add view vs group

master
Mike 5 years ago
parent 2beaeedb6f
commit 73080c2cfc

@ -21,6 +21,39 @@
"group": {
"kind": "build",
"isDefault": true
},
"presentation": {
"clear": true
}
},
{
"label": "Build and Run Project (release-fast)",
"type": "shell",
"command": "zig build run -Drelease-fast",
"problemMatcher": [
"$gcc"
],
"group": {
"kind": "build",
"isDefault": true
},
"presentation": {
"clear": true
}
},
{
"label": "Build and Run Project (release-small)",
"type": "shell",
"command": "zig build run -Drelease-small",
"problemMatcher": [
"$gcc"
],
"group": {
"kind": "build",
"isDefault": true
},
"presentation": {
"clear": true
}
},
{

@ -5,8 +5,8 @@ pub fn build(b: *Builder) void {
const buildMode = b.standardReleaseOptions();
const examples = [_][2][]const u8{
[_][]const u8{ "view_vs_group", "examples/view_vs_group.zig" },
[_][]const u8{ "simple", "examples/simple.zig" },
// [_][]const u8{ "mesh", "examples/mesh.zig" },
};
for (examples) |example, i| {

@ -0,0 +1,63 @@
const std = @import("std");
const ecs = @import("ecs");
// override the EntityTraits used by ecs
pub const EntityTraits = ecs.EntityTraitsType(.medium);
pub const Velocity = struct { x: f32, y: f32 };
pub const Position = struct { x: f32, y: f32 };
/// logs the timing for views vs groups with 1,000,000 entities
pub fn main() !void {
var reg = ecs.Registry.init(std.heap.c_allocator);
defer reg.deinit();
var timer = try std.time.Timer.start();
var i: usize = 0;
while (i < 1000000) : (i += 1) {
var e1 = reg.create();
reg.add(e1, Position{ .x = 1, .y = 1 });
reg.add(e1, Velocity{ .x = 1, .y = 1 });
}
var end = timer.lap();
std.debug.warn("create: \t{d}\n", .{@intToFloat(f64, end) / 1000000000});
var view = reg.view(.{ Velocity, Position }, .{});
timer.reset();
var iter = view.iterator();
while (iter.next()) |entity| {
var pos = view.get(Position, entity);
const vel = view.getConst(Velocity, entity);
pos.*.x += vel.x;
pos.*.y += vel.y;
}
end = timer.lap();
std.debug.warn("view (iter): \t{d}\n", .{@intToFloat(f64, end) / 1000000000});
var group = reg.group(.{ Velocity, Position }, .{}, .{});
end = timer.lap();
std.debug.warn("group (create): {d}\n", .{@intToFloat(f64, end) / 1000000000});
timer.reset();
var group_iter = group.iterator(struct { vel: *Velocity, pos: *Position });
while (group_iter.next()) |e| {
e.pos.*.x += e.vel.x;
e.pos.*.y += e.vel.y;
}
end = timer.lap();
std.debug.warn("group (iter): \t{d}\n", .{@intToFloat(f64, end) / 1000000000});
timer.reset();
group.each(each);
end = timer.read();
std.debug.warn("group (each): \t{d}\n", .{@intToFloat(f64, end) / 1000000000});
}
fn each(e: struct { vel: *Velocity, pos: *Position }) void {
e.pos.*.x += e.vel.x;
e.pos.*.y += e.vel.y;
}

@ -229,7 +229,7 @@ pub const OwningGroup = struct {
@field(comps, field.name) = &typed_ptr[entity_index];
}
@call(.{ .modifier = .always_inline }, func, .{comps});
func(comps);
}
}

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