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@ -15,12 +15,29 @@ public class Scenes
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private List<Button> Buttons;
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private List<Button> Buttons;
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public bool wait;
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public bool wait;
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private bool mwait;
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private bool mwait;
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private RenderTarget2D blackborder;
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public Scenes(Game1 Game, SpriteBatch _spriteBatch)
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public Scenes(Game1 Game, SpriteBatch _spriteBatch)
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{
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{
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GU = GU = new gameui(Game.Content.Load<Texture2D>("background"), Game.PL);
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GU = GU = new gameui(Game.Content.Load<Texture2D>("background"), Game.PL);
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this._spriteBatch = _spriteBatch;
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this._spriteBatch = _spriteBatch;
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this.Game = Game;
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this.Game = Game;
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Buttons = new List<Button>();
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Buttons = new List<Button>();
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blackborder = new RenderTarget2D(_spriteBatch.GraphicsDevice, (int)vars.ScreenSize.X, (int)vars.ScreenSize.Y);
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Rectangle[] box = new Rectangle[]{
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new Rectangle(0, 0, (int)vars.ScreenSize.X, vars.PlayArea.Y),
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new Rectangle(0, 0, vars.PlayArea.X, (int)vars.ScreenSize.Y),
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new Rectangle(0, vars.PlayArea.Bottom, (int)vars.ScreenSize.X, (int)vars.ScreenSize.Y-vars.PlayArea.Bottom),
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new Rectangle(vars.PlayArea.Right, 0, (int)vars.ScreenSize.X-vars.PlayArea.Right, (int)vars.ScreenSize.Y),
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};
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_spriteBatch.GraphicsDevice.SetRenderTarget(blackborder);
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_spriteBatch.GraphicsDevice.Clear(Color.Transparent);
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_spriteBatch.Begin();
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foreach(var item in box)
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{
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_spriteBatch.Draw(vars.ThePixel, item, null, Color.Black);
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}
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_spriteBatch.End();
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_spriteBatch.GraphicsDevice.SetRenderTarget(null);
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initscenes();
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initscenes();
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}
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}
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public void draw(GameTime gameTime)
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public void draw(GameTime gameTime)
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@ -111,8 +128,8 @@ public class Scenes
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GU.draw(_spriteBatch);
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GU.draw(_spriteBatch);
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Game.PL.Draw(_spriteBatch, gameTime);
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Game.PL.Draw(_spriteBatch, gameTime);
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Game.AS.Draw(_spriteBatch, gameTime);
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Game.AS.Draw(_spriteBatch, gameTime);
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_spriteBatch.Draw(vars.ThePixel, new Rectangle(vars.PlayArea.X, vars.PlayArea.Bottom, vars.PlayArea.Width, (int)vars.ScreenSize.Y - vars.PlayArea.Bottom), null, Color.Black);
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_spriteBatch.Draw(blackborder, Vector2.Zero, null, Color.White);
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_spriteBatch.Draw(vars.ThePixel, new Rectangle(vars.PlayArea.X, 0, vars.PlayArea.Width, vars.PlayArea.Y), null, Color.Black);
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GU.draw(_spriteBatch);
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_spriteBatch.End();
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_spriteBatch.End();
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}
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}
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public void U1(GameTime gameTime)
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public void U1(GameTime gameTime)
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@ -138,8 +155,8 @@ public class Scenes
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item.draw(_spriteBatch);
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item.draw(_spriteBatch);
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}
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}
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}
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}
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_spriteBatch.Draw(vars.ThePixel, new Rectangle(vars.PlayArea.X, vars.PlayArea.Bottom, vars.PlayArea.Width, (int)vars.ScreenSize.Y - vars.PlayArea.Bottom), null, Color.Black);
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_spriteBatch.Draw(blackborder, Vector2.Zero, null, Color.White);
