Player_Movement #1
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104
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Normal file
104
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Normal file
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--- !u!212 &1426947898
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--- !u!212 &1426947898
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SpriteRenderer:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 1
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m_DrawMode: 0
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m_Size: {x: 1, y: 1}
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m_Size: {x: 1, y: 1}
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@ -372,6 +373,8 @@ Transform:
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m_ConstrainProportionsScale: 0
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@ -387,7 +390,62 @@ MonoBehaviour:
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Speed: 88
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JumpPwr: 100
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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--- !u!1 &1734573316
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--- !u!1 &1734573316
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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- component: {fileID: 1734573319}
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m_PrefabAsset: {fileID: 0}
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m_Father: {fileID: 225923647}
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m_Father: {fileID: 225923647}
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@ -525,8 +583,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1748358146}
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m_Father: {fileID: 225923647}
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m_Father: {fileID: 225923647}
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@ -610,3 +668,34 @@ BoxCollider2D:
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--- !u!1 &1766360383
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GameObject:
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m_PrefabAsset: {fileID: 0}
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m_Component:
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- component: {fileID: 1766360384}
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Transform:
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m_GameObject: {fileID: 1766360383}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 1426947899}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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|
@ -6,16 +6,26 @@ using UnityEngine.InputSystem;
|
|||||||
public class PlayerMovement : MonoBehaviour
|
public class PlayerMovement : MonoBehaviour
|
||||||
{
|
{
|
||||||
private Rigidbody2D rb;
|
private Rigidbody2D rb;
|
||||||
|
private SpriteRenderer SR;
|
||||||
|
private Transform Gr;
|
||||||
|
private Animator Ani;
|
||||||
|
private Collider2D C2D;
|
||||||
private Inputs Input;
|
private Inputs Input;
|
||||||
private InputAction Walk;
|
private InputAction Walk;
|
||||||
private InputAction Jump;
|
private InputAction Jump;
|
||||||
private InputAction Dash;
|
private InputAction Dash;
|
||||||
private Vector2 Force;
|
private Vector2 Force;
|
||||||
|
public LayerMask GroundLayer;
|
||||||
public float Speed;
|
public float Speed;
|
||||||
|
public float JumpPwr;
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
Input = new Inputs();
|
Input = new Inputs();
|
||||||
rb = this.gameObject.GetComponent<Rigidbody2D>();
|
rb = this.gameObject.GetComponent<Rigidbody2D>();
|
||||||
|
Gr = this.gameObject.transform.Find("GroundCheck").transform;
|
||||||
|
Ani = this.gameObject.GetComponent<Animator>();
|
||||||
|
SR = this.gameObject.GetComponent<SpriteRenderer>();
|
||||||
|
C2D = this.gameObject.GetComponent<Collider2D>();
|
||||||
}
|
}
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
@ -32,16 +42,40 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
Jump.Disable();
|
Jump.Disable();
|
||||||
Dash.Disable();
|
Dash.Disable();
|
||||||
}
|
}
|
||||||
// Start is called before the first frame update
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
Jump.performed += _ => jump();
|
||||||
Force = Walk.ReadValue<Vector2>();
|
Force = Walk.ReadValue<Vector2>();
|
||||||
rb.AddForce(new Vector2(Force.x * Speed * Time.deltaTime, 0), ForceMode2D.Impulse);
|
if(Force.x < 0)
|
||||||
|
{
|
||||||
|
SR.flipX = true;
|
||||||
|
Ani.SetBool("Running", true);
|
||||||
|
C2D.offset = new Vector2(4.5f, -21);
|
||||||
|
}
|
||||||
|
else if(Force.x > 0)
|
||||||
|
{
|
||||||
|
SR.flipX = false;
|
||||||
|
Ani.SetBool("Running", true);
|
||||||
|
C2D.offset = new Vector2(-4.5f, -21);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Ani.SetBool("Running", false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
rb.velocity = new Vector2(Force.x*Speed, rb.velocity.y);
|
||||||
|
}
|
||||||
|
private bool IsGrounded()
|
||||||
|
{
|
||||||
|
return Physics2D.OverlapBox(Gr.position, new Vector2(24, 1), 0f, GroundLayer);
|
||||||
|
}
|
||||||
|
private void jump()
|
||||||
|
{
|
||||||
|
if(IsGrounded())
|
||||||
|
{
|
||||||
|
rb.velocity = new Vector2(rb.position.x, JumpPwr);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,7 +4,7 @@
