using UnityEngine; using System.Collections; using UnityEngine.InputSystem; public class PauseMenu : MonoBehaviour { public GameObject pauseMenu; private bool paused = false; void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { paused = !paused; } if (paused) { pauseMenu.SetActive(true); Time.timeScale = 0; } else { pauseMenu.SetActive(false); Time.timeScale = 1; } } }