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const std = @import("std");
const ecs = @import("ecs");
const Registry = @import("ecs").Registry;
const BasicGroup = @import("ecs").BasicGroup;
const OwningGroup = @import("ecs").OwningGroup;
const Velocity = struct { x: f32 = 0, y: f32 = 0 };
const Position = struct { x: f32 = 0, y: f32 = 0 };
const Empty = struct {};
const Sprite = struct { x: f32 = 0 };
const Transform = struct { x: f32 = 0 };
const Renderable = struct { x: f32 = 0 };
const Rotation = struct { x: f32 = 0 };
fn printStore(store: anytype, name: []const u8) void {
std.debug.print("--- {} ---\n", .{name});
for (store.set.dense.items, 0..) |e, i| {
std.debug.print("e[{}] s[{}]{}", .{ e, store.set.page(store.set.dense.items[i]), store.set.sparse.items[store.set.page(store.set.dense.items[i])] });
std.debug.print(" ({d:.2}) ", .{store.instances.items[i]});
}
std.debug.print("\n", .{});
}
test "sort BasicGroup by Entity" {
var reg = Registry.init(std.testing.allocator);
defer reg.deinit();
var group = reg.group(.{}, .{ Sprite, Renderable }, .{});
var i: usize = 0;
while (i < 5) : (i += 1) {
var e = reg.create();
reg.add(e, Sprite{ .x = @as(f32, @floatFromInt(i)) });
reg.add(e, Renderable{ .x = @as(f32, @floatFromInt(i)) });
}
const SortContext = struct {
group: BasicGroup,
fn sort(this: *@This(), a: ecs.Entity, b: ecs.Entity) bool {
const real_a = this.group.getConst(Sprite, a);
const real_b = this.group.getConst(Sprite, b);
return real_a.x > real_b.x;
}
};
var context = SortContext{ .group = group };
group.sort(ecs.Entity, &context, SortContext.sort);
var val: f32 = 0;
var iter = group.iterator();
while (iter.next()) |entity| {
try std.testing.expectEqual(val, group.getConst(Sprite, entity).x);
val += 1;
}
}
test "sort BasicGroup by Component" {
var reg = Registry.init(std.testing.allocator);
defer reg.deinit();
var group = reg.group(.{}, .{ Sprite, Renderable }, .{});
var i: usize = 0;
while (i < 5) : (i += 1) {
var e = reg.create();
reg.add(e, Sprite{ .x = @as(f32, @floatFromInt(i)) });
reg.add(e, Renderable{ .x = @as(f32, @floatFromInt(i)) });
}
const SortContext = struct {
fn sort(_: void, a: Sprite, b: Sprite) bool {
return a.x > b.x;
}
};
group.sort(Sprite, {}, SortContext.sort);
var val: f32 = 0;
var iter = group.iterator();
while (iter.next()) |entity| {
try std.testing.expectEqual(val, group.getConst(Sprite, entity).x);
val += 1;
}
}
test "sort OwningGroup by Entity" {
var reg = Registry.init(std.testing.allocator);
defer reg.deinit();
var group = reg.group(.{ Sprite, Renderable }, .{}, .{});
var i: usize = 0;
while (i < 5) : (i += 1) {
var e = reg.create();
reg.add(e, Sprite{ .x = @as(f32, @floatFromInt(i)) });
reg.add(e, Renderable{ .x = @as(f32, @floatFromInt(i)) });
}
const SortContext = struct {
group: OwningGroup,
fn sort(this: @This(), a: ecs.Entity, b: ecs.Entity) bool {
const sprite_a = this.group.getConst(Sprite, a);
const sprite_b = this.group.getConst(Sprite, b);
return sprite_a.x > sprite_b.x;
}
};
const context = SortContext{ .group = group };
group.sort(ecs.Entity, context, SortContext.sort);
var val: f32 = 0;
var iter = group.iterator(struct { s: *Sprite, r: *Renderable });
while (iter.next()) |entity| {
try std.testing.expectEqual(val, entity.s.*.x);
val += 1;
}
}
test "sort OwningGroup by Component" {
var reg = Registry.init(std.testing.allocator);
