const std = @import("std"); const rl = @import("raylib-zig/build.zig"); pub fn build(b: *std.Build) !void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); var raylib = rl.getModule(b, "raylib-zig"); var raylib_math = rl.math.getModule(b, "raylib-zig"); //web exports are completely separate if (target.getOsTag() == .emscripten) { const exe_lib = rl.compileForEmscripten(b, "zig-raylib-game-test", "src/main.zig", target, optimize); exe_lib.addModule("raylib", raylib); exe_lib.addModule("raylib-math", raylib_math); const raylib_artifact = rl.getRaylib(b, target, optimize); // Note that raylib itself is not actually added to the exe_lib output file, so it also needs to be linked with emscripten. exe_lib.linkLibrary(raylib_artifact); const link_step = try rl.linkWithEmscripten(b, &[_]*std.Build.Step.Compile{ exe_lib, raylib_artifact }); b.getInstallStep().dependOn(&link_step.step); const run_step = try rl.emscriptenRunStep(b); run_step.step.dependOn(&link_step.step); const run_option = b.step("run", "Run zig-raylib-game-test"); run_option.dependOn(&run_step.step); return; } const exe = b.addExecutable(.{ .name = "zig-raylib-game-test", .root_source_file = .{ .path = "src/main.zig" }, .optimize = optimize, .target = target }); rl.link(b, exe, target, optimize); exe.addModule("raylib", raylib); exe.addModule("raylib-math", raylib_math); const run_cmd = b.addRunArtifact(exe); const run_step = b.step("run", "Run zig-raylib-game-test"); run_step.dependOn(&run_cmd.step); b.installArtifact(exe); }