const std = @import("std"); const warn = std.debug.warn; const ecs = @import("ecs"); const Registry = @import("ecs").Registry; const BasicGroup = @import("ecs").BasicGroup; const OwningGroup = @import("ecs").OwningGroup; const Velocity = struct { x: f32 = 0, y: f32 = 0 }; const Position = struct { x: f32 = 0, y: f32 = 0 }; const Empty = struct {}; const Sprite = struct { x: f32 = 0 }; const Transform = struct { x: f32 = 0 }; const Renderable = struct { x: f32 = 0 }; const Rotation = struct { x: f32 = 0 }; fn printStore(store: var, name: []const u8) void { warn("--- {} ---\n", .{name}); for (store.set.dense.items) |e, i| { warn("e[{}] s[{}]{}", .{ e, store.set.page(store.set.dense.items[i]), store.set.sparse.items[store.set.page(store.set.dense.items[i])] }); warn(" ({d:.2}) ", .{store.instances.items[i]}); } warn("\n", .{}); } test "sort BasicGroup by Entity" { var reg = Registry.init(std.testing.allocator); defer reg.deinit(); var group = reg.group(.{}, .{ Sprite, Renderable }, .{}); var i: usize = 0; while (i < 5) : (i += 1) { var e = reg.create(); reg.add(e, Sprite{ .x = @intToFloat(f32, i) }); reg.add(e, Renderable{ .x = @intToFloat(f32, i) }); } const SortContext = struct { group: BasicGroup, fn sort(this: *@This(), a: ecs.Entity, b: ecs.Entity) bool { const real_a = this.group.getConst(Sprite, a); const real_b = this.group.getConst(Sprite, b); return real_a.x > real_b.x; } }; var context = SortContext{ .group = group }; group.sort(ecs.Entity, &context, SortContext.sort); var val: f32 = 0; var iter = group.iterator(); while (iter.next()) |entity| { std.testing.expectEqual(val, group.getConst(Sprite, entity).x); val += 1; } } test "sort BasicGroup by Component" { var reg = Registry.init(std.testing.allocator); defer reg.deinit(); var group = reg.group(.{}, .{ Sprite, Renderable }, .{}); var i: usize = 0; while (i < 5) : (i += 1) { var e = reg.create(); reg.add(e, Sprite{ .x = @intToFloat(f32, i) }); reg.add(e, Renderable{ .x = @intToFloat(f32, i) }); } const SortContext = struct { fn sort(this: void, a: Sprite, b: Sprite) bool { return a.x > b.x; } }; group.sort(Sprite, {}, SortContext.sort); var val: f32 = 0; var iter = group.iterator(); while (iter.next()) |entity| { std.testing.expectEqual(val, group.getConst(Sprite, entity).x); val += 1; } } test "sort OwningGroup by Entity" { std.debug.warn("\n", .{}); var reg = Registry.init(std.testing.allocator); defer reg.deinit(); var group = reg.group(.{ Sprite, Renderable }, .{}, .{}); var i: usize = 0; while (i < 5) : (i += 1) { var e = reg.create(); reg.add(e, Sprite{ .x = @intToFloat(f32, i) }); reg.add(e, Renderable{ .x = @intToFloat(f32, i) }); } const SortContext = struct { group: OwningGroup, fn sort(this: @This(), a: ecs.Entity, b: ecs.Entity) bool { const sprite_a = this.group.getConst(Sprite, a); const sprite_b = this.group.getConst(Sprite, b); return sprite_a.x > sprite_b.x; } }; const context = SortContext{.group = group}; group.sort(ecs.Entity, context, SortContext.sort); var val: f32 = 0; var iter = group.iterator(struct {s: *Sprite, r: *Renderable}); while (iter.next()) |entity| { std.testing.expectEqual(val, entity.s.*.x); val += 1; } } test "sort OwningGroup by Component" { std.debug.warn("\n", .{}); var reg = Registry.init(std.testing.allocator); defer reg.deinit(); var group = reg.group(.{ Sprite, Renderable }, .{}, .{}); var i: usize = 0; while (i < 5) : (i += 1) { var e = reg.create(); reg.add(e, Sprite{ .x = @intToFloat(f32, i) }); reg.add(e, Renderable{ .x = @intToFloat(f32, i) }); } const SortContext = struct { fn sort(this: void, a: Sprite, b: Sprite) bool { return a.x > b.x; } }; group.sort(Sprite, {}, SortContext.sort); var val: f32 = 0; var iter = group.iterator(struct {s: *Sprite, r: *Renderable}); while (iter.next()) |entity| { std.testing.expectEqual(val, entity.s.*.x); val += 1; } } test "nested OwningGroups add/remove components" { var reg = Registry.init(std.testing.allocator); defer reg.deinit(); var group1 = reg.group(.{Sprite}, .{Renderable}, .{}); var group2 = reg.group(.{ Sprite, Transform }, .{Renderable}, .{}); var group3 = reg.group(.{ Sprite, Transform }, .{ Renderable, Rotation }, .{}); std.testing.expect(!reg.sortable(Sprite)); std.testing.expect(!reg.sortable(Transform)); std.testing.expect(reg.sortable(Renderable)); var e1 = reg.create(); reg.addTypes(e1, .{ Sprite, Renderable, Rotation }); std.testing.expectEqual(group1.len(), 1); std.testing.expectEqual(group2.len(), 0); std.testing.expectEqual(group3.len(), 0); reg.add(e1, Transform{}); std.testing.expectEqual(group3.len(), 1); reg.remove(Sprite, e1); std.testing.expectEqual(group1.len(), 0); std.testing.expectEqual(group2.len(), 0); std.testing.expectEqual(group3.len(), 0); } test "nested OwningGroups entity order" { var reg = Registry.init(std.testing.allocator); defer reg.deinit(); var group1 = reg.group(.{Sprite}, .{Renderable}, .{}); var group2 = reg.group(.{ Sprite, Transform }, .{Renderable}, .{}); var i: usize = 0; while (i < 5) : (i += 1) { var e = reg.create(); reg.add(e, Sprite{ .x = @intToFloat(f32, i) }); reg.add(e, Renderable{ .x = @intToFloat(f32, i) }); } std.testing.expectEqual(group1.len(), 5); std.testing.expectEqual(group2.len(), 0); var sprite_store = reg.assure(Sprite); var transform_store = reg.assure(Transform); // printStore(sprite_store, "Sprite"); reg.add(1, Transform{ .x = 1 }); // printStore(sprite_store, "Sprite"); // printStore(transform_store, "Transform"); // warn("group2.current: {}\n", .{group2.group_data.current}); }