using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class ShopManagerScript : MonoBehaviour { public int Cheese; public TMP_Text CheeseUI; public ShopItemOP[] shopItemsOP; public GameObject[] shopPanels; public Button[] MyPurchaseBTNS; void Start() { for (int i = 0; i < shopItemsOP.Length; i++) { shopPanels[i].SetActive(true); } CheeseUI.text = "Cheese: " + Cheese.ToString(); LoadPanels(); CheckPurchaseable(); } void Update() { for (int i = 0; i < shopItemsOP.Length; i++) { if(shopPanels[i].GetComponent().down) { shopPanels[i].GetComponent().down = false; PurchaseItem(i); } } } public void AddCheese() { Cheese++; CheeseUI.text = "Cheese: " + Cheese.ToString(); CheckPurchaseable(); } public void CheckPurchaseable() { for (int i = 0; i < shopItemsOP.Length; i++) { if (Cheese >= shopItemsOP[i].BaseCost) { MyPurchaseBTNS[i].interactable = true; } else { MyPurchaseBTNS[i].interactable = false; } } } public void PurchaseItem(int BtnNO) { if (Cheese >= shopItemsOP[BtnNO].BaseCost) { Cheese = Cheese - shopItemsOP[BtnNO].BaseCost; CheeseUI.text = "Cheese : " + Cheese.ToString(); CheckPurchaseable(); } } public void LoadPanels() { for (int i = 0; i < shopItemsOP.Length; i++) { shopPanels[i].GetComponent().titleTxt.text = shopItemsOP[i].Title; shopPanels[i].GetComponent().explanationTxt.text = shopItemsOP[i].Explanation; shopPanels[i].GetComponent().prizeTxt.text = "Cheese: " + shopItemsOP[i].BaseCost.ToString(); } } }