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48 lines
1.1 KiB
48 lines
1.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class PlayerMovement : MonoBehaviour
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{
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private Rigidbody2D rb;
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private Inputs Input;
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private InputAction Walk;
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private InputAction Jump;
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private InputAction Dash;
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private Vector2 Force;
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public float Speed;
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private void Awake()
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{
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Input = new Inputs();
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rb = this.gameObject.GetComponent<Rigidbody2D>();
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}
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private void OnEnable()
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{
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Walk = Input.Movement.wasd;
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Jump = Input.Movement.Jump;
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Dash = Input.Movement.Dash;
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Walk.Enable();
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Jump.Enable();
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Dash.Enable();
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}
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private void OnDisable()
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{
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Walk.Disable();
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Jump.Disable();
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Dash.Disable();
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}
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// Start is called before the first frame update
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private void Start()
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{
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}
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// Update is called once per frame
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private void Update()
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{
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Force = Walk.ReadValue<Vector2>();
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rb.AddForce(new Vector2(Force.x * Speed * Time.deltaTime, 0), ForceMode2D.Impulse);
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}
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}
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