defer reg.deinit();
var group = reg.group(.{ Sprite, Renderable }, .{}, .{});
var i: usize = 0;
while (i < 5) : (i += 1) {
var e = reg.create();
reg.add(e, Sprite{ .x = @as(f32, @floatFromInt(i)) });
reg.add(e, Renderable{ .x = @as(f32, @floatFromInt(i)) });
}
const SortContext = struct {
fn sort(_: void, a: Sprite, b: Sprite) bool {
return a.x > b.x;
}
};
group.sort(Sprite, {}, SortContext.sort);
var val: f32 = 0;
var iter = group.iterator(struct { s: *Sprite, r: *Renderable });
while (iter.next()) |entity| {
try std.testing.expectEqual(val, entity.s.*.x);
val += 1;
}
}
test "sort OwningGroup by Component ensure unsorted non-matches" {
var reg = Registry.init(std.testing.allocator);
defer reg.deinit();
var group = reg.group(.{ Sprite, Renderable }, .{}, .{});
var i: usize = 0;
while (i < 5) : (i += 1) {
var e = reg.create();
reg.add(e, Sprite{ .x = @as(f32, @floatFromInt(i)) });
reg.add(e, Renderable{ .x = @as(f32, @floatFromInt(i)) });
var e2 = reg.create();
reg.add(e2, Sprite{ .x = @as(f32, @floatFromInt(i + 1 * 50)) });
}
try std.testing.expectEqual(group.len(), 5);
try std.testing.expectEqual(reg.len(Sprite), 10);
const SortContext = struct {
fn sort(_: void, a: Sprite, b: Sprite) bool {
// sprites with x > 50 shouldnt match in the group
std.testing.expect(a.x < 50 and b.x < 50) catch unreachable;
return a.x > b.x;
}
};
group.sort(Sprite, {}, SortContext.sort);
// all the
var view = reg.view(.{Sprite}, .{});
var count: usize = 0;
var iter = view.iterator();
while (iter.next()) |sprite| {
count += 1;
// all sprite.x > 50 should be at the end and we iterate backwards
if (count < 6) {
try std.testing.expect(sprite.x >= 50);
}
}
}
test "nested OwningGroups add/remove components" {
var reg = Registry.init(std.testing.allocator);
defer reg.deinit();
var group1 = reg.group(.{Sprite}, .{Renderable}, .{});
var group2 = reg.group(.{ Sprite, Transform }, .{Renderable}, .{});
var group3 = reg.group(.{ Sprite, Transform }, .{ Renderable, Rotation }, .{});
try std.testing.expect(!reg.sortable(Sprite));
try std.testing.expect(!reg.sortable(Transform));
try std.testing.expect(reg.sortable(Renderable));
var e1 = reg.create();
reg.addTypes(e1, .{ Sprite, Renderable, Rotation });
try std.testing.expectEqual(group1.len(), 1);
try std.testing.expectEqual(group2.len(), 0);
try std.testing.expectEqual(group3.len(), 0);
reg.add(e1, Transform{});
try std.testing.expectEqual(group3.len(), 1);
reg.remove(Sprite, e1);
try std.testing.expectEqual(group1.len(), 0);
try std.testing.expectEqual(group2.len(), 0);
try std.testing.expectEqual(group3.len(), 0);
}
test "nested OwningGroups entity order" {
var reg = Registry.init(std.testing.allocator);
defer reg.deinit();
var group1 = reg.group(.{Sprite}, .{Renderable}, .{});
var group2 = reg.group(.{ Sprite, Transform }, .{Renderable}, .{});
var i: usize = 0;
while (i < 5) : (i += 1) {
var e = reg.create();
reg.add(e, Sprite{ .x = @as(f32, @floatFromInt(i)) });
reg.add(e, Renderable{ .x = @as(f32, @floatFromInt(i)) });
}
try std.testing.expectEqual(group1.len(), 5);
try std.testing.expectEqual(group2.len(), 0);
_ = reg.assure(Sprite);
_ = reg.assure(Transform);
// printStore(sprite_store, "Sprite");
reg.add(1, Transform{ .x = 1 });
// printStore(sprite_store, "Sprite");
// printStore(transform_store, "Transform");
// std.debug.print("group2.current: {}\n", .{group2.group_data.current});
}