using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class HpBar : MonoBehaviour { public Health HP; private Slider Fill; private float m; private void Start() { Fill = transform.Find("Slider").GetComponent(); Fill.maxValue = HP.MaxHP; Fill.value = HP.Hp; } private void FixedUpdate() { Fill.maxValue = HP.MaxHP; Fill.value = Mathf.SmoothDamp(Fill.value, HP.Hp, ref m, 0.1f); } }