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_spriteBatch.Draw(vars.ThePixel, new Rectangle(vars.PlayArea.X, 0, vars.PlayArea.Width, vars.PlayArea.Y), null, Color.Black);
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GU.draw(_spriteBatch);
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_spriteBatch.End();
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_spriteBatch.End();
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}
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}
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public void U2()
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public void U2()
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@ -182,6 +199,7 @@ public class gameui
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public Texture2D Background;
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public Texture2D Background;
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private float bgY;
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private float bgY;
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private Player PL;
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private Player PL;
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private int layer;
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public gameui(Texture2D bg, Player PL)
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public gameui(Texture2D bg, Player PL)
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{
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{
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this.Background = bg;
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this.Background = bg;
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@ -203,8 +221,13 @@ public class gameui
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bgY = vars.PlayArea.Y;
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bgY = vars.PlayArea.Y;
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}
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}
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//the boxes
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//the boxes
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_spriteBatch.Draw(Background, new Rectangle(vars.PlayArea.X, (int)bgY, vars.PlayArea.Width, vars.PlayArea.Height), null, Color.White);
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if(layer == 0)
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_spriteBatch.Draw(Background, new Rectangle(vars.PlayArea.X, (int)bgY - vars.PlayArea.Height, vars.PlayArea.Width, vars.PlayArea.Height), null, Color.White);
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{
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_spriteBatch.Draw(Background, new Rectangle(vars.PlayArea.X, (int)bgY, vars.PlayArea.Width, vars.PlayArea.Height), null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0);
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_spriteBatch.Draw(Background, new Rectangle(vars.PlayArea.X, (int)bgY - vars.PlayArea.Height, vars.PlayArea.Width, vars.PlayArea.Height), null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0);
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layer++;
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return;
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}
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_spriteBatch.Draw(vars.ThePixel, new Rectangle(50, 50, vars.PlayArea.X - 100, (int)vars.ScreenSize.Y - 100), null, new Color(dimnes, dimnes, dimnes));
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_spriteBatch.Draw(vars.ThePixel, new Rectangle(50, 50, vars.PlayArea.X - 100, (int)vars.ScreenSize.Y - 100), null, new Color(dimnes, dimnes, dimnes));
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Rectangle rightbox = new Rectangle(vars.PlayArea.Right + 50, 50, (int)vars.ScreenSize.X - vars.PlayArea.Right - 100, (int)vars.ScreenSize.Y - 100);
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Rectangle rightbox = new Rectangle(vars.PlayArea.Right + 50, 50, (int)vars.ScreenSize.X - vars.PlayArea.Right - 100, (int)vars.ScreenSize.Y - 100);
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_spriteBatch.Draw(vars.ThePixel, rightbox, null, new Color(dimnes, dimnes, dimnes));
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_spriteBatch.Draw(vars.ThePixel, rightbox, null, new Color(dimnes, dimnes, dimnes));
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@ -247,5 +270,6 @@ public class gameui
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_spriteBatch.DrawString(vars.Font, "Current Nr: " + AudioEn.cursong, new Vector2(musice.Center.X - vars.Font.MeasureString("Current Nr: " + AudioEn.cursong).X/2, musice.Center.Y - vars.Font.MeasureString("Current Nr: " + AudioEn.cursong).Y/2), Color.RoyalBlue);
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_spriteBatch.DrawString(vars.Font, "Current Nr: " + AudioEn.cursong, new Vector2(musice.Center.X - vars.Font.MeasureString("Current Nr: " + AudioEn.cursong).X/2, musice.Center.Y - vars.Font.MeasureString("Current Nr: " + AudioEn.cursong).Y/2), Color.RoyalBlue);
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string time = AudioEn.playedtime.ToString().Remove(0, 3).Remove(5) + " / " + AudioEn.songtime.ToString().Remove(0, 3).Remove(5);
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string time = AudioEn.playedtime.ToString().Remove(0, 3).Remove(5) + " / " + AudioEn.songtime.ToString().Remove(0, 3).Remove(5);
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_spriteBatch.DrawString(vars.Font, time, new Vector2(musice.Center.X - vars.Font.MeasureString(time).X/2, musice.Bottom-vars.Font.MeasureString(time).Y-25), Color.RoyalBlue);
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_spriteBatch.DrawString(vars.Font, time, new Vector2(musice.Center.X - vars.Font.MeasureString(time).X/2, musice.Bottom-vars.Font.MeasureString(time).Y-25), Color.RoyalBlue);
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layer = 0;
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}
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}
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}
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}
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