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31 lines
865 B
31 lines
865 B
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class camera : MonoBehaviour
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{
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public Transform FollowedObject;
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public Vector2 offset;
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private Vector2 dest;
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private Vector2 Vel;
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private Rigidbody2D RB;
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private Rigidbody2D FolRB;
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public Vector2 sus;
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public float Speed;
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private void Awake()
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{
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RB = this.gameObject.GetComponent<Rigidbody2D>();
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FolRB = FollowedObject.GetComponent<Rigidbody2D>();
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}
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void Update()
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{
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dest = FolRB.position + offset;
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Vel = RB.velocity;
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RB.velocity = (new Vector2(MathF.Round(dest.x*4, MidpointRounding.AwayFromZero)/4, MathF.Round(dest.y*4, MidpointRounding.AwayFromZero)/4) - RB.position)*Vector2.Distance(RB.position, FolRB.position)/Speed;
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}
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void FixedUpdate()
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{
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}
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} |