const std = @import("std"); const rl = @import("raylib"); //Max Vars pub const MAXEntitys: u32 = 1000; pub const MAXComponents: u32 = 32; //Id Types pub const entity = usize; pub const component = usize; pub const Signature = std.bit_set.IntegerBitSet(MAXComponents); //Components pub const Transform = struct { pos: rl.Vector2, rot: f16, scale: rl.Vector2, };