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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RatTrap : MonoBehaviour
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{
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public Animator trapAnimator;
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private bool trigged;
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (other.CompareTag("Player") && !trigged)
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{
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trigged = true;
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other.GetComponent<Health>().RemoveHP(10);
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// Play the snap animation
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trapAnimator.SetTrigger("Snap");
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// Destroy the trap after 1 second
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Destroy(this.gameObject, 2f);
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}
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}
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}
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