const std = @import("std"); const ecs = @import("ecs"); // override the EntityTraits used by ecs pub const EntityTraits = ecs.EntityTraitsType(.small); pub const Velocity = struct { x: f32, y: f32 }; pub const Position = struct { x: f32, y: f32 }; pub fn main() !void { var reg = ecs.Registry.init(std.testing.allocator); defer reg.deinit(); var e1 = reg.create(); reg.add(e1, Position{ .x = 0, .y = 0 }); reg.add(e1, Velocity{ .x = 5, .y = 7 }); var e2 = reg.create(); reg.add(e2, Position{ .x = 10, .y = 10 }); reg.add(e2, Velocity{ .x = 15, .y = 17 }); var view = reg.view(.{ Velocity, Position }, .{}); var iter = view.iterator(); while (iter.next()) |entity| { var pos = view.get(Position, entity); const vel = view.getConst(Velocity, entity); std.debug.print("entity: {}, pos: {d}, vel: {d}\n", .{ entity, pos.*, vel }); pos.*.x += vel.x; pos.*.y += vel.y; } std.debug.print("---- resetting iter\n", .{}); iter.reset(); while (iter.next()) |entity| { const pos = view.getConst(Position, entity); const vel = view.getConst(Velocity, entity); std.debug.print("entity: {}, pos: {d}, vel: {d}\n", .{ entity, pos, vel }); } }