# Zig ECS Zig ECS is a zig port of the fantasic [Entt](https://github.com/skypjack/entt). Entt is _highly_ templated C++ code which depending on your opinion is either a good thing or satan itself in code form. Zig doesn't have the same concept as C++ templates (thank goodness!) so the templated code was changed over to use Zig's generics and compile time metaprogramming. ## What does a zigified Entt look like? Below are examples of a View and a Group, the two main ways to work with entities in the ecs along with the scaffolding code. Declare some structs to work with: ```zig pub const Velocity = struct { x: f32, y: f32 }; pub const Position = struct { x: f32, y: f32 }; ``` Setup the Registry, which holds the entity data and is where we run our queries: ```zig var reg = ecs.Registry.init(std.testing.allocator); ``` Create a couple entities and add some components to them ```zig var entity = reg.create(); reg.add(entity, Position{ .x = 0, .y = 0 }); reg.add(entity, Velocity{ .x = 5, .y = 7 }); ... ``` Create and iterate a View that matches all entities with a `Velocity` and `Position` component: ```zig var view = reg.view(.{ Velocity, Position }, .{}); var iter = view.iterator(); while (iter.next()) |entity| { const pos = view.getConst(Position, entity); // readonly copy var vel = view.get(Velocity, entity); // mutable } ``` The same example using an owning Group: ```zig var group = reg.group(.{ Velocity, Position }, .{}, .{}); group.each(each); fn each(e: struct { vel: *Velocity, pos: *Position }) void { e.pos.*.x += e.vel.x; e.pos.*.y += e.vel.y; } ```