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233 lines
6.6 KiB
233 lines
6.6 KiB
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System.Collections.Generic;
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using System;
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namespace Asteroids;
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public class AllAst
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{
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public List<asteroid> As;
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private List<Explosion> EX;
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public List<powerupbox> Pow;
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public Texture2D[] asTextures;
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private Player PL;
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private int wait;
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public AllAst(Player PL)
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{
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this.PL = PL;
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As = new List<asteroid>();
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Pow = new List<powerupbox>();
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EX = new List<Explosion>();
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}
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public void Update(SpriteBatch _spriteBatch)
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{
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foreach (var item in As)
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{
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bullet rm = null;
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foreach (var it in PL.Bullets)
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{
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if (item.Rect.Intersects(it.Rect))
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{
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item.Health--;
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AudioEn.playsound(4);
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rm = it;
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break;
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}
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}
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if (rm != null)
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{
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PL.Bullets.Remove(rm);
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}
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}
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As.RemoveAll(pred);
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Pow.RemoveAll(PowPred);
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EX.RemoveAll(EXpred);
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wait--;
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if (wait <= 0)
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{
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Random r = new Random();
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float maxpoints = 1000f;
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float t = ((float)vars.Points/maxpoints);
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wait = r.Next((int)MathHelper.Lerp(120, 10, t), (int)MathHelper.Lerp(300, 60, t));
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As.Add(new asteroid(asTextures[r.Next(asTextures.Length)], _spriteBatch));
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}
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}
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private bool pred(asteroid ase)
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{
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if (ase.Health <= 0)
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{
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vars.Points++;
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Random r = new Random();
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if(r.Next(0, 10) == 2)
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{
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Pow.Add(new powerupbox(ase.pos));
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}
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EX.Add(new Explosion(ase.Rect));
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return true;
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}
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if (ase.Rect.Intersects(PL.Rect))
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{
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PL.Health--;
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EX.Add(new Explosion(ase.Rect));
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return true;
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}
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if (!ase.Rect.Intersects(vars.PlayArea))
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{
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return true;
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}
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return false;
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}
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private bool PowPred(powerupbox PO)
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{
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if(PO.Rect.Top >= vars.PlayArea.Bottom)
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{
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return true;
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}
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if(PO.Rect.Intersects(PL.Rect))
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{
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PL.Ups.Add(new powerup());
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vars.Points += 5;
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return true;
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}
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return false;
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}
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private bool EXpred(Explosion E)
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{
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if(E.frame == E.mframe)
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{
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return true;
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}
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return false;
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}
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public void Draw(SpriteBatch _spriteBatch, GameTime gameTime)
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{
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foreach (var item in As)
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{
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item.Draw(_spriteBatch);
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}
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foreach (var item in Pow)
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{
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item.Draw(_spriteBatch);
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}
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foreach (var item in EX)
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{
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item.draw(_spriteBatch, gameTime);
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}
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}
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}
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public class asteroid
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{
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public Texture2D Texture;
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public Rectangle Rect;
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public Vector2 pos;
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public float speed;
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public float rot;
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public float rots;
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public int Health;
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public hpbar bar;
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private float size;
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private int flydir;
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public asteroid(Texture2D Texture, SpriteBatch _spriteBatch)
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{
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this.Texture = Texture;
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Random r = new Random();
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speed = (float)((float)r.Next(5, 30) / 10f);
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rots = (float)((float)r.Next(5, 30) / 10f);
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flydir = r.Next(-25, 25);
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pos = new Vector2(r.Next(vars.PlayArea.X, vars.PlayArea.Right-Texture.Width), 100);
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Health = r.Next(5, 15);
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size = (float)((float)r.Next(50, 300)/100f);
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Rect = new Rectangle((int)pos.X, (int)pos.Y, (int)(Texture.Width*size), (int)(Texture.Height*size));
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bar = new hpbar(Health, _spriteBatch.GraphicsDevice);
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}
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public void Draw(SpriteBatch _spriteBatch)
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{
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Vector2 e = new Vector2(MathF.Cos(MathHelper.ToRadians(flydir)+1.5707963268f) * speed, MathF.Sin(MathHelper.ToRadians(flydir)+1.5707963268f) * speed);
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rot += rots;
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pos += e;
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bar.pos = new Vector2(Rect.Center.X, Rect.Center.Y);
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Rect = new Rectangle((int)pos.X, (int)pos.Y, Rect.Width, Rect.Height);
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_spriteBatch.Draw(Texture, Rect.Center.ToVector2(), null, Color.White, MathHelper.ToRadians(rot), new Vector2(Texture.Width / 2, Texture.Height / 2), new Vector2(size, size), SpriteEffects.None, 0f);
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if(bar.max != Health)
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{
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bar.Draw(_spriteBatch, Health);
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}
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}
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}
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public class hpbar
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{
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public Texture2D ThePixel;
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public float max;
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public Vector2 pos;
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public hpbar(float max, GraphicsDevice gd)
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{
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this.max = max;
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ThePixel = new Texture2D(gd, 1, 1);
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ThePixel.SetData<Color>(new Color[] { Color.White});
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}
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public void Draw(SpriteBatch _spriteBatch, float v)
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{
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int size = (int)((v/max) * 38);
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Rectangle[] rects = new Rectangle[]{
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new Rectangle((int)pos.X-20, (int)pos.Y+20, 40, 10),
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new Rectangle((int)pos.X-19, (int)pos.Y+20, 38, 8),
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new Rectangle((int)pos.X-19, (int)pos.Y+20, size, 8)
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};
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Color[] cs = new Color[]{
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Color.Black,
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Color.Red,
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Color.Green,
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};
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for (int i = 0; i < rects.Length; i++)
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{
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_spriteBatch.Draw(ThePixel, rects[i], null, cs[i]);
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}
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}
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}
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public class powerupbox
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{
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public Texture2D Texture;
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public Vector2 pos;
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public Rectangle Rect;
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public powerupbox(Vector2 pos)
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{
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this.pos = pos;
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Random r = new Random();
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Texture = vars.PowerUpTex[r.Next(0, vars.PowerUpTex.Length)];
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Rect = new Rectangle((int)pos.X, (int)pos.Y, Texture.Width, Texture.Height);
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}
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public void Draw(SpriteBatch _sprtieBatch)
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{
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pos.Y += 1f;
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Rect = new Rectangle((int)pos.X, (int)pos.Y, Rect.Width, Rect.Height);
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_sprtieBatch.Draw(Texture, pos, null, Color.White);
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}
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}
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public class Explosion
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{
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private Rectangle rect;
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private Rectangle source;
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private float time;
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public int mframe;
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public int frame;
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public Explosion(Rectangle ase)
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{
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rect = new Rectangle(ase.X-ase.Width/2, ase.Y-ase.Height/2, 100, 100);
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source = new Rectangle(0, 0, 100, 100);
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frame = 1;
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mframe = 81;
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}
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public void draw(SpriteBatch _spriteBatch, GameTime gameTime)
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{
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frame += 2;
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if(frame == 17)
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{
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AudioEn.playsound(3);
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}
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source.X = source.Width*(frame-1);
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_spriteBatch.Draw(vars.explosionsheet, rect, source, Color.White);
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time += (float)gameTime.ElapsedGameTime.TotalSeconds;
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}
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} |