using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy_stat2 : StateMachineBehaviour { private bool no; private float wait; override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { wait = 0; no = false; } override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if(no) { return; } if(wait >= 1f) { Enemy_Frog Fr = animator.GetComponent(); Fr.shoot(); no = true; } wait += Time.deltaTime; } }