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2 years ago
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Audio;
using System;
namespace Asteroids;
public class Game1 : Game
{
private GraphicsDeviceManager _graphics;
private SpriteBatch _spriteBatch;
public Player PL;
public AllAst AS;
public Game1()
{
AudioEn.MasterVolume = 0.5f;
vars.ScreenSize = new Vector2(1920, 1080);
_graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
IsMouseVisible = true;
_graphics.IsFullScreen = true;
_graphics.PreferredBackBufferHeight = (int)vars.ScreenSize.Y;
_graphics.PreferredBackBufferWidth = (int)vars.ScreenSize.X;
_graphics.ApplyChanges();
}
protected override void Initialize()
{
AudioEn.Sounds = new Sound[]{
new Sound(Content.Load<SoundEffect>("MenuMusic"), 0.5f, "menu", false),
new Sound(Content.Load<SoundEffect>("Hit"), 0.5f, "Music", true),
new Sound(Content.Load<SoundEffect>("shot"), 0.5f, "Shot", true),
new Sound(Content.Load<SoundEffect>("Explosion"), 0.5f, "Explosion", true),
new Sound(Content.Load<SoundEffect>("Hit"), 0.5f, "Hit", true),
};
AudioEn.Initialize(this);
base.Initialize();
}
protected override void LoadContent()
{
_spriteBatch = new SpriteBatch(GraphicsDevice);
vars.PlayArea = new Rectangle((int)vars.ScreenSize.X/2-300, 50, 600, (int)vars.ScreenSize.Y-100);
PL = new Player(Content.Load<Texture2D>("player"), Content.Load<Texture2D>("bullet"));
AS = new AllAst(PL);
AS.asTextures = new Texture2D[]{
Content.Load<Texture2D>("asteroid"),
};
vars.ThePixel = Content.Load<Texture2D>("ThePixel");
vars.Font = Content.Load<SpriteFont>("Arial");
vars.PowerUpTex = new Texture2D[]{
Content.Load<Texture2D>("Powerup"),
};
vars.Scens = new Scenes(this, _spriteBatch);
vars.explosionsheet = Content.Load<Texture2D>("ExplosionIMG");
}
protected override void Update(GameTime gameTime)
{
if (Keyboard.GetState().IsKeyDown(Keys.LeftAlt) && Keyboard.GetState().IsKeyDown(Keys.F4))
Exit();
AudioEn.Update(gameTime);
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
vars.Scens.draw(gameTime);
base.Draw(gameTime);
}
}
public static class vars
{
public static Vector2 ScreenSize;
public static Rectangle PlayArea;
public static Texture2D[] PowerUpTex;
public static SpriteFont Font;
public static int Points;
public static Texture2D ThePixel;
public static Scenes Scens;
public static Texture2D explosionsheet;
}