
|
{
|
||||||
|
for (int y = 11; y < size.y+11; y++)
|
||||||
|
{
|
||||||
|
map.SetTile(new Vector3Int(x, y, 0), empty);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
player.transform.position = new Vector3((size.x)*8, (size.y)*8, 0);
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ca3b740468fd1ff4aa519d6585cc38a0
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in new issue