//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.4.4 // from Assets/Inputs.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; public partial class @Inputs : IInputActionCollection2, IDisposable { public InputActionAsset asset { get; } public @Inputs() { asset = InputActionAsset.FromJson(@"{ ""name"": ""Inputs"", ""maps"": [ { ""name"": ""Movement"", ""id"": ""d8d47c0a-b662-400d-a385-35807c70320f"", ""actions"": [ { ""name"": ""wasd"", ""type"": ""Value"", ""id"": ""0b6cb4ea-7ff8-4923-b6ab-33d667c9ca70"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true }, { ""name"": ""Jump"", ""type"": ""Button"", ""id"": ""e80a18a4-dc07-4781-a2fb-d1339a1395e2"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Dash"", ""type"": ""Button"", ""id"": ""69029b38-e024-4fc6-a3d3-0ec0fe6bde48"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Next weapon"", ""type"": ""Button"", ""id"": ""0f70482d-054d-45ca-be81-c54e2deb922d"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Last weapon"", ""type"": ""Button"", ""id"": ""838ac902-8907-4180-87a9-f03f438c9069"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""attack"", ""type"": ""Button"", ""id"": ""d99967b7-1e06-448b-b920-422947e9c03e"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Aim"", ""type"": ""Button"", ""id"": ""68ca889d-0737-4f91-8b04-2743619d9841"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Interact"", ""type"": ""Button"", ""id"": ""317818b9-4681-4f6d-96a8-d846c883cdc7"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Mouse_Pos"", ""type"": ""Value"", ""id"": ""62187c88-60b3-4cdb-990b-3e434d79e2d0"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true }, { ""name"": ""Eat"", ""type"": ""Button"", ""id"": ""c0a3cd1e-8946-4ce6-80e8-2efe992809a7"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Pause"", ""type"": ""Button"", ""id"": ""f130e6cf-9ecc-46b1-b37d-bf452dae29f0"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false } ], ""bindings"": [ { ""name"": ""2D Vector"", ""id"": ""6c5c6ba8-c84f-4d14-ba76-681085988d36"", ""path"": ""2DVector"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""wasd"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""up"", ""id"": ""a7ce409d-b8a9-40a8-82fb-36838e8027b3"", ""path"": ""/w"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""wasd"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""down"", ""id"": ""d99c0c7a-1ef2-4abb-adc8-bf105d8d71e9"", ""path"": ""/s"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""wasd"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""left"", ""id"": ""01b1a9c6-3b80-4b40-a597-e8bc579b9393"", ""path"": ""/a"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""wasd"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""right"", ""id"": ""29c247ff-d21c-4ca8-bf9a-0906d54cc62d"", ""path"": ""/d"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""wasd"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": """", ""id"": ""264c79a3-0145-44a7-8e56-9c9664661d8d"", ""path"": ""/space"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Jump"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""7aaca10d-6d18-4407-a143-93fd3f941a82"", ""path"": ""/shift"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Dash"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""559884ac-6f23-4120-affe-c514ba57b47b"", ""path"": """", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Next weapon"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""72bd1b1e-d6fe-416f-9e88-0c34f36eda52"", ""path"": """", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Last weapon"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""73cb1d56-f8d9-41bb-9639-8d72e45caac2"", ""path"": ""/leftButton"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""attack"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""5861b660-6b46-49ef-a31d-57336f405d75"", ""path"": ""/e"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Interact"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""33bb5381-64d6-434f-91a7-4b7ef16e5dcd"", ""path"": ""/rightButton"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Aim"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""2804d0cd-53d7-4504-bede-102687c52e60"", ""path"": ""/position"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Mouse_Pos"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""5f2b2db3-f57a-4450-9657-8dac2df34b4d"", ""path"": ""/1"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Eat"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""81322c8b-dcdc-41da-a2af-8a9eb451461c"", ""path"": ""/escape"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Pause"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [] }"); // Movement m_Movement = asset.FindActionMap("Movement", throwIfNotFound: true); m_Movement_wasd = m_Movement.FindAction("wasd", throwIfNotFound: true); m_Movement_Jump = m_Movement.FindAction("Jump", throwIfNotFound: true); m_Movement_Dash = m_Movement.FindAction("Dash", throwIfNotFound: true); m_Movement_Nextweapon = m_Movement.FindAction("Next weapon", throwIfNotFound: true); m_Movement_Lastweapon = m_Movement.FindAction("Last weapon", throwIfNotFound: true); m_Movement_attack = m_Movement.FindAction("attack", throwIfNotFound: true); m_Movement_Aim = m_Movement.FindAction("Aim", throwIfNotFound: true); m_Movement_Interact = m_Movement.FindAction("Interact", throwIfNotFound: true); m_Movement_Mouse_Pos = m_Movement.FindAction("Mouse_Pos", throwIfNotFound: true); m_Movement_Eat = m_Movement.FindAction("Eat", throwIfNotFound: true); m_Movement_Pause = m_Movement.FindAction("Pause", throwIfNotFound: true); } public void Dispose() { UnityEngine.Object.Destroy(asset); } public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } public ReadOnlyArray controlSchemes => asset.controlSchemes; public bool Contains(InputAction action) { return asset.Contains(action); } public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } public void Enable() { asset.Enable(); } public void Disable() { asset.Disable(); } public IEnumerable bindings => asset.bindings; public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // Movement