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(logtotal/total); + continue; + } + if (waves[i, k].entropy < smallestent && waves[i, k].entropy != 0) + { + smallestent = waves[i, k].possible.Count; + wav = new Vector2Int(i, k); + } + } + } + } + //set down + Debug.Log("selecting random low entropy"); + System.Random r = new System.Random(); + waves[wav.x, wav.y].selected = waves[wav.x, wav.y].possible[r.Next(0, (int)smallestent)]; + waves[wav.x, wav.y].possible.Clear(); + //propagate + Debug.Log("started propagation"); + List Pos = new List(); + Pos.Add(wav); + while (true) + { + if (Pos.Count == 0) + { + break; + } + propagate(Pos); + } + int check = 0; + foreach (var item in waves) + { + check += item.possible.Count; + } + if (check == 0) + { + break; + } + } + //draw + done = true; + } + private bool propagate(List Pos) + { + bool change = false; + //get working + List t = new List(); + if (waves[Pos[0].x, Pos[0].y].possible.Count > 0) + { + t = waves[Pos[0].x, Pos[0].y].possible; + } + else + { + t.Add(waves[Pos[0].x, Pos[0].y].selected); + } + //checking the one to the left + if (Pos[0].x - 1 >= 0) + { + if (waves[Pos[0].x - 1, Pos[0].y].possible.Count > 0) + { + List yeat = new List(); + bool gChange = false; + foreach (var item in waves[Pos[0].x - 1, Pos[0].y].possible) + { + bool nomatch = true; + foreach (var it in t) + { + if (item.TopRight == it.TopLeft && item.BottomRight == it.BottomLeft) + { + nomatch = false; + break; + } + } + if (nomatch) + { + yeat.Add(item); + } + } + foreach (var item in yeat) + { + waves[Pos[0].x - 1, Pos[0].y].possible.Remove(item); + change = true; + gChange = true; + } + if (waves[Pos[0].x - 1, Pos[0].y].possible.Count == 1) + { + waves[Pos[0].x - 1, Pos[0].y].selected = waves[Pos[0].x - 1, Pos[0].y].possible[0]; + waves[Pos[0].x - 1, Pos[0].y].possible.Clear(); + } + if (gChange) + { + Pos.Add(new Vector2Int(Pos[0].x - 1, Pos[0].y)); + } + } + } + //checking the one above + if (Pos[0].y - 1 >= 0) + { + if (waves[Pos[0].x, Pos[0].y - 1].possible.Count > 0) + { + List yeat = new List(); + bool gChange = false; + foreach (var item in waves[Pos[0].x, Pos[0].y - 1].possible) + { + bool nomatch = true; + foreach (var it in t) + { + if (item.BottomRight == it.TopRight && item.BottomLeft == it.TopLeft) + { + nomatch = false; + break; + } + } + if (nomatch) + { + yeat.Add(item); + } + } + foreach (var item in yeat) + { + waves[Pos[0].x, Pos[0].y - 1].possible.Remove(item); + change = true; + gChange = true; + } + if (waves[Pos[0].x, Pos[0].y - 1].possible.Count == 1) + { + waves[Pos[0].x, Pos[0].y - 1].selected = waves[Pos[0].x, Pos[0].y - 1].possible[0]; + waves[Pos[0].x, Pos[0].y - 1].possible.Clear(); + } + if (gChange) + { + Pos.Add(new Vector2Int(Pos[0].x, Pos[0].y - 1)); + } + } + } + //checking the one to the right + if (Pos[0].x + 1 < waves.GetLength(0)) + { + if (waves[Pos[0].x + 1, Pos[0].y].possible.Count > 0) + { + List yeat = new List(); + bool gChange = false; + foreach (var item in waves[Pos[0].x + 1, Pos[0].y].possible) + { + bool nomatch = true; + foreach (var it in t) + { + if (item.TopRight == it.TopLeft && item.BottomRight == it.BottomLeft) + { + nomatch = false; + break; + } + } + if (nomatch) + { + yeat.Add(item); + } + } + foreach (var item in yeat) + { + waves[Pos[0].x + 1, Pos[0].y].possible.Remove(item); + change = true; + gChange = true; + } + if (waves[Pos[0].x + 1, Pos[0].y].possible.Count == 1) + { + waves[Pos[0].x + 1, Pos[0].y].selected = waves[Pos[0].x + 1, Pos[0].y].possible[0]; + waves[Pos[0].x + 1, Pos[0].y].possible.Clear(); + } + if (gChange) + { + Pos.Add(new Vector2Int(Pos[0].x + 1, Pos[0].y)); + } + } + } + //checking the one under + if (Pos[0].y + 1 < waves.GetLength(1)) + { + if (waves[Pos[0].x, Pos[0].y + 1].possible.Count > 0) + { + List yeat = new List(); + bool gChange = false; + foreach (var item in waves[Pos[0].x, Pos[0].y + 1].possible) + { + bool nomatch = true; + foreach (var it in t) + { + if (item.TopRight == it.BottomRight && item.TopLeft == it.BottomLeft) + { + nomatch = false; + break; + } + } + if (nomatch) + { + yeat.Add(item); + } + } + foreach (var item in yeat) + { + waves[Pos[0].x, Pos[0].y + 1].possible.Remove(item); + change = true; + gChange = true; + } + if (waves[Pos[0].x, Pos[0].y + 1].possible.Count == 1) + { + waves[Pos[0].x, Pos[0].y + 1].selected = waves[Pos[0].x, Pos[0].y + 1].possible[0]; + waves[Pos[0].x, Pos[0].y + 1].possible.Clear(); + } + if (gChange) + { + Pos.Add(new Vector2Int(Pos[0].x, Pos[0].y + 1)); + } + } + } + Pos.Remove(Pos[0]); + return change; + } + private struct wave + { + public List possible; + public Tiles selected; + public float entropy; + } + + [System.Serializable] + public struct Tiles + { + public TileBase tile; + public float weight; + [Header("False Black / True White")] + public bool TopLeft; + public bool TopRight; + public bool BottomLeft; + public bool BottomRight; + [System.NonSerialized]public float Globalweight; + } +} \ No newline at end of file diff --git a/Assets/Scripts/WFCGenerator.cs.meta b/Assets/Scripts/WFCGenerator.cs.meta new file mode 100644 index 0000000..8903f88 --- /dev/null +++ b/Assets/Scripts/WFCGenerator.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ad0932f120e80ba49b09f7af724017bb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/rectangleroomgen.cs b/Assets/Scripts/rectangleroomgen.cs new file mode 100644 index 0000000..2a3501e --- /dev/null +++ b/Assets/Scripts/rectangleroomgen.cs @@ -0,0 +1,34 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Tilemaps; + + +public class rectangleroomgen : MonoBehaviour +{ + public RuleTile Rule; + public Tilemap map; + public TileBase empty; + public GameObject player; + public GameObject Camera; + void Start() + { + System.Random ran = new System.Random(); + Vector2Int size = new Vector2Int(ran.Next(25, 50), ran.Next(10, 25)); + for (int x = 0; x < size.x+22; x++) + { + for (int y = 0; y < size.y+22; y++) + { + map.SetTile(new Vector3Int(x, y, 0), Rule); + } + } + for (int x = 11; x < size.x+11; x++) + { + for (int y = 11; y < size.y+11; y++) + { + map.SetTile(new Vector3Int(x, y, 0), empty); + } + } + player.transform.position = new Vector3((size.x)*8, (size.y)*8, 0); + } +} diff --git a/Assets/Scripts/rectangleroomgen.cs.meta b/Assets/Scripts/rectangleroomgen.cs.meta new file mode 100644 index 0000000..7b8eff3 --- /dev/null +++ b/Assets/Scripts/rectangleroomgen.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ca3b740468fd1ff4aa519d6585cc38a0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/~UnityDirMonSyncFile~f7dc15bce580e3247a2c4e2278c5f096~ b/Assets/~UnityDirMonSyncFile~f7dc15bce580e3247a2c4e2278c5f096~ new file mode 100644 index 0000000..e69de29