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RatAttack2D/Assets/Scripts/RatTrap.cs

23 lines
574 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RatTrap : MonoBehaviour
{
public Animator trapAnimator;
private bool trigged;
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Player") && !trigged)
{
trigged = true;
other.GetComponent<Health>().RemoveHP(10);
// Play the snap animation
trapAnimator.SetTrigger("Snap");
// Destroy the trap after 1 second
Destroy(this.gameObject, 2f);
}
}
}