using System.Collections; using System.Collections.Generic; using UnityEngine; public class Health : MonoBehaviour { public int PreHP; public int MaxHP {get; private set;} public int Hp {get; private set;} private void Start() { MaxHP = PreHP; Hp = MaxHP; } public void RemoveHP(int Damage) { Hp -= Damage; hpCheck(); } public void AddHP(int In) { Hp += In; hpCheck(); } public void AddMax(int hp) { } private void hpCheck() { if(Hp <=0) { if(gameObject.CompareTag("Enemy")) { GameObject.Destroy(gameObject); } if(gameObject.CompareTag("Player")) { GameObject.Find("Canvas").GetComponent().Setup(0); GameObject.Find("Canvas").GetComponent().die(); } } if(Hp > MaxHP) { Hp = MaxHP; } } }