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RatAttack2D/Assets/Scripts/rectangleroomgen.cs

48 lines
1.3 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
public class rectangleroomgen : MonoBehaviour
{
public RuleTile Rule;
public Tilemap map;
public TileBase empty;
public GameObject player;
public GameObject Camera;
public Vector2Int size;
public float wait;
public GameObject frog;
void Start()
{
System.Random ran = new System.Random();
size = new Vector2Int(ran.Next(25, 50), ran.Next(10, 25));
for (int x = 0; x < size.x+22; x++)
{
for (int y = 0; y < size.y+22; y++)
{
map.SetTile(new Vector3Int(x, y, 0), Rule);
}
}
for (int x = 11; x < size.x+11; x++)
{
for (int y = 11; y < size.y+11; y++)
{
map.SetTile(new Vector3Int(x, y, 0), empty);
}
}
player.transform.position = new Vector3((size.x)*8, (size.y)*8+11, 0);
Camera.transform.position = new Vector3((size.x)*8, (size.y)*8, -10);
}
void Update()
{
wait -= Time.deltaTime;
if(wait <= 0)
{
GameObject.Instantiate(frog, new Vector3(Random.Range(0, 12*8+size.x*8), 15*8, 0), new Quaternion());
wait = Random.Range(1, 10);
}
}
}