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23 lines
649 B
23 lines
649 B
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class camera : MonoBehaviour
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{
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public Transform FollowedObject;
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public float Damping;
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private Rigidbody2D RB;
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private Vector2 RefVel;
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private Vector2 Target;
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private void Awake()
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{
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RB = this.gameObject.GetComponent<Rigidbody2D>();
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}
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void Update()
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{
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Target = new Vector2(FollowedObject.position.x, FollowedObject.position.y);
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RefVel = RB.velocity;
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RB.velocity = (Vector2.SmoothDamp(RB.position, Target, ref RefVel, 0.1f) - Target) * new Vector2(-1*Damping, -1*Damping);
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}
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} |