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RatAttack2D/Assets/PauseMenu.cs

28 lines
529 B

using UnityEngine;
using System.Collections;
using UnityEngine.InputSystem;
public class PauseMenu : MonoBehaviour
{
public GameObject pauseMenu;
private bool paused = false;
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
paused = !paused;
}
if (paused)
{
pauseMenu.SetActive(true);
Time.timeScale = 0;
}
else
{
pauseMenu.SetActive(false);
Time.timeScale = 1;
}
}
}