private readonly InputActionMap m_Movement; private IMovementActions m_MovementActionsCallbackInterface; private readonly InputAction m_Movement_wasd; private readonly InputAction m_Movement_Jump; private readonly InputAction m_Movement_Dash; private readonly InputAction m_Movement_Nextweapon; private readonly InputAction m_Movement_Lastweapon; private readonly InputAction m_Movement_attack; private readonly InputAction m_Movement_Aim; private readonly InputAction m_Movement_Interact; private readonly InputAction m_Movement_Mouse_Pos; private readonly InputAction m_Movement_Eat; private readonly InputAction m_Movement_Pause; public struct MovementActions { private @Inputs m_Wrapper; public MovementActions(@Inputs wrapper) { m_Wrapper = wrapper; } public InputAction @wasd => m_Wrapper.m_Movement_wasd; public InputAction @Jump => m_Wrapper.m_Movement_Jump; public InputAction @Dash => m_Wrapper.m_Movement_Dash; public InputAction @Nextweapon => m_Wrapper.m_Movement_Nextweapon; public InputAction @Lastweapon => m_Wrapper.m_Movement_Lastweapon; public InputAction @attack => m_Wrapper.m_Movement_attack; public InputAction @Aim => m_Wrapper.m_Movement_Aim; public InputAction @Interact => m_Wrapper.m_Movement_Interact; public InputAction @Mouse_Pos => m_Wrapper.m_Movement_Mouse_Pos; public InputAction @Eat => m_Wrapper.m_Movement_Eat; public InputAction @Pause => m_Wrapper.m_Movement_Pause; public InputActionMap Get() { return m_Wrapper.m_Movement; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } public bool enabled => Get().enabled; public static implicit operator InputActionMap(MovementActions set) { return set.Get(); } public void SetCallbacks(IMovementActions instance) { if (m_Wrapper.m_MovementActionsCallbackInterface != null) { @wasd.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnWasd; @wasd.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnWasd; @wasd.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnWasd; @Jump.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnJump; @Jump.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnJump; @Jump.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnJump; @Dash.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnDash; @Dash.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnDash; @Dash.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnDash; @Nextweapon.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnNextweapon; @Nextweapon.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnNextweapon; @Nextweapon.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnNextweapon; @Lastweapon.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnLastweapon; @Lastweapon.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnLastweapon; @Lastweapon.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnLastweapon; @attack.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnAttack; @attack.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnAttack; @attack.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnAttack; @Aim.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnAim; @Aim.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnAim; @Aim.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnAim; @Interact.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnInteract; @Interact.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnInteract; @Interact.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnInteract; @Mouse_Pos.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnMouse_Pos; @Mouse_Pos.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnMouse_Pos; @Mouse_Pos.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnMouse_Pos; @Eat.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnEat; @Eat.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnEat; @Eat.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnEat; @Pause.started -= m_Wrapper.m_MovementActionsCallbackInterface.OnPause; @Pause.performed -= m_Wrapper.m_MovementActionsCallbackInterface.OnPause; @Pause.canceled -= m_Wrapper.m_MovementActionsCallbackInterface.OnPause; } m_Wrapper.m_MovementActionsCallbackInterface = instance; if (instance != null) { @wasd.started += instance.OnWasd; @wasd.performed += instance.OnWasd; @wasd.canceled += instance.OnWasd; @Jump.started += instance.OnJump; @Jump.performed += instance.OnJump; @Jump.canceled += instance.OnJump; @Dash.started += instance.OnDash; @Dash.performed += instance.OnDash; @Dash.canceled += instance.OnDash; @Nextweapon.started += instance.OnNextweapon; @Nextweapon.performed += instance.OnNextweapon; @Nextweapon.canceled += instance.OnNextweapon; @Lastweapon.started += instance.OnLastweapon; @Lastweapon.performed += instance.OnLastweapon; @Lastweapon.canceled += instance.OnLastweapon; @attack.started += instance.OnAttack; @attack.performed += instance.OnAttack; @attack.canceled += instance.OnAttack; @Aim.started += instance.OnAim; @Aim.performed += instance.OnAim; @Aim.canceled += instance.OnAim; @Interact.started += instance.OnInteract; @Interact.performed += instance.OnInteract; @Interact.canceled += instance.OnInteract; @Mouse_Pos.started += instance.OnMouse_Pos; @Mouse_Pos.performed += instance.OnMouse_Pos; @Mouse_Pos.canceled += instance.OnMouse_Pos; @Eat.started += instance.OnEat; @Eat.performed += instance.OnEat; @Eat.canceled += instance.OnEat; @Pause.started += instance.OnPause; @Pause.performed += instance.OnPause; @Pause.canceled += instance.OnPause; } } } public MovementActions @Movement => new MovementActions(this); public interface IMovementActions { void OnWasd(InputAction.CallbackContext context); void OnJump(InputAction.CallbackContext context); void OnDash(InputAction.CallbackContext context); void OnNextweapon(InputAction.CallbackContext context); void OnLastweapon(InputAction.CallbackContext context); void OnAttack(InputAction.CallbackContext context); void OnAim(InputAction.CallbackContext context); void OnInteract(InputAction.CallbackContext context); void OnMouse_Pos(InputAction.CallbackContext context); void OnEat(InputAction.CallbackContext context); void OnPause(InputAction.CallbackContext context); } }