using System.Collections; using System.Collections.Generic; using UnityEngine; public class RatTrap : MonoBehaviour { public Animator trapAnimator; private bool trigged; private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player") && !trigged) { trigged = true; other.GetComponent().RemoveHP(10); // Play the snap animation trapAnimator.SetTrigger("Snap"); // Destroy the trap after 1 second Destroy(this.gameObject, 2f); } } }