|
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QualitySettings:
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QualitySettings:
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|
m_ObjectHideFlags: 0
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serializedVersion: 5
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serializedVersion: 5
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m_CurrentQuality: 4
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m_QualitySettings:
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m_QualitySettings:
|
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- serializedVersion: 2
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- serializedVersion: 2
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name: Very Low
|
name: Very Low
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@ -98,7 +98,7 @@ QualitySettings:
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|
softVegetation: 0
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realtimeReflectionProbes: 0
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|
billboardsFaceCameraPosition: 0
|
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vSyncCount: 0
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lodBias: 0.7
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maximumLODLevel: 0
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maximumLODLevel: 0
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streamingMipmapsActive: 0
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@ -134,7 +134,7 @@ QualitySettings:
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softVegetation: 1
|
softVegetation: 1
|
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realtimeReflectionProbes: 1
|
realtimeReflectionProbes: 1
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billboardsFaceCameraPosition: 1
|
billboardsFaceCameraPosition: 1
|
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vSyncCount: 1
|
vSyncCount: 0
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lodBias: 1
|
lodBias: 1
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maximumLODLevel: 0
|
maximumLODLevel: 0
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streamingMipmapsActive: 0
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streamingMipmapsActive: 0
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@ -165,12 +165,12 @@ QualitySettings:
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|
skinWeights: 4
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textureQuality: 0
|
textureQuality: 0
|
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anisotropicTextures: 2
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anisotropicTextures: 2
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antiAliasing: 2
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antiAliasing: 0
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softParticles: 1
|
softParticles: 1
|
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softVegetation: 1
|
softVegetation: 1
|
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realtimeReflectionProbes: 1
|
realtimeReflectionProbes: 1
|
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billboardsFaceCameraPosition: 1
|
billboardsFaceCameraPosition: 1
|
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vSyncCount: 1
|
vSyncCount: 0
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lodBias: 1.5
|
lodBias: 1.5
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maximumLODLevel: 0
|
maximumLODLevel: 0
|
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streamingMipmapsActive: 0
|
streamingMipmapsActive: 0
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@ -201,12 +201,12 @@ QualitySettings:
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skinWeights: 255
|
skinWeights: 255
|
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textureQuality: 0
|
textureQuality: 0
|
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anisotropicTextures: 2
|
anisotropicTextures: 2
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antiAliasing: 2
|
antiAliasing: 0
|
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softParticles: 1
|
softParticles: 1
|
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softVegetation: 1
|
softVegetation: 1
|
||||||
realtimeReflectionProbes: 1
|
realtimeReflectionProbes: 1
|
||||||
billboardsFaceCameraPosition: 1
|
billboardsFaceCameraPosition: 1
|
||||||
vSyncCount: 1
|
vSyncCount: 0
|
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lodBias: 2
|
lodBias: 2
|
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maximumLODLevel: 0
|
maximumLODLevel: 0
|
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streamingMipmapsActive: 0
|
streamingMipmapsActive: 0
|
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@ -224,12 +224,13 @@ QualitySettings:
|
|||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
m_PerPlatformDefaultQuality:
|
m_PerPlatformDefaultQuality:
|
||||||
Android: 2
|
Android: 2
|
||||||
Lumin: 5
|
|
||||||
GameCoreScarlett: 5
|
GameCoreScarlett: 5
|
||||||
GameCoreXboxOne: 5
|
GameCoreXboxOne: 5
|
||||||
|
Lumin: 5
|
||||||
Nintendo Switch: 5
|
Nintendo Switch: 5
|
||||||
PS4: 5
|
PS4: 5
|
||||||
PS5: 5
|
PS5: 5
|
||||||
|
Server: 0
|
||||||
Stadia: 5
|
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Loading…
x
Reference in New Issue
Block a user