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23 lines
520 B
23 lines
520 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class HpBar : MonoBehaviour
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{
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public Health HP;
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private Slider Fill;
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private float m;
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private void Start()
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{
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Fill = transform.Find("Slider").GetComponent<Slider>();
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Fill.maxValue = HP.MaxHP;
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Fill.value = HP.Hp;
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}
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private void FixedUpdate()
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{
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Fill.maxValue = HP.MaxHP;
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Fill.value = Mathf.SmoothDamp(Fill.value, HP.Hp, ref m, 0.1f);
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}
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}
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