fixed centering

main 0.2
RedStealthDev 2 years ago
parent c313194009
commit 3b44c3733e

@ -26,7 +26,6 @@ public class AllAst
foreach (var item in As)
{
bullet rm = null;
Rectangle cent = new Rectangle(item.Rect.X - item.Rect.Width / 2, item.Rect.Y - item.Rect.Height / 2, item.Rect.Width, item.Rect.Height);
foreach (var it in PL.Bullets)
{
if (item.Rect.Intersects(it.Rect))
@ -68,14 +67,13 @@ public class AllAst
EX.Add(new Explosion(ase.Rect));
return true;
}
Rectangle cent = new Rectangle(ase.Rect.X - ase.Rect.Width / 2, ase.Rect.Y -ase.Rect.Height / 2, ase.Rect.Width, ase.Rect.Height);
if (cent.Intersects(PL.Rect))
if (ase.Rect.Intersects(PL.Rect))
{
PL.Health--;
EX.Add(new Explosion(ase.Rect));
return true;
}
if (!cent.Intersects(vars.PlayArea))
if (!ase.Rect.Intersects(vars.PlayArea))
{
return true;
}

@ -7,4 +7,4 @@ build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = Asteroids
build_property.ProjectDir = E:\Repos\Asteroids\
build_property.ProjectDir = e:\Repos\Asteroids\

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