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const std = @import("std");
const warn = std.debug.warn;
const ecs = @import("ecs");
const Registry = @import("ecs").Registry;
const BasicGroup = @import("ecs").BasicGroup;
const OwningGroup = @import("ecs").OwningGroup;
const Velocity = struct { x: f32 = 0, y: f32 = 0 };
const Position = struct { x: f32 = 0, y: f32 = 0 };
const Empty = struct {};
const Sprite = struct { x: f32 = 0 };
const Transform = struct { x: f32 = 0 };
const Renderable = struct { x: f32 = 0 };
const Rotation = struct { x: f32 = 0 };
fn printStore(store: var, name: []const u8) void {
warn("--- {} ---\n", .{name});
for (store.set.dense.items) |e, i| {
warn("e[{}] s[{}]{}", .{ e, store.set.page(store.set.dense.items[i]), store.set.sparse.items[store.set.page(store.set.dense.items[i])] });
warn(" ({d:.2}) ", .{store.instances.items[i]});
}
warn("\n", .{});
}
test "sort BasicGroup by Entity" {
var reg = Registry.init(std.testing.allocator);
defer reg.deinit();
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var group = reg.group(.{}, .{ Sprite, Renderable }, .{});
var i: usize = 0;
while (i < 5) : (i += 1) {
var e = reg.create();
reg.add(e, Sprite{ .x = @intToFloat(f32, i) });
reg.add(e, Renderable{ .x = @intToFloat(f32, i) });
}
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const SortContext = struct {
group: BasicGroup,
fn sort(this: *@This(), a: ecs.Entity, b: ecs.Entity) bool {
const real_a = this.group.getConst(Sprite, a);
const real_b = this.group.getConst(Sprite, b);
return real_a.x > real_b.x;
}
};
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var context = SortContext{ .group = group };
group.sort(ecs.Entity, &context, SortContext.sort);
var val: f32 = 0;
var iter = group.iterator();
while (iter.next()) |entity| {
std.testing.expectEqual(val, group.getConst(Sprite, entity).x);
val += 1;
}
}
test "sort BasicGroup by Component" {
var reg = Registry.init(std.testing.allocator);
defer reg.deinit();
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var group = reg.group(.{}, .{ Sprite, Renderable }, .{});
var i: usize = 0;
while (i < 5) : (i += 1) {
var e = reg.create();
reg.add(e, Sprite{ .x = @intToFloat(f32, i) });
reg.add(e, Renderable{ .x = @intToFloat(f32, i) });
}
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const SortContext = struct {
fn sort(this: void, a: Sprite, b: Sprite) bool {
return a.x > b.x;
}
};
group.sort(Sprite, {}, SortContext.sort);
var val: f32 = 0;
var iter = group.iterator();
while (iter.next()) |entity| {
std.testing.expectEqual(val, group.getConst(Sprite, entity).x);
val += 1;
}
}
test "sort OwningGroup by Entity" {
std.debug.warn("\n", .{});
var reg = Registry.init(std.testing.allocator);
defer reg.deinit();
var group = reg.group(.{ Sprite, Renderable }, .{}, .{});
var i: usize = 0;
while (i < 5) : (i += 1) {
var e = reg.create();
reg.add(e, Sprite{ .x = @intToFloat(f32, i) });
reg.add(e, Renderable{ .x = @intToFloat(f32, i) });
}
const SortContext = struct {
group: OwningGroup,
fn sort(this: @This(), a: ecs.Entity, b: ecs.Entity) bool {
const sprite_a = this.group.getConst(Sprite, a);
const sprite_b = this.group.getConst(Sprite, b);
return sprite_a.x > sprite_b.x;
}
};
const context = SortContext{.group = group};
group.sort(ecs.Entity, context, SortContext.sort);
var val: f32 = 0;
var iter = group.iterator(struct {s: *Sprite, r: *Renderable});
while (iter.next()) |entity| {
std.testing.expectEqual(val, entity.s.*.x);
val += 1;
}
}
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test "sort OwningGroup by Component" {
std.debug.warn("\n", .{});
var reg = Registry.init(std.testing.allocator);
defer reg.deinit();
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var group = reg.group(.{ Sprite, Renderable }, .{}, .{});
var i: usize = 0;
while (i < 5) : (i += 1) {
var e = reg.create();
reg.add(e, Sprite{ .x = @intToFloat(f32, i) });
reg.add(e, Renderable{ .x = @intToFloat(f32, i) });
}
const SortContext = struct {
fn sort(this: void, a: Sprite, b: Sprite) bool {
return a.x > b.x;
}
};
group.sort(Sprite, {}, SortContext.sort);
var val: f32 = 0;
var iter = group.iterator(struct {s: *Sprite, r: *Renderable});
while (iter.next()) |entity| {
std.testing.expectEqual(val, entity.s.*.x);
val += 1;
}
}
test "nested OwningGroups add/remove components" {
var reg = Registry.init(std.testing.allocator);
defer reg.deinit();
var group1 = reg.group(.{Sprite}, .{Renderable}, .{});
var group2 = reg.group(.{ Sprite, Transform }, .{Renderable}, .{});
var group3 = reg.group(.{ Sprite, Transform }, .{ Renderable, Rotation }, .{});
std.testing.expect(!reg.sortable(Sprite));
std.testing.expect(!reg.sortable(Transform));
std.testing.expect(reg.sortable(Renderable));
var e1 = reg.create();
reg.addTypes(e1, .{ Sprite, Renderable, Rotation });
std.testing.expectEqual(group1.len(), 1);
std.testing.expectEqual(group2.len(), 0);
std.testing.expectEqual(group3.len(), 0);
reg.add(e1, Transform{});
std.testing.expectEqual(group3.len(), 1);
reg.remove(Sprite, e1);
std.testing.expectEqual(group1.len(), 0);
std.testing.expectEqual(group2.len(), 0);
std.testing.expectEqual(group3.len(), 0);
}
test "nested OwningGroups entity order" {
var reg = Registry.init(std.testing.allocator);
defer reg.deinit();
var group1 = reg.group(.{Sprite}, .{Renderable}, .{});
var group2 = reg.group(.{ Sprite, Transform }, .{Renderable}, .{});
var i: usize = 0;
while (i < 5) : (i += 1) {
var e = reg.create();
reg.add(e, Sprite{ .x = @intToFloat(f32, i) });
reg.add(e, Renderable{ .x = @intToFloat(f32, i) });
}
std.testing.expectEqual(group1.len(), 5);
std.testing.expectEqual(group2.len(), 0);
var sprite_store = reg.assure(Sprite);
var transform_store = reg.assure(Transform);
// printStore(sprite_store, "Sprite");
reg.add(1, Transform{ .x = 1 });
// printStore(sprite_store, "Sprite");
// printStore(transform_store, "Transform");
// warn("group2.current: {}\n", .{group2.group_data.current});
}